Stellaris
Crises ~ Tri-Attack [Outdated]
140 comentarios
authentic_tincan 14 NOV 2021 a las 10:01 
lol crisis manager link just comes back to this
Zenith 31 AGO 2019 a las 6:12 
Imperium Of Man simulator
Rayzen 8 FEB 2019 a las 8:45 
hello, any update for 2.2.5 ?
키으기 21 ENE 2019 a las 6:46 
Thank you I'll use it well
Alpha 30 MAY 2018 a las 20:20 
15~20%... Is it vanilla's bug?
kevinhann 30 MAY 2018 a las 7:38 
What does this bug do precisely? 15% of duration is kind of hard to decypher :(
NaK1119  [autor] 30 MAY 2018 a las 6:21 
@Vlby9
It is a bug (or specification?) of Stellaris 2.1.0.
This mod dose not cause or fix it.
Alpha 29 MAY 2018 a las 23:14 
when crisis are come, they has 15% of duration , hull and shield...

in version 2.1 ...
lotlon 26 MAY 2018 a las 3:21 
update
Ryuichiro 25 MAY 2018 a las 12:08 
No, from what I know it's only a helper to switch between the 4 sound loops of each crisis.
NaK1119  [autor] 25 MAY 2018 a las 4:20 
I do not take care about crisis_stage_X. I only copied them from vanilla files made for only single crisis.
Because, I have checked all txt file of Stellaris and only events controlling sound use these flags (Sound control is not so important).

However, since I've checked only txt file, there may be unnoticed effect in non-txt files or hard coated as exe file.
Do you know those flags have any effect to the algorithm of NPC empires or something else?
Ryuichiro 25 MAY 2018 a las 0:39 
No problems with the crisis_stage_X flags or did you ignore the sound system? ^^
Also I had the problem that the other crises empires wouldn't siege the Contingency (AI) Worlds, even when they wiped their fleets. Did you find a way to fix that or maybe it was fixed from paradox?
NaK1119  [autor] 2 MAY 2018 a las 16:24 
@Благородный Сыч
The former. This mod modifies only event chain, but fleet power is not modified.
Deviant 2 MAY 2018 a las 9:49 
The power of each of the three crises corresponds to the established strength of the crisis or is equal to 1/3 of the strength of the established strength of the crisis?
Sheng 26 ABR 2018 a las 3:27 
crap, totally forgot about this mod.
Rastro 23 ABR 2018 a las 9:09 
Oh yeah....I forgot about that one. Silly me, Ive been away too long.
CaptainKampfkeks 23 ABR 2018 a las 7:32 
@Rasto Well, there's one other mod which enables all crisis, but does not force them. It's All Crisis Happen, if I'm not mistaken.
Rastro 22 ABR 2018 a las 21:01 
I was looking for a mod that makes all the events happen, but I wasn’t gonna go with all at once...
Common 22 ABR 2018 a las 7:24 
Im not ever going to use this mod then.
NaK1119  [autor] 22 ABR 2018 a las 6:59 
The fallen machine empire will awake when the Contingency crisis happens. This is same as vanilla.
And then, it will awake as Berserker in a probability of 100%. It never awake as Guardian (Final Defense Protocols).
Common 22 ABR 2018 a las 5:16 
And, the fallen machine empire will run berserk invariably

invariably? Does that mean whatever happens they will go berserk?
cloud bread 16 ABR 2018 a las 23:58 
Thank you!
Chastity the Celibate 7 ABR 2018 a las 2:45 
Ohhhhhhhh. My bad.
NaK1119  [autor] 7 ABR 2018 a las 1:00 
@xnadu27
"event crisis_trigger. 1" is wrong.
Please input "event crisis_trigger.1".
(Do not put a space between "trigger." and "1")


@CaptainKampfkeks
Um.., no I can't.
Because I have not used Zenith of Fallen Empires.
This means I can not test play of compatibility patch.
I do not forbid someone make compatibility patch of this mod, but I can not make it.
Chastity the Celibate 6 ABR 2018 a las 19:28 
@NaK1119, I tried event crisis_trigger. 1 but it said unknown command. The Unbidden were already spawned.
Reduviid 6 ABR 2018 a las 18:52 
Aww man :(
Chastity the Celibate 6 ABR 2018 a las 15:23 
I think if blow up the worlds you ruin the event and it will never end. So I’ve heard.
Reduviid 6 ABR 2018 a las 1:04 
I blew up the four initial Contingency AI Worlds with a Colossus, and the fifth one didn't spawn. I also blew up the only Infested World that the Prethoryn managed to make with my Colossus, and the Prethoryn quest chain didn't end.

