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(really, VALVe?
Would be great if Just Jonny updates the map with consideration of new hostage gameplay - that is more hostage spawn places are needed, for a total of, let's say, 10.
1. T-side bots do not use the Side area at all, while this is an interesting sniping spot covering quite well all hostage escape routes and also enabling monitoring of tunnel exit located there and also - to a lesser degree - the tunnel exit located at Warehouse. There is no much cover for a sniper but stil in certain situation it can be very useful by introducing additional variability (alternate for the Roof). While the nav mesh is there, it does not cover all Side area accesible to a player and also bots can use now only one way up (spool at the FrontYard adjacent to the Side), while in fact there are two of them (the second spoo located at the SideYard adjacent to the Side).
2. Hostages have problems getting through some doors - I am not sure if anything can be done about it, it's probably a matter of hostage AI which needs a fix, but maybe a little more narrow passages through door would help?
Да ето вопше вирус, народ не скачивайте!(сарказм)
regards
Furthermore, weirdly, when searching the workshop for "cs_m", "militia", "mil" and other keywords it always says "No matches have been found". Really weird, don´t know whats up with that...
2 are bugs (waterfall/boxes)
1 is a mistake (self)
the other one is the table from source, the author there put it there as cover :P
please dont remove or it will remove some history.