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My best teacher was trial and error, but I'm certain there are some useful JSON and LUA tutorials online. If you're in the Starbound Discord server, there should also be plenty of people to help you take your first steps into modding the game!
It has not been updated, and most likely will not be.
If the Borderlands random-gen weapons don't replace the vanilla weapons it should be fine.
I know it may be too much to ask for a fix, but I figure I should at least let you know so you put that mod into the incopatibillities part. (Everything works fine, its just the pistols that cant be assembled nor disassembled).
Alright, thanks.
I haven't tested it, as I'm not actively modding Starbound anymore, but as long as the update hasn't drastically changed the way guns are generated it should be perfectly fine.
red3dred is right, FU also changes the same items, which means one will override the other. Either you get my guns without FU's stat changes and abilities, or you'll get their guns without my stat changes and abilities. My textures will still appear in that case, but you'll have guns with incorrect base offsets and muzzle offsets, meaning you might hold guns strangely and bullets will be coming out of the wrong area of the gun. I might make a full FU patch someday, but in the meantime I recommend the compatibility version of Starbound Weapon Overhaul if you're using it alongside Frackin Universe.
That and the fact that the FU weapons look like a f'ing mess after installing this.
This mod doesn't edit anything at all regarding the treasure pools. All it edits are the weapons themselves. Weapons will still spawn in all the same containers they used to, and as long as Elithian Alliance doesn't edit the randomgen weapons (which I'm fairly certain it doesn't) they should be perfectly compatible. The treasure pools can be finicky though, it could be that you're just having a streak of bad luck. I recommend you continue looking on other planets.
Anyhow, i understand that making a compat patch is a slipper slope where once you start with one, you give the opening for people to ask for more and more, i'm okay without a Compat patch, but just saying, i think my game might somehow be a perfectly fine working mix.
EG's of the compat: Cosmic Machine Pistol, Shadow Shotgun/Rifles, Flak Cannons with custom abilities...
You're likely not encountering as many incompatibilities as you otherwise would be because Frackin' Universe is taking priority over my mod. If my mod had a higher priority than FU, guns would be missing all the elemental effects added by FU, their names would be different, and they would be lacking all of the stat changes FU makes, such as crit chance or new special abilities. As it stands, it sounds like only the new weapon sprites took priority. I'd recommend using the compatibility edition instead of this one, just to be on the safe side. I don't plan on making a Frackin' Universe patch.
Anyone know of the specifics of that, or has more to report on the topic?
None specifically modeled after it, no. But I am working on another Starbound project that adds a couple of bullpup rifles with similar design. Keep an eye out for it soon.
Must have been added by another mod, if I had to guess.
Funny thing is i found it a few moments ago.
Its legendary rarity and the name is RL-Rapid Mk 1
VERY usefull in mech areas so if anyone finds it.
Keep it. Especialy if it's tier 6
There are no unique weapons added by this mod. The one new rocket launcher ability, Micro Missiles, has a random chance to appear on any common rocket launcher generated with this mod. If you can't find a rocket launcher with the ability, just turn on admin mode and spawn the item commonrocketlauncher until you find a variant with Micro Missiles.
(the one that shoots rapid and homing missles)
It hasn't been implemented yet. I ran into a small technical complication that slowed my progress. I'm considering just redoing the pistol sprites to use three parts as normal, but it might be a while before I get around to it.
As far as I can tell from that mod, it only adds new (and extremely impressive) weapons instead of altering the existing ones. They should work fine together, unless it makes some big modification to randomgen weapons.
Are you saying you uninstalled and it broke, or are you asking if it would break if you would uninstalled? It shouldn't be a problem, but trash any weapons with the new custom abilities before unsubscribing to be safe.
Yes, if everyone on the server has it.
Yes, it does.