Stellaris

Stellaris

Military Stations Reborn - v.1.9.1
32 Comments
KorruptkSwades  [author] 4 Dec, 2018 @ 3:04am 
Sorry for the radio silence this past year. I am confirming now that this mod is no longer supported as of Stellaris 2.x.x +. It will always be compatible with the version it was made for Stellaris 1.9.1.

Permission to upload a modified/fixed/"reborn" version of the mod is granted to anyone who wishes to do so as long as they don't stuff in pink space elephants :P :)
JackieNing 7 Mar, 2018 @ 4:21pm 
someone made a code called station returns (something like that) that re-enable the fortress and stations in games, but as part of the spaceport.

Maybe their code will help you with this issue. : ) I sincerely wish station could be as powerful as possible as the way they should be.
Boopwuffliesnoot 5 Mar, 2018 @ 4:29pm 
@KorruptkSwades so if you have any idea how one might undo the changes to construction ships and bring back military stations...
Boopwuffliesnoot 5 Mar, 2018 @ 8:56am 
starbases replaeced spaceports. 1 per system.
Boopwuffliesnoot 5 Mar, 2018 @ 8:56am 
they stripped the ability to build them with constuctuon ships. the cut down versions are basically static emplacements centered around starbases now.
KorruptkSwades  [author] 5 Mar, 2018 @ 8:30am 
@OneEyed ; awesome :) hey I've been on a Rust binge past few weeks. I will perhaps try out a quick small game of Stellaris this coming weekend to see what has changed and how good/bad the stations are. :)
Boopwuffliesnoot 4 Mar, 2018 @ 6:55pm 
If you give it time people will break the code down so we can have military stations back the way they should be and your mod will be workable again
KorruptkSwades  [author] 24 Feb, 2018 @ 7:32pm 
@jackie for the moment still getting used to 2.0 will notify once i plan an update :)
JackieNing 24 Feb, 2018 @ 1:45pm 
Any updates for 2.0?
KorruptkSwades  [author] 13 Feb, 2018 @ 12:23am 
2 NEW COMPATIBILITY PATCHES HAVE BEEN ISSUED FOR:

TFW's Bunch of Ship Parts & his Addons - Get your PATCH HERE

Extra Ship Components - Get your PATCH HERE

enjoy :)
KorruptkSwades  [author] 12 Feb, 2018 @ 10:01pm 
@ dentist, i could look into it later. finishing up two patchs atm. I can't guarantee anything. you're not wasting my time :p
Men of the Streets 12 Feb, 2018 @ 9:27pm 
It's not that i didn't read that it just, is there a way to patch it? like since you said it was based off of Fortress XL, would you be willing to update it? maybe i'm asking for too much. Sorry just wish this mod was compatible because it looks amazing. I tend to play very Tall, so I love playing like a turtle instead of a kill all play style. I tink i just like stations mod cause its almost as if im sadistic... watching the a.i die by my stations before my fleet gets there. sorry for wasting your time, but thank you :)
KorruptkSwades  [author] 12 Feb, 2018 @ 9:19pm 
@dentist
New Ship Classes & More is very very incompatible because of what files it completly overwrites. And they add a nice Battle Station so its okay :p What NSC Overwrites [www.nscmod.com]
Men of the Streets 12 Feb, 2018 @ 9:11pm 
Do you plan on making a patch for NSC?
KorruptkSwades  [author] 12 Feb, 2018 @ 8:04pm 
GPU Melting threat avoided xD !
Thank you all for checking the changelogs and enjoy the mod =D

Currently working o0n a quick patch for Extra Ship Components and TFW Bunch o Ship parts.
Please request a patch if the mods you use adds new XL Weaponry and I will see about it.
TheSilverInfinity 12 Feb, 2018 @ 5:10pm 
lol
Battlespark 12 Feb, 2018 @ 7:11am 
Dude...your gpu will not melt on this...Bit of an over statement there. :P
KorruptkSwades  [author] 12 Feb, 2018 @ 2:40am 
MOD UPDATED PLEASE CHECK THE CHANGE NOTES ABOVE OR YOUR GPU MELTS
Especially if you are worried about your savegame !

