Stellaris

Stellaris

352 ratings
Tech Tier Numbers on Tech Icons (2.1)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
259.494 KB
30 Sep, 2018 @ 7:42pm
30 Sep, 2018 @ 7:43pm
2 Change Notes ( view )

Subscribe to download
Tech Tier Numbers on Tech Icons (2.1)

Description
For Stellaris 2.1.x only.
For newer stellaris versions, see "Tiered numbers for techs" mod here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2024528246

Adds tech tier number to many similar-looking technology icons for linear ship and building upgrades like ship reactors, thrusters, mine/farm/lab tiers, etc.
Only overrides dds icon files, should be compatible with acheivements and all mods, does not affect multiplayer compatibility, can be added/removed at any time.

Based on @Peter34's suggestion in Tech Tier Numbers on Laser Icons mod comments to do same thing for other tech icons.
(no need to install both btw, as this one includes all laser tech icons as well)

Might not affect absolutely all linear research paths, as I did focus on picking techs that unlock straight-up upgrades, with few others having tier number right in the icon names mixed-in.
If something obvious and/or confusing is missing or something is mislabelled - let me know in the comments, it's trivial to add/remove these overlays.

Note that mods can potentially change ordering of tech tiers, so that numbers on icons won't correspond to new order exactly, though I haven't bumped into any mods that do that myself - most seem happy to either leave vanilla technologies intact or remove/replace whole tech trees.

Number overlays (produced from armor icons by subtracting template background) are included in the zip under gfx-icon-templates directory and can be applied on top of any other tech via e.g. "convert -composite -gravity center mytech_1.png tech_n_1.png mytech_1.png" command (ImageMagick tool).
71 Comments
Lordlony 30 Mar @ 8:37am 
Technology Tier Numbers - by Alt is the most up to date version.
Peter34 18 Mar, 2020 @ 6:55am 
Nice, Oskar!
mk-fg  [author] 17 Mar, 2020 @ 6:51pm 
Thanks @Osckar! I'll link it in the description as well
Oskar 16 Mar, 2020 @ 11:18am 
I have created a spiritual successor to this mod for 2.5.* that you can find here https://sp.zhabite.com/sharedfiles/filedetails/?id=2024528246
Peter34 16 Mar, 2020 @ 7:25am 
I really hope that someone will update this mod to apply the icons to the various new Techs that have been added since it was made, especially in 2.2 and 2.6.
mk-fg  [author] 4 Dec, 2019 @ 9:50pm 
@Yinoguns
Yeah, you can just bump the version number in .mod file to remove warnings.

But as ton of things changed since 2.1 - whole new planet/pop/economy mechanics, archeology, etc - pretty sure lots of icons techs will need to be re-labelled.
You can do it via ImageMagick tools like I did (described in last paragraph of info text) or use whatever other tools like paint.net or photoshop, if you want to update and release proper version of it.
It's a very simple "icon replacement" mod, one doesn't really need any tech skills to make/update it :)
Yinoguns 1 Dec, 2019 @ 12:40pm 
For anyone interested, I followed the advice on the list below and the mod is working again:
https://gameplay.tips/guides/4454-stellaris.html

You might have to reboot or something as the first time I did it, nothing changed but I tried again sometime later as I installed another mod and it wasn't labelled as incompatible.
Yinoguns 28 Nov, 2019 @ 12:02am 
@mk-fg
NP Life gets busy, is there a way someone could take what you've done to create the mod and build upon it, I've a developer by trade and I think I'd enjoy having a go.
mk-fg  [author] 19 Nov, 2019 @ 1:49am 
Sorry, haven't got back to Stellaris in a while, so can't really update the mod for new techs and such, as I don't even know them.
No idea if that'd change, too many other games to play :)
packedmaniac 4 Nov, 2019 @ 8:35am 
Could really need this for 2.5.x mate :-) Pl0x update