Stellaris

Stellaris

Crises ~ Tri-Attack [Outdated]
140 kommentarer
authentic_tincan 14 nov, 2021 @ 10:01 
lol crisis manager link just comes back to this
Zenith 31 aug, 2019 @ 6:12 
Imperium Of Man simulator
Rayzen 8 feb, 2019 @ 8:45 
hello, any update for 2.2.5 ?
키으기 21 jan, 2019 @ 6:46 
Thank you I'll use it well
Alpha 30 maj, 2018 @ 20:20 
15~20%... Is it vanilla's bug?
kevinhann 30 maj, 2018 @ 7:38 
What does this bug do precisely? 15% of duration is kind of hard to decypher :(
NaK1119  [skapare] 30 maj, 2018 @ 6:21 
@Vlby9
It is a bug (or specification?) of Stellaris 2.1.0.
This mod dose not cause or fix it.
Alpha 29 maj, 2018 @ 23:14 
when crisis are come, they has 15% of duration , hull and shield...

in version 2.1 ...
lotlon 26 maj, 2018 @ 3:21 
update
Ryuichiro 25 maj, 2018 @ 12:08 
No, from what I know it's only a helper to switch between the 4 sound loops of each crisis.
NaK1119  [skapare] 25 maj, 2018 @ 4:20 
I do not take care about crisis_stage_X. I only copied them from vanilla files made for only single crisis.
Because, I have checked all txt file of Stellaris and only events controlling sound use these flags (Sound control is not so important).

However, since I've checked only txt file, there may be unnoticed effect in non-txt files or hard coated as exe file.
Do you know those flags have any effect to the algorithm of NPC empires or something else?
Ryuichiro 25 maj, 2018 @ 0:39 
No problems with the crisis_stage_X flags or did you ignore the sound system? ^^
Also I had the problem that the other crises empires wouldn't siege the Contingency (AI) Worlds, even when they wiped their fleets. Did you find a way to fix that or maybe it was fixed from paradox?
NaK1119  [skapare] 2 maj, 2018 @ 16:24 
@Благородный Сыч
The former. This mod modifies only event chain, but fleet power is not modified.
Deviant 2 maj, 2018 @ 9:49 
The power of each of the three crises corresponds to the established strength of the crisis or is equal to 1/3 of the strength of the established strength of the crisis?
Sheng 26 apr, 2018 @ 3:27 
crap, totally forgot about this mod.
Rastro 23 apr, 2018 @ 9:09 
Oh yeah....I forgot about that one. Silly me, Ive been away too long.
CaptainKampfkeks 23 apr, 2018 @ 7:32 
@Rasto Well, there's one other mod which enables all crisis, but does not force them. It's All Crisis Happen, if I'm not mistaken.
Rastro 22 apr, 2018 @ 21:01 
I was looking for a mod that makes all the events happen, but I wasn’t gonna go with all at once...
Common 22 apr, 2018 @ 7:24 
Im not ever going to use this mod then.
NaK1119  [skapare] 22 apr, 2018 @ 6:59 
The fallen machine empire will awake when the Contingency crisis happens. This is same as vanilla.
And then, it will awake as Berserker in a probability of 100%. It never awake as Guardian (Final Defense Protocols).
Common 22 apr, 2018 @ 5:16 
And, the fallen machine empire will run berserk invariably

invariably? Does that mean whatever happens they will go berserk?
cloud bread 16 apr, 2018 @ 23:58 
Thank you!
Chastity the Celibate 7 apr, 2018 @ 2:45 
Ohhhhhhhh. My bad.
NaK1119  [skapare] 7 apr, 2018 @ 1:00 
@xnadu27
"event crisis_trigger. 1" is wrong.
Please input "event crisis_trigger.1".
(Do not put a space between "trigger." and "1")


@CaptainKampfkeks
Um.., no I can't.
Because I have not used Zenith of Fallen Empires.
This means I can not test play of compatibility patch.
I do not forbid someone make compatibility patch of this mod, but I can not make it.
Chastity the Celibate 6 apr, 2018 @ 19:28 
@NaK1119, I tried event crisis_trigger. 1 but it said unknown command. The Unbidden were already spawned.
Reduviid 6 apr, 2018 @ 18:52 
Aww man :(
Chastity the Celibate 6 apr, 2018 @ 15:23 
I think if blow up the worlds you ruin the event and it will never end. So I’ve heard.
Reduviid 6 apr, 2018 @ 1:04 
I blew up the four initial Contingency AI Worlds with a Colossus, and the fifth one didn't spawn. I also blew up the only Infested World that the Prethoryn managed to make with my Colossus, and the Prethoryn quest chain didn't end.