TL:DR = Mod update fixes XL Weaponry.
adam 11 Feb, 2018 @ 2:01am 
Phew, glad you confirmed it, I thought for a moment I was doing something wrong :P
The only fix I could come up with, was to release a set of 360 degree versions of the standard XL weapons that come with Stellaris
Again you're welcome to use those if you want, although I haven't altered the graphics, as I don't have the know how for that, so I just renamed them to Citadel edition
The downside though is large ships with X Large slots can use them too
Not sure if there's a way to override the arc on the station itself.
KorruptkSwades  [author] 10 Feb, 2018 @ 10:41pm 
After extensive testing of the Extra Large weapons on the Fortress I can confirm that they do work - but not as intended.

The XL Weapons currently are bound by an arc (see this as a viewpoint) of 25 which means they do not shoot in 360 degree around em only in one direction that direction (despite having tested with a full XL only fortress) seems to be the same no matter where the XL weapons are being put. They shoot NW of the fortress only. (to the top left if viewing from above). They do the intended damage at the intended speed bound by the XL weapon itself.

I am currently working on finding a fix for this.
KorruptkSwades  [author] 10 Feb, 2018 @ 3:04pm 
@政委共产 I agree ! :)

@adam This is good to know i will take a look into this tonight. Didn't take the time yesterday.
政委共产 10 Feb, 2018 @ 12:41pm 
This is how a real space fortress should be looked like, not just a decoration in space
adam 10 Feb, 2018 @ 3:07am 
It's quite possible they've changed something since I made my mod then, but last time I tried without my 360 weapons mod, they only fired when ships were within a 25 degree arc.
If you take a look at this file - steam\steamapps\common\Stellaris\common\component_templates\00_weapons_extra_large for instance, it lists each x Large weapon with:
firing_arc = 25.0
KorruptkSwades  [author] 10 Feb, 2018 @ 2:26am 
@adam, ive seen the X-Large weapons at work in my game. but will run some test to make sure they are fully working.
adam 9 Feb, 2018 @ 10:11pm 
Not sure if it's still the case, but X-Large weapons don't work properly on fixed stations, because they only have a very narrow firing arc.
I have a basic 360 degree xtra large weapons mod you're welcome to integrate into this if you want.
KorruptkSwades  [author] 9 Feb, 2018 @ 1:13pm 
Glad the community seems to be liking the mod =) !
KorruptkSwades  [author] 7 Feb, 2018 @ 7:18pm 
Improved Border Systems Should be compatible. No patch needed for now.
What NSC Overwrites [www.nscmod.com] Unfortunately very very incompatible sorry mate.
henk 7 Feb, 2018 @ 6:53pm 
Is this compatible with NSC and/or improved border systems?
KorruptkSwades  [author] 7 Feb, 2018 @ 1:46pm 
@Mr.bob, thx man :)

@Stahl, yup ! isn't the update coming out at the same time as the new dlc around 22th feb?

I probly won't be using the update asap when it comes out because im currently in a playthrough. so people like me that are still in a playthrough and don't want to update asap can still enjoy it because ill be keeping the mod up and still improve upon it.

When 2.0 comes out i will wait a bit and test it out enventually. I will see then what has changed and if Military stations will need to be improved or not.

Untill then, this mod is out for all those who will not be updating asap or prefer to stay within 1.9.1 :)
Stahlseele 7 Feb, 2018 @ 12:56pm 
You do know that the 2.0cherryh update is not only going to break this mod in a few days but due to the changes of how stations work also make it obsolete yes?
[Giver Of The Beans] 7 Feb, 2018 @ 12:56pm 
looks lit
KorruptkSwades  [author] 6 Feb, 2018 @ 6:49pm 
Updated: Ship Power Stations is now fully compatible :)