Cities: Skylines

Cities: Skylines

Marina Bay Sands Hotel, Singapore
8 Comments
Natalie Suportman 23 May, 2021 @ 10:46pm 
Do I need RICO to plot the buildings in the collection?
Exsosus|Cryo| 6 May, 2021 @ 10:32am 
I really appreciate your work, and most of your buildings are part of my cities in Skylines. However, this one didn't make my collection as it looks a lot like lego pieces. Any way to get it closer to the real image? I'll provide it here for you.

https://upload.wikimedia.org/wikipedia/commons/2/2e/Singapore_Marina_Bay_Sands_viewed_from_UOB_Plaza_2.jpg

Thank you for your fine works of art! Subbing to this one if you want to spend the time to get the pixel count up just a bit so it looks a little bit closer to the provided image.
freedompata 29 Mar, 2020 @ 12:38am 
Nice
FORTE11 19 Aug, 2019 @ 1:33am 
I had a vacation there, it was amazing
Envibe 9 Mar, 2018 @ 3:01am 
Amazing that you made this, I have been waiting for this building for so long!

I truly hope, someone who is very experienced at asset making will pick up the idea and make a truly (rediculously) detailed version of Marina Bay Sands, with like people visible near the pool and the celavi skybar. However, I am not able to make any asset, so I can only be grateful that someone finally added this to the workshop!
Sinén. 21 Jan, 2018 @ 9:42am 
Yeah, while it is usable and alright imo, the fact that the asset is pretty large in size and thus this makes the ingame generated LOD to look quite messy and noticeable especially from distance.

HOWEVER the asset is completely fine so don't sweat too much over the LOD if much can't be done, I personally don't know a thing about asset creating (I have gone through a course back in the day, but not like a month of work on a bunch of freemium programs could actually teach anything). and I def could not create something like that myself.

Anyways I've been waiting for this building for a while to pop up on the workshop and was pleasantly surprised by its quality as due to the size it is a hard one to make :), can't wait to see the other Singapore buildings to pop up in the workshop!

ps. sorry for a ramble :steambored:
EndlessFtw  [author] 21 Jan, 2018 @ 9:28am 
Oops, I didn't mean to literally make it from scratch (as in start from nothing). I did go from having a model and cleaning it up and redo parts of it, to texturing, to making the specular and illumination maps and all the way to the final asset, but the initial model I heavily based it from was not made by me and I wouldn't claim that. But, you get my point, I did go through the whole process to get it appear in game though.

Anyway, I didn't considered LOD, and thought it was sufficient to have it auto-calculate one and call it a day. Until I saw your comment and loaded the game. Well, its bad. I am working on one right now. But the problem is, I could only reduce it to a roughly 300 tris model, when it is recommended to have 100-200 tris for LOD. I could texture that and add that as a LOD though, but I do not know a 300-tris LOD is acceptable or not. I do not have any experience at all with LOD, so I don't really know what to do.
Sinén. 19 Jan, 2018 @ 2:50am 
for a 1st building made from scratch by you this thing does look great IMO! like the only thing that is slightly lacking in high quality is the LOD, which according to many is the hardest thing to make look good in large assets such as this one. Overall good work!