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These are the ideal ranges:
HUNTERRIFLE_BEAM_RANGE[11]=10
HUNTERRIFLE_BEAM_RANGE[12]=12
HUNTERRIFLE_BEAM_RANGE[13]=10
I've been using this mod for my current campaign, only the last mission to go, never seen anything like what you describe. I think you need to look elsewhere for the culprit.
[WoTC] Pathfinders mod have this weapon included, and you can change the values in XcomPathfinderXcom.ini of that mod to tweak the weapon stats.
I do have one question though; is there any way to increase the amount of upgrade slots for the guns? I tried to mess around with the files and couldn't seem to do it there, but I'd like to increase the amount of slots to 6.
Unsubscribing from the mod as per for the issues detailed below.
There isn't a compatibility issue between this mod and the Pathfinders mod is there?
Changing the stats here on the Hunter Rifles mod makes no difference in game, whereas, it works with your Pathfinders mod.
If the damage unpredictability (2 - 6 on conventional weapons) is making you reluctant to pick this weapon, here's how to edit it.
In the ini file Nomadic points you to, you will see...
HUNTERRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=2, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
What this means
Damage=4; is the base damage on a hit
Spread=2; is the amount of variance possible, giving a variance between 2
minimum (4-2) and 6 maximum (4+2) damage
Crit=3 is +3 damage on a critical hit.
By changing the Damage to 5 and Spread to 1 a hit provides damage of 4 to 6 and crit damage of 7 to 9, which you may find easier on your nerves =)
There are entries for magnetic and beam.
Edit as you like, but remember this is already a strong weapon with the marking ability and no soldier class exclusions.
Further info at Reddit - "How to edit the weapon .ini files"
Steam>Steamapps>Workshop>Content>268500>1200161630>Config>XcomHunter_WeaponData
Change the stats yourselves to fit your idea of what you want. Easy.
What is the command line in the console commands to give this weapon.
As of yet, I can only use the coventional hunterrifle and even though I've resreched all the way to plasma tier with all the weapons, the mag and beam hunter rifle isn't visible as a weapon I can choose.
For instance is like a console commad like:
additem hunterrifle_bm
or
givetech hunterrifles
Thanks,
Michael.
Make ICONS