Stellaris

Stellaris

EAC: At War
396 Comments
Воха 18 Mar @ 3:41am 
What mod did you use to increase the slots on your ships?
Scanner 29 Oct, 2021 @ 7:24pm 
Wow I would have subbed to this the second I saw it if it was updated. May sub anyway just in hopes of an update. I need this mod!
General Beef 8 Feb, 2021 @ 6:29am 
shame it never got updated.
Komandante 28 Oct, 2020 @ 7:13am 
@Dadinator
Hello Dominator, your Assembly mods "in the war" I am extremely interested in. I've been interested in modding in Stellaris for a long time, but I only started doing it fully in the last month. By myself, I only learn the basics of modding, but I have already analyzed some of your mods by updating the Planetary Guns. Can I take some of the ideas/code from your modpack to bring your ideas back to life in 2.8, combining them with my idea of Stellaris of the future. Sorry for my English I am not know in very well. Can I try publishing them again?
BHL.Kriminel 9 Apr, 2020 @ 6:27pm 
NOTE: This mod is for 2.1 only.
AimAce 20 Mar, 2020 @ 6:45pm 
Do u plan on updating this?
Spine Sauce 13 Oct, 2019 @ 9:40am 
Can you please update these?
Popo Bigles 31 Aug, 2019 @ 5:47pm 
*See's mod*

Oh man, this is awesome. I've been looking for this forever, why am I just now seeing it?!

*Proceeds to the Description*

D a m n a t i on F i l l s M y S o u l .
Michiru 5 Jul, 2019 @ 5:12pm 
@Apple Manzana read the description. "NOTE: This mod is for 2.1 only". Hes released certain parts as seperate mods
AppleManzana 2 Jul, 2019 @ 5:08am 
Crash at 86% in my 2.3.2 version. Need update.
Ravemaster99 11 May, 2019 @ 11:21am 
2.2.7 (or 2.2.x) compatible?
Henry Wei 7 May, 2019 @ 5:04pm 
great mod.
Please, up date.
thank you.
SirWolf 22 Feb, 2019 @ 12:22pm 
okay, thank you for the assistance
The Dadinator  [author] 22 Feb, 2019 @ 12:20pm 
Nothing from my mod has that requirement
SirWolf 22 Feb, 2019 @ 12:16pm 
i have the Sapient combat computers, i can equip them, but i cannot upgrade my ships that have them installed because i need a certain droid looking resource that i am yet to find out how to make.
The Dadinator  [author] 22 Feb, 2019 @ 11:54am 
I don't remember the tech chain required for the sapient combat computers.. I thought it was just a rare or dangerous tech.
SirWolf 22 Feb, 2019 @ 11:20am 
How do i produce the Droid resource need for Sapient combat computers?
The Dadinator  [author] 19 Feb, 2019 @ 2:42pm 
Pretty much everything but Space Marines and a few admiral traits has moved to 2.2. Still trying to figure out what to do with those as they are mostly miscellaneous items that don't have a theme.
chiltt10 19 Feb, 2019 @ 2:38pm 
I really miss this mod esspecialy my Space Marines any chance we can get them back soon?
The Dadinator  [author] 24 Jan, 2019 @ 6:04am 
Yup
Kryndude 24 Jan, 2019 @ 12:37am 
Is the ai capable of utilizing this mod's features?
The Dadinator  [author] 31 Dec, 2018 @ 11:21am 
Planetary Cannons for 2.2 has been released. See the link in the description!
Subtle Butt ( >ω<)っ ♡ 21 Dec, 2018 @ 6:16am 
I dont think I can make a full update to the mod. Im not skilled enough to mess around with the new buildings and stations.
Crazy Old Texan 19 Dec, 2018 @ 8:17pm 
Rushing that would be awsome if you could update this mod. It is the best Carrier mod in the game.
The Dadinator  [author] 19 Dec, 2018 @ 10:46am 
Go ahead Rushing Rasputin... Just change the name a bit and add a comment with the link to the new version and I will update the description here to point to it for 2.2+
Subtle Butt ( >ω<)っ ♡ 18 Dec, 2018 @ 11:53pm 
Can I have permission to make a 2.2 version of this mod?
NiKuTa 15 Dec, 2018 @ 2:24am 
Pls update the mod. One ot the best mod for stellaris.
RobotWaifuForU 11 Dec, 2018 @ 1:50am 
Do little mod for ground cannons, pls
Taurick 10 Dec, 2018 @ 4:56pm 
Is someone able to take over this mod? Maybe just strip the buildings out and rerelease with the Carrier radar, ship sections, combat computers, admiral trait, and defence platform features?
knavishroot 8 Dec, 2018 @ 7:19pm 
Well if you ever do get around to making it for 2.2, maybe bundle lots of stuff into a mega mod.
PCR_Anibal 2 Dec, 2018 @ 7:24am 
Hello everyone and sorry for the stupid question, but is this mod savegame compatible?
Crazy Old Texan 25 Nov, 2018 @ 12:11am 
Wished I could get the carrier radar to work again. Seems to lock up which ever vessel it's attached to.
Edit 23 Nov, 2018 @ 2:33pm 
Alright, thank you! Great mod btw
The Dadinator  [author] 22 Nov, 2018 @ 9:12pm 
The changes to the base game would require a serious rewrite of the mod. I don’t have any immediate plans to take on making changes to have it make sense with 2.2. Sorry.
Edit 22 Nov, 2018 @ 5:42pm 
Quick Question: Are u planning on updating this mod for the upcoming update? And if so, when?
Abisha 29 Oct, 2018 @ 2:03pm 
EAC AT war have a bug the lower right icons of the menu say's ERROR.
i taken me quite a while to trach the problem to this mod not sure why it have a conflict with the buttons
[F.I] BlackDog 26 Oct, 2018 @ 9:22pm 
Does anyone know if EAC is compatible with the NSC2 ship class mod?

