Stellaris

Stellaris

Leviathan Events Xtended - Legacy
Počet komentářů: 834
Devidose 16. kvě. v 23.36 
Yo Way Yo.
一般通过小左左 10. kvě. v 8.28 
update?
Darkfalcone 18. bře. v 9.44 
My science ship is able to enter Araboth station, but no event fired up. I am unable to claim the system after finished exploring it, because my construction ship is repelled from entering the system. Is this a bug?
Inny 5. led. v 9.56 
Happy new year!
Can you please add a scripted variable for compatibility? @has_lex_mod = 1
Thanks!
Rigado 3. led. v 14.43 
Hi, I have CTD with this mod around midgame.
I don't find what is the problem
I have unlock the 4 pillar, i have the gravekeeper, crucible mega.
When i disable the mod, the game work.
I think it's an event because i have the CTD at the same day
Spacemike  [autor] 8. pro. 2024 v 15.47 
Yes @MightyShark, that error shouldn't have any noticeable effect on the gameplay.
MightyShark 1. pro. 2024 v 1.45 
I see this error in the ERROR Log ->

ship section entity "bwm_ancient_01_orbital_station_hangarbay_section_entity" is missing required locator "strike_craft_locator_01"

Can it be safely ignored ?
Spacemike  [autor] 6. lis. 2024 v 13.47 
Should be
YutaniWakazashi 29. říj. 2024 v 19.12 
Is this still good?
𝓒𝔂𝓹𝓱𝓮𝓻 16. srp. 2024 v 12.35 
thank you! glad to see you're still supporting the mod!
Spacemike  [autor] 11. srp. 2024 v 11.03 
I went ahead and fixed the issue with the starting event not triggering when entering Danann, so that should work properly now.
𝓒𝔂𝓹𝓱𝓮𝓻 10. srp. 2024 v 14.05 
@BeeKing, I have not run into anything game breaking from what I have experienced so far.
𝓒𝔂𝓹𝓱𝓮𝓻 10. srp. 2024 v 14.05 
hopefully being updated in May means we might get another update. the event for the Gravekeeper does not trigger when entering the Danann system. you can use console commands to unlock the ability to build it yourself, but the actual event to fight and capture it does not seem to work.
BeeKing 5. čvc. 2024 v 3.09 
Does this still work? Or does it break the game?
神谕 21. čvn. 2024 v 0.40 
@NiccyGoob thank you
strange botkiller queerfur 20. čvn. 2024 v 20.00 
The original creator, to my knowledge , has said that the ships are available for public use.
神谕 20. čvn. 2024 v 6.00 
May I ask if Gungnir is a publicly available ship model? I often see others using it.
Cassidy ♡ 19. kvě. 2024 v 18.21 
With the latest update adding the Synthetic Queen, I find myself revisiting this mod a lot. It's a shame it's unmaintained, because with the new mechanics, Vanth has the potential to be an interesting Counter-Crisis to Cetana.
Justin 16. kvě. 2024 v 0.44 
Is there a way to see every possible leviathan
GlitteringGem 8. kvě. 2024 v 4.26 
@PlayOnWords Yes, the mod is unmaintained, it would be nice if someone could take over and continue it.
PlayOnWords 3. kvě. 2024 v 19.38 
Yeah, the Vanth (?) prison LEX has been broken for a long while. It's cause the current maintainer (understandably) is tired, andt he OP of the mod is completely gone. Unless we want this mod to move to community management, or someone else is willing to take over the mantel.
GlitteringGem 3. kvě. 2024 v 7.52 
Vessal of Thesan does not attack planets or infect them.
GlitteringGem 2. kvě. 2024 v 2.39 
Ships built by the Eternal Fortress have a range of 0 for their aircraft. Is this normal?
Woof It! 29. dub. 2024 v 15.55 
Yeah. Came to comment the same issue lol. The Gravekeeper's event doesn't appear. The command you gave worked, though.
미야오 진최애 거든요 12. dub. 2024 v 9.10 
I don't know why, but the Gravekeeper event hasn't started. But the rest of the Leviathan events seem to work.
Stasmen 28. úno. 2024 v 17.06 
Is mod still working? It was updated last year
Tinfoot 13. úno. 2024 v 10.28 
Not certain if this is really the place to ask, but would it be at all possible to get a standalone Vanth/starborn shipset mod?
I always really liked how they looked, but I can't get the add ship command to work anymore
Spacemike  [autor] 9. úno. 2024 v 8.44 
That event sets up different the system location and such that are used as part of the event chain, so you can't really skip it. However, if the scope was wrong for the event,you can make sure you have a ship in the system and run this command:
`effect random_system = { limit = { has_star_flag = bwm_grave_system } save_event_target_as = bwm_gravekeeper_system random_fleet_in_system = { owner = { set_country_flag = encountered_bwm_grave } event_target:bwm_gravekeeper_target = { enable_special_project = { name = "bwm_GRAVE_EXPLORE" location = THIS owner = ROOT } } } }`
That should set up everything and create the event.
Thranos 8. úno. 2024 v 11.36 
Tried that, the console throws "Event fired on wrong scope. Got fleet, expected ship." Is there a command to set the Gravekeeper to the first active stage, or otherwise fire the next part of the event chain?
Spacemike  [autor] 6. úno. 2024 v 6.13 
@Thranos Strange, you should've gotten it the first time you entered the system. I am a little unsure if this event will work properly, but you'd need to fly like a science ship into the system, select it, and then run the console command `event bwm_gravekeeper.1` if I remember right.
Thranos 25. led. 2024 v 19.00 
Question- I've got the Gravekeeper system under control of my empire, and nobody else has had access to it. However, I've not gotten any special event research type deal about poking it with a stick. Is there a console command to initiate this?
Musashi 19. pro. 2023 v 12.40 
Got it. The description of the event was somewhat ....
Spacemike  [autor] 19. pro. 2023 v 9.34 
I haven't observed any game-breaking bugs so far in my testing at least, plus most updates to the game don't usually break mods badly.

