Stellaris
Custom Machines Animated Portaits
Коментарів: 48
SpeisCheese  [автор] 30 квіт. 2022 о 12:18 
@Mythez Yeah sure, I don't plan to update it anymore, so you can use the assets.
Mythez 27 квіт. 2022 о 12:00 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Doctor Proteus 18 лют. 2019 о 3:37 
Will there be a version where the portraits are simply Synthetic portraits and not their own unique species?
True Guesser, Wand Bearer, etc. 6 лют. 2019 о 6:48 
Was excited when I saw this, but unfortunately it doesn't work with Machine Intelligence civ :(
paulo 18 лип. 2018 о 15:54 
Please, updatethis mod for the 2.1.1 and beyond.
mechpuppe82 5 черв. 2018 о 12:29 
okay
SpeisCheese  [автор] 5 черв. 2018 о 11:43 
@mechpuppe82 Well you will have to wait for an update anyway, I have exams soon, and updating a game I rarely play isn't really on my priority. I will still talk with him after my exams.
mechpuppe82 5 черв. 2018 о 11:03 
El Chupacapra can now fix it for synth.
SpeisCheese  [автор] 5 черв. 2018 о 10:30 
@mechpuppe82 I think I discussed it with him, and he presented a script or so, but I quickly abondonned because it would create new dependencies, which I dislike on games like Stellaris (where updates mess up eveything in this game)

@Canon Mechanics from SD Dlc have a drawback, I think you cannot use archetypes or so if the users don't have it. It means that everyone that doesn't have SD Dlc, cannot play with this mod if adapted with SD Dlc mechanics. It's my theory regarding my limited knowledge of Stellaris modding.
Canon 5 черв. 2018 о 9:37 
What's stopping modders from making synth dawn compatable ones?
mechpuppe82 5 черв. 2018 о 9:09 
Ask El Chupacapra: He was helping me with my DEXON Mod (an Android too)
SpeisCheese  [автор] 30 трав. 2018 о 9:02 
Well that's still the main problem with the archetypes. You can only use them as your main species, not as an android.
Maboy 30 трав. 2018 о 8:32 
I can't use these for my androids, because they are not in the "machines" category.
SpeisCheese  [автор] 22 трав. 2018 о 10:30 
It still should work
Canon 22 трав. 2018 о 9:38 
This still work in the latest patch?
Doctor Proteus 8 берез. 2018 о 6:21 
Well I don't know if other mods may be causing it, but i'm not using any mods that affect things like races or synthetics. I don't actually use Synthetic Portrait mods because of past troubles, but I decided to flip this mod on just to see if it worked and it didn't. It's nothing to trouble yourself over though.

I have mentioned before that synthetic portrait mods don't work very well since Synthetic dawn so I don't use them, even if I would love to use the portraits for diversity. Synthetic Dawn really did a number on the modding community regarding Synthetics and I've never had a Synthetic Portrait mod work without problems.
SpeisCheese  [автор] 8 берез. 2018 о 6:17 
That's surprising. Donnt tell me even that is broken. It doesn't make sense. Are you sure there aren't other mods causing trouble?
Doctor Proteus 8 берез. 2018 о 5:53 
Btw your portraits are not showing up in my game, dispite your mod being flagged as up to date.
SpeisCheese  [автор] 1 берез. 2018 о 9:05 
That's true. As a beginner, I do take some time to update things, and looking for new changes is not easy.
Doctor Proteus 1 берез. 2018 о 6:45 
I've seen people say how mod friendly Stellaris is, but it couldn't be further from the truth. I think I read an article/post on this mispreconception recently. It's really sad that actual imaginative and talented modders cannot properly impliment their ideas or have their work sabotaged by a game's hectic and un predictible coding and updating methods.
SpeisCheese  [автор] 1 берез. 2018 о 6:43 
And not only the Synthetic Dawn update. Other updates change everything, may it be how edicts work, or archetypes. It gets more and more complicated to update sth...that's why I had to come with simple solutions. On the other hand, I'm also a fan of half-mechanical, half-organic beings, so there is that reason too.
Doctor Proteus 1 берез. 2018 о 4:48 
Custom robot mods post Synthetic Dawn have always had issues for some reason. As much as I want to use them, they always come with problems. :(