I see EAC adds some of its own ship based segments and what not but im not 100% sure if it is also compatible as neither lists if they are or are not, and im not sure if NSC2 changes the common/message file
Champin Playr 13 Oct, 2018 @ 12:51am 
Great mod. Thx !
BootlegZoke 5 Oct, 2018 @ 4:01pm 
@Dire, also the carrier radar only shows up for larger ships, like bcruiser sized, and only under obsolete components
BootlegZoke 5 Oct, 2018 @ 4:00pm 
@Dire, I’m working on a patch for the carriers should upload soon
Crazy Old Texan 3 Oct, 2018 @ 3:26pm 
Carrier Tech is no longer working as before.
�[Dire_Venom]� 3 Oct, 2018 @ 3:06am 
I've also had issues with carriers. Unlocked the carrier radar modual, however it doesn't appear as any option for any ship slot.
(Under the description its got the point defense icon yet is labeled as a strike craft?)
A lot of strike craft also seem to just fly in large circles and not attack.
BootlegZoke 28 Sep, 2018 @ 9:36pm 
So, using the Carrier computer, and the carrier radar causes the carriers to not engage, at all, instead staying stationary at the back of the system. The next thing I noticed is that fighters will not move to engage capital ships beyond a certain range from the carriers.
Raptor 20 Sep, 2018 @ 8:59am 
Please note, that in eac_titan_carrier.txt the line

should_draw_components = yes

will not work and break the section model, so you see the missing texture box (and your game will crash sooner or later). Removing that line will make it work.
ObviouslyEvil 8 Sep, 2018 @ 11:51pm 
@Cobalt_Progenitor I think the amount of Space Marines you can have depend on how many buildings of the required building you have. Though I don't think I've had more than 15 before though. It may cap at 15. But seriously you won't really need more than 15 Space Marines in a singleplayer game unless you are playing multiplayer and someone made a world of only fortress buildings.

@war-angel Yes it does, says so in the description.
Empty_Cosmos 8 Sep, 2018 @ 8:19am 
Is there a cap on Space Marines? I've got 15 and thought I'd be able to make more with higher pop count.
laxejl2 31 Aug, 2018 @ 8:03am 
Another vote for TheThinker's idea!! Please, and even if you cant do it, thanks
VS-lockon 18 Aug, 2018 @ 8:16am 
dose this work with nsc ?
ObviouslyEvil 18 Aug, 2018 @ 1:24am 
Finally found a mod that has planetary cannons! I do agree with Thinker though, a stand alone mod for the planetary cannons who just want a somewhat simpler game would be awesome. But anyways, thanks for the awesome mod!
TheThinker93 14 Aug, 2018 @ 10:30am 
Is it possible to get a stand alone mod for the Planetary Defence cannons? There are too many good mods that already modify/overhaul Carriers, armies, and defence platforms. I really want the cannons, but with the other mods, it is eather incompatable or simply too much clutter with too many mods trying to do the same thing (It just looks terrible)