Am I not supposed to exterminatus the crisis planets if I want to finish the quests? I can't end the Contingency's Ghost Signal unless I blow up their fifth world, but it isn't spawning.
CaptainKampfkeks 5 ABR 2018 a las 21:32 
I wanted to ask, if you could make a compatibility patch for Zenith of Fallen Empires? I love this concept, but Zenith modifies these files as well.
Chastity the Celibate 5 ABR 2018 a las 3:41 
Cool
NaK1119  [autor] 5 ABR 2018 a las 3:38 
Yes, it will rampaging.
Chastity the Celibate 5 ABR 2018 a las 3:26 
Ok. If I use that command you told me about, will that also trigger the machine FE in addition to the crises?
NaK1119  [autor] 5 ABR 2018 a las 3:25 
It is random, that is same algorithm as when ESC is not installed.
So, it is decided by the setting of End-Game Starting year and crisis.9999 (and luck).
Chastity the Celibate 5 ABR 2018 a las 3:09 
Ok, so it will happen, just in 50 years or so? How long will I have to wait?
NaK1119  [autor] 5 ABR 2018 a las 3:08 
Ah..., tri-attack crisis happen independly from ESC crisis.
So, in most case, there is time span between ESC crisis and tri-attack crisis.
Chastity the Celibate 4 ABR 2018 a las 16:34 
It seems the other crises aren’t spawning. Neither is the machine FE rampaging. It’s been more than 6 months.
Chastity the Celibate 4 ABR 2018 a las 4:49 
Also a suggestion, maybe you could support the crisis spawn rate menu into Mod Menu?
Chastity the Celibate 4 ABR 2018 a las 3:11 
Great! That’s means since the Horde is still going on, the Unbidden have spawned, and I have the War in Heaven 100% mod, and a Machine FE, the galaxy is about to got nuts!
NaK1119  [autor] 4 ABR 2018 a las 3:09 
Oh..., I misread source code of ESC. The truth is followings.

- If ESC trigger extradimensions crisis, tri-attack mod will trigger Swarm, Conthingency and rampaging Machine FE. But another extradimensions will not be triggered by this mod.

- If tri-attack mod trigger all crisis, ESC will not trigger any more crisis.
Chastity the Celibate 4 ABR 2018 a las 2:50 
ESC page says it will not prohibit the spawning of another crisis. If the Swarm spawn, that will ot trigger the Contingency or Machine FE, correct?
NaK1119  [autor] 4 ABR 2018 a las 2:48 
No, another Unbidden will not spawn.
Also other crises will not spawn in that save data.
This means that tri-attack mod will not work if ESC crisis event happens before tri-attack crisis happens.

Load order is not relevant.
Tri-attack overwrites vanilla crisis trigger event.
ESC has independent crisis trigger event.
So, both crisis events work apiece in internal processing.
However, when one of crisis trigger events happens, another crisis event prohibited by flag.
Chastity the Celibate 4 ABR 2018 a las 2:30 
Ok. Will another Unbidden spawn later? Since this cones before ESC in the load order.
NaK1119  [autor] 4 ABR 2018 a las 2:27 
@xnadu27
No they will not. ESC crisis event triggers only extradimensions crisis.
And, if it happens, other crises will not happen because of flag control.

It is required to make compatibility patch for using both mods together. But, it is not easy.
Chastity the Celibate 3 ABR 2018 a las 15:17 
Apparently, when you research dangerous techs from ESC, the Unbidden spawn. Will they trigger the Swarm and Contingency and rampaging Machine FE?
Chastity the Celibate 3 ABR 2018 a las 10:28 
For some reason the Unbidden, Aberrant, and Vehement came during the mid game. The Unbidden spawned in the Horde Lol. When will the Contingency and Swarm come?
Chastity the Celibate 3 ABR 2018 a las 7:17 
Nvm
Chastity the Celibate 3 ABR 2018 a las 5:42 
Do by any chance know the command for starting the Horde?
Chastity the Celibate 3 ABR 2018 a las 4:35 
Thank you.
NaK1119  [autor] 3 ABR 2018 a las 4:27 
@xnadu27
There are 2 ways to do it.

(1) Using console command
- Input "event crisis.9999" to console and the configuration event is called.
- Select "As Soon As Permitted"
- Input "event crisis_trigger.1" to console and the crisis is triggered immediately in internal processing even if it is 2200 year.
- Crisis fleet will attack your galaxy about 5 years after this processing.

(2) Re-modifying this mod yourself.
- Put this mod in your local mod folder and make required ".mod" file.
- Open "<this mod>\events\crisis_trigger_events.txt"
- Change "end_game_years_passed >= 50" in 18th line. (Also negative number can be set.)
Chastity the Celibate 3 ABR 2018 a las 4:01 
Dang, I want it to happen sooner, not 2355...