I think one of the problems may be that people who make these mods often try to do so much more than just make a simple machine portrait which ends up causing all manner of compications. For example, instead of just robot portraits, they add "organic robot" species and other things.
Darth Modus - God of Richards 31 груд. 2017 о 6:56 
@SpeisCheese - Ah OK. Would be nice if you could build them though; just a thought. ;)
SpeisCheese  [автор] 31 груд. 2017 о 6:49 
No, esince they are considered as an independent organic species by the game.
Darth Modus - God of Richards 30 груд. 2017 о 16:57 
Just a quick question. If I play as the human race, can I then build the human androids? I mean, can I create them as a worker force just like the vanilla robots?
Cattan 26 жовт. 2017 о 1:33 
Actually, I just did some more testing and there is a possible fix. If you look at the "Robot Unicorn" mod - of all things - it uses a custom event that fires as you launch the game to correct it. If you plagi... I mean take inspiration from it, it should work.
SpeisCheese  [автор] 26 жовт. 2017 о 1:10 
I guess I will have tonreplace the archetype from MACHINE to BIOLOGICAL, the DLC really did some messed up stuff. I'll fix it thus evening
Cattan 26 жовт. 2017 о 0:45 
I'm affraid Knighsoulsword is right: Machine pops won't grow. It's not only on your mod though, I'm helping someone else with the same issue. It seems Paradox did something recently that prevented custom species from being recognized as machines.
From my own testing, forcing machines to have the "machine integration" setting and preventing them from getting ethos solves half of the problem. For the other half, it looks like it comes from how the portraits are setup, but i didn't find a fix yet.
isofluff 23 жовт. 2017 о 16:17 
Endorsed!!!
SpeisCheese  [автор] 21 жовт. 2017 о 4:05 
That might be an issue, but I'm not realy sure.
Charles 21 жовт. 2017 о 0:26 
waiiiit im not ment to use this with the mechina hivemind?
SpeisCheese  [автор] 20 жовт. 2017 о 15:56 
@KNIGHTSOULSWORD Are you sure you aren't missing food, have a lot of migration because of bad living conditions in your empire? I cannot fix it until Monday, but I'm not even sure how this is possible, and haven't gotten any reclamation from others yet, so, you'll have to wait sadly. Still, you should look if it is a problem with your edicts or traits, or food supply
Charles 20 жовт. 2017 о 11:54 
and its only when i use your race's
Charles 20 жовт. 2017 о 11:54 
so i cant build or get pops
Charles 20 жовт. 2017 о 11:53 
it also says i have 0 pop growth

Charles 20 жовт. 2017 о 11:53 
i mean it wont let me build pops if i try to build them they show up and then disappear after a month

SpeisCheese  [автор] 20 жовт. 2017 о 1:38 
@KNIGHTSOULSWORD That's not good. But what do you mean by 'it won't let me build pops'. Do pps not grow naturally? Or do you mean you can't use factories to build them?
Charles 19 жовт. 2017 о 18:40 
hey it wont let me build pops

Doctor Proteus 19 жовт. 2017 о 12:28 
I'll try it out at some point, but I can't diactivate silfae's mod because it ruins the game further by setting all robot trait points and trait picks to 0.
SpeisCheese  [автор] 19 жовт. 2017 о 11:57 
silfae did only change the description.txt I think, which was a mistake. 1.8 changed a lot of things for the modding part, and I guess that a new fix is required. My mod should be alright, because I began developping it after 1.8, and fixed it for 1.8.2 with the new archetype system.
Doctor Proteus 19 жовт. 2017 о 8:19 
The silfae one, it is notorious for having all manner of errors and incompatibilities regarding Trait Points and Trait Picks. I've tried using it 3 times and I got the following problems.

1. Machine Pops could not be modified.
2. Machine Pops coult enter template mode but had no Traits to select
3. Machine Pops have a single Trait Point which cannot be increased in any way, even with trait increasing research.

It's left a really bad taste in my mouth and now I'm wary of Synthetic portrait mods because whatever is going wrong with that mod could go wrong with other Synth portrait mods. I just really want to have human-like looks for my Androids. T_T
SpeisCheese  [автор] 19 жовт. 2017 о 8:10 
You mean the one from silfae, or my other one which is actually a Static Portraits mod? I tested it and the traits should work with this one. Like I always say, testing won't hurt, and if you experience any kind of bugs, you can still unsubscribe. I hope though, that you won't experience any bugs with my mod
Doctor Proteus 19 жовт. 2017 о 6:04 
The other Animated Synthetic Portraits mod has a problem with modification points. Is this one working fine? I'm really cautious and skeptical about synthetic portrait mods after a lot of bad experiences with the previously mentioned mod.
SpeisCheese  [автор] 18 жовт. 2017 о 14:25 
I'll have to ask El Chupacabra if it is alright for him, since he is doing the animation. I personnally like the idea. Should the eyes still remain red though?
Eisvisage 18 жовт. 2017 о 9:10 
I have a suggestion: What about another android, but using the space elves portrait as the base this time around?
Krylia Viru 17 жовт. 2017 о 16:44 
Ah. Well, if and when the Evarion gets animated, I'll be a happy customer.
SpeisCheese  [автор] 17 жовт. 2017 о 11:14 
Sadly, El Chupacabra couldn't animate the other ones, because of their size or too complicated build. I might try it out myself, but I have to gather experience first.
Krylia Viru 17 жовт. 2017 о 8:49 
Ok, so, if I'm understanding right, then not all of the static portraits got recreated into animated?