As for the Gravekeeper site, there can only be one gravekeeper (aka it only lets you rebuild the gravekeeper if it gets destroyed, this goes for the other Leviathans as well). And the site can only be built on a small asteroid if you do need to rebuild the Leviathan.
Musashi 18. pro. 2023 v 4.38 
I believe it still works with some glitches. For example I can't find how to build the Gravekeeper site megastructure. But maybe it's so easy I can't see it
aq260757 19. lis. 2023 v 4.09 
updata to 3.10 pls
Silverbattleship 4. lis. 2023 v 12.30 
eternal forge will let star disappear, cause star base also disappear
Inny 22. říj. 2023 v 4.42 
Hello, I would need a small scripted trigger for compatibility please:
is_lex_dummy = { OR = { is_planet_class = pc_bwm_star_dummy is_planet_class = pc_bwm_planet_dummy } }
Thanks!
APP(CPK) 2. říj. 2023 v 5.44 
update to 3.9 pls
ainsley 18. zář. 2023 v 13.02 
update to 3.9 pls
GlitchFling108 31. srp. 2023 v 8.02 
nvm figured out
GlitchFling108 31. srp. 2023 v 8.00 
I need attack Gatekeepe to progress Key and Lock?
lovedmoi 16. čvc. 2023 v 15.51 
Maybe just the mods I am using but Arcadia and the Garden seems to be bugged. Can't do anything with the Obelisks or Tower. Deposits exist on the planet but no project or way to build Obelisks, or repair it.
knon_20 26. čvn. 2023 v 21.15 
Hi! Current Russian Localization ! Please add a link to the description.
knon_20 16. čvn. 2023 v 7.48 
Hi! I wrote in the bugs what else is missing.
Omega 5. čvn. 2023 v 13.03 
Looks like someone made a patch to improve performance of some of this mod's events. Just wanted to provide it here in case you want to integrate the changes and eliminate the need for such a patch: https://sp.zhabite.com/sharedfiles/filedetails/?id=2929389038
knon_20 30. kvě. 2023 v 19.10 
Hi! In the discussions, I described several problems related to the mod.
Spacemike  [autor] 16. kvě. 2023 v 12.07 
To my knowledge the mod should work for 3.8
UncleYar 15. kvě. 2023 v 15.05 
Howde guys. I'm not sure by reading your recent posts, does this work for 3.7 or 3.8? This mod has a reputation for being one of the few well written ones so I'd like to try it.
Greyjoy's Anatomy 12. kvě. 2023 v 22.53 
Love the mod, look forward to playing it again if it gets updated
knon_20 30. dub. 2023 v 9.48 
Yellow Bastard
I totally agree. The game is still alive only thanks to the workshop, not frequent updates.

Spacemike
Thanks, I'll check in the game.