Garry's Mod

Garry's Mod

Map Retexturizer
934 Kommentare
Клоп Сергей Vor 4 Stunden 
Decals not working, gray background all of them
Xalalau  [Autor] 17. Juni um 21:00 
Yeah, this bug is related to swapping materials in a very specific way, and I was never able to fully figure it out.
pearple 17. Juni um 13:15 
sometimes when i change a texture it gets stuck as that texture and i cant remove it
and the only thing
i have found that works is restarting my game : (
MR MAYHAM 8. Juni um 10:08 
half life 3 here i come!
Xalalau  [Autor] 3. Juni um 14:51 
I'd use the submaterial tool to copy and apply the skin on another model, then mapret would be able to also use it. I never fully implemented models suppport because it's not the real focus.
Kenshinius_YT 2. Juni um 9:46 
is there a way to copy a texture of a skin or scroll through the textures for them?
Wolfboy1020 7. Mai um 18:42 
how do I make certain map textures invisible?
Xalalau  [Autor] 15. Apr. um 12:18 
Oh, I see. It's ok, ty 4 letting me know.
Space Shuttle Scam 14. Apr. um 20:29 
also hey, I'm dumb as hell. it was a spawn menu addon. I fixed it by uninstalling it lol. I think it was one of those derma skins.
Xalalau  [Autor] 28. März um 14:45 
Hello. Name of the map, please. Were you playing singleplayer or multiplayer?
Space Shuttle Scam 27. März um 17:30 
for some reason the UI doesnt come up in the options menu when i click it. just gives me this error

[Map Retexturizer] lua/mr/materials/detail/sh_detail.lua:61: attempt to index a nil value
1. Get - lua/mr/materials/detail/sh_detail.lua:61
2. CreateFromMaterial - lua/mr/general/data/sh_data.lua:173
3. SetPreview - lua/mr/materials/cl_material_preview.lua:38
4. Create - lua/mr/gui/mpanel/cl_mpanel.lua:187
5. ControlPanelBuildFunction - lua/weapons/gmod_tool/stools/mr.lua:399
6. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:126
7. ActivateTool - lua/includes/modules/spawnmenu.lua:116
8. DoClick - gamemodes/sandbox/gamemode/spawnmenu/toolpanel.lua:202
9. unknown - lua/vgui/dlabel.lua:254
Xalalau  [Autor] 9. März um 21:18 
Lmao tell me more. Which map and material is causing you trouble? Do you think you have a bug? Why do you hate my dear mr missing? I barely see them tbh
LλMBDA Huge SCP / Gmod Fan 9. März um 20:23 
I HATE MR MISSING
Xalalau  [Autor] 5. März um 18:10 
You don't.
taco 5. März um 5:10 
where do i find the Materials! folder in file explorer :(
Xalalau  [Autor] 4. März um 13:33 
I fixed the tool failing to warn users about how to change displacements.
Xalalau  [Autor] 4. März um 13:08 
@khronos_inadvert
On which map? I can change gm_construct skybox with no issues.

@dell spencer TF2 (dispenser)
Nice

@Artanimatorman
Which materials?

You need to use the "Displacements" section to change gm_construct grass, but I noticed the tool is buggy - trying to apply the material on the displacement instead of giving the expected warning.