Am I not supposed to exterminatus the crisis planets if I want to finish the quests? I can't end the Contingency's Ghost Signal unless I blow up their fifth world, but it isn't spawning.
CaptainKampfkeks 5 apr, 2018 @ 21:32 
I wanted to ask, if you could make a compatibility patch for Zenith of Fallen Empires? I love this concept, but Zenith modifies these files as well.
Chastity the Celibate 5 apr, 2018 @ 3:41 
Cool
NaK1119  [skapare] 5 apr, 2018 @ 3:38 
Yes, it will rampaging.
Chastity the Celibate 5 apr, 2018 @ 3:26 
Ok. If I use that command you told me about, will that also trigger the machine FE in addition to the crises?
NaK1119  [skapare] 5 apr, 2018 @ 3:25 
It is random, that is same algorithm as when ESC is not installed.
So, it is decided by the setting of End-Game Starting year and crisis.9999 (and luck).
Chastity the Celibate 5 apr, 2018 @ 3:09 
Ok, so it will happen, just in 50 years or so? How long will I have to wait?
NaK1119  [skapare] 5 apr, 2018 @ 3:08 
Ah..., tri-attack crisis happen independly from ESC crisis.
So, in most case, there is time span between ESC crisis and tri-attack crisis.
Chastity the Celibate 4 apr, 2018 @ 16:34 
It seems the other crises aren’t spawning. Neither is the machine FE rampaging. It’s been more than 6 months.
Chastity the Celibate 4 apr, 2018 @ 4:49 
Also a suggestion, maybe you could support the crisis spawn rate menu into Mod Menu?
Chastity the Celibate 4 apr, 2018 @ 3:11 
Great! That’s means since the Horde is still going on, the Unbidden have spawned, and I have the War in Heaven 100% mod, and a Machine FE, the galaxy is about to got nuts!
NaK1119  [skapare] 4 apr, 2018 @ 3:09 
Oh..., I misread source code of ESC. The truth is followings.

- If ESC trigger extradimensions crisis, tri-attack mod will trigger Swarm, Conthingency and rampaging Machine FE. But another extradimensions will not be triggered by this mod.

- If tri-attack mod trigger all crisis, ESC will not trigger any more crisis.
Chastity the Celibate 4 apr, 2018 @ 2:50 
ESC page says it will not prohibit the spawning of another crisis. If the Swarm spawn, that will ot trigger the Contingency or Machine FE, correct?
NaK1119  [skapare] 4 apr, 2018 @ 2:48 
No, another Unbidden will not spawn.
Also other crises will not spawn in that save data.
This means that tri-attack mod will not work if ESC crisis event happens before tri-attack crisis happens.

Load order is not relevant.
Tri-attack overwrites vanilla crisis trigger event.
ESC has independent crisis trigger event.
So, both crisis events work apiece in internal processing.
However, when one of crisis trigger events happens, another crisis event prohibited by flag.
Chastity the Celibate 4 apr, 2018 @ 2:30 
Ok. Will another Unbidden spawn later? Since this cones before ESC in the load order.
NaK1119  [skapare] 4 apr, 2018 @ 2:27 
@xnadu27
No they will not. ESC crisis event triggers only extradimensions crisis.
And, if it happens, other crises will not happen because of flag control.

It is required to make compatibility patch for using both mods together. But, it is not easy.
Chastity the Celibate 3 apr, 2018 @ 15:17 
Apparently, when you research dangerous techs from ESC, the Unbidden spawn. Will they trigger the Swarm and Contingency and rampaging Machine FE?
Chastity the Celibate 3 apr, 2018 @ 10:28 
For some reason the Unbidden, Aberrant, and Vehement came during the mid game. The Unbidden spawned in the Horde Lol. When will the Contingency and Swarm come?
Chastity the Celibate 3 apr, 2018 @ 7:17 
Nvm
Chastity the Celibate 3 apr, 2018 @ 5:42 
Do by any chance know the command for starting the Horde?
Chastity the Celibate 3 apr, 2018 @ 4:35 
Thank you.
NaK1119  [skapare] 3 apr, 2018 @ 4:27 
@xnadu27
There are 2 ways to do it.

(1) Using console command
- Input "event crisis.9999" to console and the configuration event is called.
- Select "As Soon As Permitted"
- Input "event crisis_trigger.1" to console and the crisis is triggered immediately in internal processing even if it is 2200 year.
- Crisis fleet will attack your galaxy about 5 years after this processing.

(2) Re-modifying this mod yourself.
- Put this mod in your local mod folder and make required ".mod" file.
- Open "<this mod>\events\crisis_trigger_events.txt"
- Change "end_game_years_passed >= 50" in 18th line. (Also negative number can be set.)
Chastity the Celibate 3 apr, 2018 @ 4:01 
Dang, I want it to happen sooner, not 2355...