RimWorld

RimWorld

Harvest Organs Post Mortem
1,180 Comments
Chaosllama 2 hours ago 
Howdy, OMGSplat! I just wanted to give my thanks that you're diligently working on this exceptional mod!
OMGSplat  [author] 17 hours ago 
And some worse news. I have the options more or less working. But the mod itself no longer seems to deliver organs when harvesting. I am not sure why...

Investigating further but I can't promise anything at this point.
OMGSplat  [author] 19 hours ago 
I've been testing removing the hugslib dependency from the mod. Right now it's only used for the mod options and they can still be created (less easily) without hugslib.

We still have time before release. Will wait and see what happens.
Tyrant 21 hours ago 
@OMGSplat Not to be a Debbie Downer, but I don't think HugsLib is going to be getting a 1.6 update. Hugs has been increasingly inactive and had just been merging people's PRs that usually only did the bare minimum to get things functional, and has since disappeared.
Bee 21 Jun @ 5:06pm 
thank you!
OMGSplat  [author] 21 Jun @ 3:33pm 
Ideally, yes. Just waiting on hugslib.
C0lin2000 20 Jun @ 1:41pm 
will this mod be updatet as soon as hugslip is up to date?
杂鱼 26 Apr @ 7:57pm 
When using this Harvest Organs Post Mortem Mod, I kept getting 'Insufficient Medicine' alerts. By analyzing the mod files with DeepSeek, I discovered conflicting condition checks in the settings—it required different medicines at different stages. Despite having all three medicines stocked, the error persisted. To resolve this, I used DeepSeek to remove the medicine requirement entirely. Now the corpse harvesting works perfectly!

Here's my modified file:
Recipes_HarvestOrgans.xml ({LINK REMOVED}
Location: Harvest Organs Post Mortem\Defs\RecipeDefs

Hope this helps if you encounter the same issue!
GULÉ🏠 22 Mar @ 8:56am 
Oh i misunderstood how the mod works with times, my bad.
GULÉ🏠 22 Mar @ 5:03am 
I use the autopsy table -> butcher for organs.
The fresh corpse is butchered, limbs go missing but no organs on the floor anywhere. wtf this just destroys the corpses basically. is it bugged?
decorum est 2 Mar @ 1:16pm 
Can we get a filter for empty Sleeves from the Altered Carbon mod? I think something changed recently because now my pawns are happily taking empty sleeves from their caskets and putting them on the table for dissection which wastes the work I put in growing them. Luckily most of them can be salvaged as long as they still have their heads. Waste of neutroamine though.
[CNVT] Reimus 28 Feb @ 1:11am 
While this allowed me to harvest a very fresh corpse, no combination of settings or posted solutions seem to allow me to harvest a rotting corpse or skeleton for bionics.

As I understood it, corpse freshness should only prevent harvesting organs.

Tested to verify that it was not just corpses from before I installed the mod. A valid corpse that hits rot stage is not considered a valid corpse despite setting valid age to 100 or 1000. Rotting or skeleton corpses with bionics are not considered valid corpses regardless of valid corpse age.
[CNVT] Reimus 28 Feb @ 12:31am 
Valid corpse age of 7 or 8 digits (less is fine, more is fine) seem to cause no corpse to be found.