@Azure
Change the alpha channel. It's a bar near the material preview.
Azure 28. Feb. um 22:18 
If there's a way to make map textures render transparent / invisible it would be very appreciated to know about
Artanimatorman 17. Feb. um 15:30 
also it doesnt let me change the grass and sand textures in construct
Artanimatorman 17. Feb. um 15:28 
how do i use materials from the material tool? so its not just the map materials
Average :D reaction: 17. Feb. um 12:13 
my brain is burning
it just keeps telling me to change the skybox in the tool menu no matter what i do
Xalalau  [Autor] 16. Dez. 2024 um 20:32 
@rinasinaga Even after rewriting this tool I left the models support on a very basic state because it's supposed to only change map materials. Try the submaterial tool for this purpose.
Xalalau  [Autor] 16. Dez. 2024 um 20:28 
If I recall correctly it's a checkbox in the save dialog. Just click on the save button.
Felix_816YT 16. Dez. 2024 um 9:50 
Does anyone know how to disable auto saving?? (at least the text that appears in the game chat)
Printer Dude 13. Okt. 2024 um 7:22 
When You Duplicate a Retexturized Object Then For Some Reason Everything ut That Reverts To Its Normal Texutre. Why Does This Happen?
EtriusSierra 4. Sep. 2024 um 2:34 
Been experimenting with recreating locations from games; don't know how well it'll work for my purposes. Nevertheless, this is a fantastic mod. :)
Serial Designation N 17. Aug. 2024 um 9:23 
yay now i can make gm_flatsand grass instead
LilMissKurisu 4. Aug. 2024 um 12:48 
How do I make the textures stop glowing?
Pun bro 29. Juli 2024 um 13:47 
cool
Xalalau  [Autor] 28. Juli 2024 um 13:51 
Ok, I'll look into it. :steamthumbsup:
Pun bro 27. Juli 2024 um 16:53 
I have the certain deathrun maps that appear to not allow those materials to appear in the list in Gm construct or anywhere else
Pun bro 27. Juli 2024 um 16:44 
well there happens to be like this one https://sp.zhabite.com/sharedfiles/filedetails/?id=2780906821&searchtext=ancient+memes ancient memes, It doesn't list those memes
Xalalau  [Autor] 27. Juli 2024 um 8:17 
Uhmm, I can consider it a bug. Can you give me the name of one of these maps?
Pun bro 27. Juli 2024 um 5:02 
okay, I was just sad that some materials from certain maps aren't in the list and I wanted to go crazy with certain images that happen to be meme stuff and stuff that i just want to keep and save and put all over different maps and not say " material unknown"
Pun bro 27. Juli 2024 um 5:00 
oh, okay, new features won't be done?
Xalalau  [Autor] 26. Juli 2024 um 18:07 
Hi. I stopped adding new features a while ago, I just want this addon working as it should.
Pun bro 26. Juli 2024 um 9:40 
could you make a feature in this addon where you can save packs of files of materials from Different maps?
Xalalau  [Autor] 25. Juli 2024 um 12:35 
I'm not sure if I fixed the huge material loads, but I certainly improved the quality of the tool. If you load a huge save, save it again, and when you load it again you still get the "loading forever error", let me know!


Versions 2.0.3 and 2.0.4:

- Change: useless material undos are now removed from the game;
- Change: blocked cleaning map materials during a load;
- Change: saves now allow storing no changes (so we can reset files);
- Change: refactored skybox management with improved performance;
- Fix: saves were storing the materials change history and creating huge files;
- Fix: the forced materials cleanup was failing.
трэп лорд 2004 13. Juli 2024 um 4:05 
Xalalau, I sent you a friend request to send screenshots, saving, and additional information.
Xalalau  [Autor] 12. Juli 2024 um 23:41 
Hi. I still want the map materials save file to reproduce this issue. It'd be nice if someone cooperate with me as I work for free here. But I'm travelling right now, so I only be able to help you in 6 days.
Ricky Grimes 12. Juli 2024 um 16:48 
I am having the same exact problem. The more I save the same map file, it keeps doubling the amount of textures it has to load in, When it reaches about 7,000 that's when it takes an unbearable amount of time to load. This is one of the best addons and very crucial to my animation work I do in it. Would really appreciate any help or a fix.
Xalalau  [Autor] 10. Juli 2024 um 13:03 
Could you send me your save? It's in data/mapret/mapname.
трэп лорд 2004 10. Juli 2024 um 11:37 
The mod is broken, now after loading the save, 7000 textures begin to load, although there are only 10 of them on the map.
Xalalau  [Autor] 23. Juni 2024 um 17:49 
v2.0.2

- Fix: GMod saves support got broken after the tool rewrite
GUG 22. Juni 2024 um 18:53 
are you going to fix it soon?
Y!2!K!★ 7. Juni 2024 um 3:54 
yeah i noted that saves arent loading any textures this is so sad damn i was gonna test something
Xalalau  [Autor] 4. Juni 2024 um 21:42 
Note 2: loading saves is currently broken. I'm going to fix it soon.
Xalalau  [Autor] 3. Juni 2024 um 21:00 
Note: it's still buggy, but much more stable than the old version. I'm looking forward to make it really usable.
Xalalau  [Autor] 3. Juni 2024 um 18:57 
Released v2.0.0
- Add a button to copy displacement properties to the preview window
- Add a new decal system (The older one was disabled by default. When I realized, I had already deleted everything from the previous code)
- Fix an INSANE amount of bugs (I have no idea how many or which ones exactly, but some of them were pretty bad)
- Change the versioning number to a proper one
- Change how the tool works internally (deep refactoring and rewriting)

I'll fix the errors as they get automatically reported:
https://gerror.xalalau.com/index.php?addon=map_retexturizer&auth=dev

Enjoy. (finally)