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回報翻譯問題
That said, if you’re planning to frequently fight using large squads of your own - i.e. groups that significantly outnumber most enemy parties - then it’s probably best not to increase the number of attack slots at all
The world of Kenshi thrives on a sense of vulnerability and the value of individual skill. When you're facing a powerful enemy, having just one attack slot allows quality to stand out over quantity. Increasing the number of slots dilutes that experience, turning even epic NPCs like Cat-Lon into mere fodder for a crowd. While this might be closer to realism, it goes against the role-playing design and balance of Kenshi’s world, where elite, well-known NPCs are meant to feel like legendary figures.
Depending on your playstyle, it can noticeably simplify the game - rather than make it harder.
So in a 1v3 with 1x attack slots, the 3 would attack one after the other giving the 1 a chance to block each attack separately
Whereas with 3x attack slots the 3 could all attack together, making the 1 have an extremely hard time blocking all strikes, if not outright impossible.
there is nothing i can do about it.
though sometimes importing can fix it.
Is x3 that tipping point, or will it be fine?
its how you make sure mods get added to your game, not all mods require this though.
you should talk to them.
now i've got over 40+ dudes in my town and half as much as a military force. watching 19 people stare while 1 dude attacked was infuriating. ty
I'm used to repeating myself, i do it all the time on the main Kenshi forum as a Moderator.
Just hope everyone enjoys my view of kenshi and the adjustments i make to it.
as even without this mod, it can look like it has several attack options for the NPC.
but if you think its still an issue, Shidan has a 1x mod