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Докладване на проблем с превода
Can you please add a scripted variable for compatibility? @has_lex_mod = 1
Thanks!
I don't find what is the problem
I have unlock the 4 pillar, i have the gravekeeper, crucible mega.
When i disable the mod, the game work.
I think it's an event because i have the CTD at the same day
ship section entity "bwm_ancient_01_orbital_station_hangarbay_section_entity" is missing required locator "strike_craft_locator_01"
Can it be safely ignored ?
I always really liked how they looked, but I can't get the add ship command to work anymore
`effect random_system = { limit = { has_star_flag = bwm_grave_system } save_event_target_as = bwm_gravekeeper_system random_fleet_in_system = { owner = { set_country_flag = encountered_bwm_grave } event_target:bwm_gravekeeper_target = { enable_special_project = { name = "bwm_GRAVE_EXPLORE" location = THIS owner = ROOT } } } }`
That should set up everything and create the event.
As for the Gravekeeper site, there can only be one gravekeeper (aka it only lets you rebuild the gravekeeper if it gets destroyed, this goes for the other Leviathans as well). And the site can only be built on a small asteroid if you do need to rebuild the Leviathan.
is_lex_dummy = { OR = { is_planet_class = pc_bwm_star_dummy is_planet_class = pc_bwm_planet_dummy } }
Thanks!
I totally agree. The game is still alive only thanks to the workshop, not frequent updates.
Spacemike
Thanks, I'll check in the game.