Turns out a lot of people spam 6666666 for a valid corpse age.
ReadsByLamplight 30 Jan @ 8:34am 
I know you've said it's incompatible with Bulk Stonecutting but does that extend to Stonecutting Extended?
Crow_Lane 24 Jan @ 10:09pm 
Can use this to harvest geneseed with astartes mod?
Coral Sea CV-43 24 Jan @ 8:01pm 
How to obtain animal organs?
Galahael 24 Jan @ 12:28pm 
Something about removing this mod from an existing save has prevented my pawns from eating of their own volition. Likely an external mod conflict on my end (what isn't in RImworld?), curious to see if anyone has had a similar issue?
Killerkitty641 10 Jan @ 12:28pm 
Heya, just curious as to why Bulk Stonecutting is not compatible, as I'm sure I've used both mods together before, and it seems like a very odd incompatibility
Veryfungi3221 5 Jan @ 3:24pm 
hey, can you please make it so that this doesnt trigger the anti-harvesting ideoligion trait? I want to use this mod as a morally correct way of getting replacement organs for my colonists but then they get all sad I harvested people, when I'm pretty sure that trait was intended only for live cases
dada416 22 Dec, 2024 @ 11:47am 
this mod is based
Lonewolf 17 Dec, 2024 @ 1:44am 
Adjusted load order. Also by order harvest immediately straight after combat using multiple autopsy beds. I am getting organs with every raid.
Lonewolf 16 Dec, 2024 @ 7:12am 
I have viable bodies in storage and yet it's saying I don't have any available bodies when I select the autopsy table with a pawn.
The_fallen_sandwich 18 Nov, 2024 @ 7:31pm 
Could you give us the option to remove bionics and other parts from desecrated corpses? I've been raiding some ancient complexes and it seems like a waste to leave all the prestine-looking bionics from the ancient corpses.
nikita150u 13 Nov, 2024 @ 6:17am 
I think it's time to ask for harvesting skulls while harvesting everything else
MrFluffyPancakes 5 Nov, 2024 @ 2:00pm 
I have viable bodies in storage and yet it's saying I don't have any available bodies when I select the autopsy table with a pawn.
TheLastThrumbo 28 Oct, 2024 @ 3:43pm 
great mod! over 200+ mods, been using for 4 days, no obvious issues. Thanks!
Brian 27 Oct, 2024 @ 8:27pm 
This mod isn't compatible with wh40k Adeptus Xenobiologists mods. I can't do post mortem autopsy on the alien bodies. I was wondering if you can make it compatible so I can harvest their organs?
XxN1GHTMAR1SHDEM0NxX 26 Oct, 2024 @ 2:12pm 
holy ohio...
Biggestdiddy 20 Oct, 2024 @ 3:59pm 
Having a problem, when corpses are placed on the autopsy table, they instantly turn into desiccated corpses and don't drop anything. Any help is appreciated.
Dragonheart013 13 Oct, 2024 @ 9:08pm 
Does anyone start getting stuttering when they activate these bills in 1.5? Used work without a hitch in 1.4, have a full autopsy room design that has about 28 tables and can tear through bundles of corpses in no time, but same setup in 1.5, as soon as I activate the bills (have all the tables linked so I can control them all a the same time), once the colonist start trying to go to it, it starts getting all stuttery, and if I suspend the bills again it goes back to smooth. Anyone else had the same issue and know of the cause and/or fix? No errors in log to go off either, so don't have that as a pointer to go off
F1tgal911 12 Oct, 2024 @ 3:53am 
I cannot destroy harvested organs in the electric crematory despite using "burn body parts" job. Pawns won't anything despite that there are dozens of harvested body parts lying all around.
Greven 8 Oct, 2024 @ 1:49am 
@Darkroy131 if only we knew what was the RJW patch you're talking about.
Bars 3 Oct, 2024 @ 5:57am 
harvest organ post mortem does not give debuffs from organs taken after death, but it gives debuffs if we take organs from prisoners while they are alive
Bars 3 Oct, 2024 @ 5:53am 
Harvest Organs Post Mortem mod gives debuff when harvesting organs from living prisoners
DanEcolEks52?@0 23 Sep, 2024 @ 4:08pm 
I think the reason why there are no organs when harvesting a body is that the freshness of the corpse should only be a couple of hours after death, after which it will be impossible to obtain organs even if there is such an option
darkroy131 21 Sep, 2024 @ 1:40pm 
To those having problems with no organs being harvested, make sure you are not running the RJW patch on. That mod is broken and causing problems. Remove it and it should work
Tom 19 Sep, 2024 @ 12:04pm 
Are people checking the 'Valid Corpse Age' box in the mod options? It was measuring it in hours for me. Was having the issue of pawns doing the harvest work but getting no organs from it. I changed the 'Valid Corpse Age' setting to 100000 instead of the default 6 and it started working properly again for the most part. i think if you had corpses frozen before you change the mod settings those ones still might not give organs but I'm not sure. Either way, got it slightly working :)
Dotakiin 17 Sep, 2024 @ 1:50pm 
In my latest playthrough this seems to work fully for baseliners, but isn't working on some other races like imps. They are dropping only clothes, no organs.
slippin' jimmy 15 Sep, 2024 @ 2:41pm 
not working, corpses don't drop anything, even if they are fresh
Psyckosama 15 Sep, 2024 @ 5:42am 
Would be nice to have a dedicated "strip cybernetics" that just pulls the metal and doesn't care about decay.
Stridehudson 14 Sep, 2024 @ 5:55am 
Not working for me anymore. WELP i guess you will be made into corpse starch instead.
alienxtown 7 Sep, 2024 @ 1:57pm 
Also having issues with the table not dropping organs in 1.5. The work is performed, but nothing but clothes/gear dropped. The bodies say they are missing organs.
Goob 31 Aug, 2024 @ 1:58pm 
Does this actually work with 1.5? I can build the autopsy table, have all the research, can add bills, have the meds, but there's no context menu showing when I click the table with a colonist, and none of the colonists with the medical skills use the table. I even have the autopsy table in my corpse freezer.
Baby Jesus 31 Aug, 2024 @ 12:36am 
For some reason I cant harvest organs from dead boddies :/
Is there some know issue with any other mod?
BANANAguy 28 Aug, 2024 @ 12:40pm 
Is there any way to stop corpses dropping their inventory when being harvested ?
ichi ni san nya arigato 30 Jul, 2024 @ 12:53am 
@Gezebelle i think you can do this with mod "Stack XXL"
Gezebelle 27 Jul, 2024 @ 12:01pm 
Does anyone know if there is a way to make some of the organs stackable? I feel like 4 eyeballs takes an excessive amount of space on my shelves.
Willaby_Neko 24 Jul, 2024 @ 7:34am 
@FairFly35 How soon did you harvest from the corpses? There's a timer for how long until a corpse will no longer yield any organs iirc.
FairFly35 24 Jul, 2024 @ 5:25am 
doesnt drop organs after using autopsy table (used it on Chaos Insurgency in https://sp.zhabite.com/sharedfiles/filedetails/?id=2728183627)
Smuffle  [author] 23 Jul, 2024 @ 11:12pm 
Updated the mod to fix the "Could not resolve cross-reference to RimWorld.PreceptDef named OrganUse_Acceptable" error. Let us know if it still persists after restarting the game.