Stellaris
Custom Machines Animated Portaits
댓글 48
SpeisCheese  [작성자] 2022년 4월 30일 오후 12시 18분 
@Mythez Yeah sure, I don't plan to update it anymore, so you can use the assets.
Mythez 2022년 4월 27일 오후 12시 00분 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Doctor Proteus 2019년 2월 18일 오전 3시 37분 
Will there be a version where the portraits are simply Synthetic portraits and not their own unique species?
True Guesser, Wand Bearer, etc. 2019년 2월 6일 오전 6시 48분 
Was excited when I saw this, but unfortunately it doesn't work with Machine Intelligence civ :(
paulo 2018년 7월 18일 오후 3시 54분 
Please, updatethis mod for the 2.1.1 and beyond.
mechpuppe82 2018년 6월 5일 오후 12시 29분 
okay
SpeisCheese  [작성자] 2018년 6월 5일 오전 11시 43분 
@mechpuppe82 Well you will have to wait for an update anyway, I have exams soon, and updating a game I rarely play isn't really on my priority. I will still talk with him after my exams.
mechpuppe82 2018년 6월 5일 오전 11시 03분 
El Chupacapra can now fix it for synth.
SpeisCheese  [작성자] 2018년 6월 5일 오전 10시 30분 
@mechpuppe82 I think I discussed it with him, and he presented a script or so, but I quickly abondonned because it would create new dependencies, which I dislike on games like Stellaris (where updates mess up eveything in this game)

@Canon Mechanics from SD Dlc have a drawback, I think you cannot use archetypes or so if the users don't have it. It means that everyone that doesn't have SD Dlc, cannot play with this mod if adapted with SD Dlc mechanics. It's my theory regarding my limited knowledge of Stellaris modding.
Canon 2018년 6월 5일 오전 9시 37분 
What's stopping modders from making synth dawn compatable ones?
mechpuppe82 2018년 6월 5일 오전 9시 09분 
Ask El Chupacapra: He was helping me with my DEXON Mod (an Android too)
SpeisCheese  [작성자] 2018년 5월 30일 오전 9시 02분 
Well that's still the main problem with the archetypes. You can only use them as your main species, not as an android.
Maboy 2018년 5월 30일 오전 8시 32분 
I can't use these for my androids, because they are not in the "machines" category.
SpeisCheese  [작성자] 2018년 5월 22일 오전 10시 30분 
It still should work
Canon 2018년 5월 22일 오전 9시 38분 
This still work in the latest patch?
Doctor Proteus 2018년 3월 8일 오전 6시 21분 
Well I don't know if other mods may be causing it, but i'm not using any mods that affect things like races or synthetics. I don't actually use Synthetic Portrait mods because of past troubles, but I decided to flip this mod on just to see if it worked and it didn't. It's nothing to trouble yourself over though.

I have mentioned before that synthetic portrait mods don't work very well since Synthetic dawn so I don't use them, even if I would love to use the portraits for diversity. Synthetic Dawn really did a number on the modding community regarding Synthetics and I've never had a Synthetic Portrait mod work without problems.
SpeisCheese  [작성자] 2018년 3월 8일 오전 6시 17분 
That's surprising. Donnt tell me even that is broken. It doesn't make sense. Are you sure there aren't other mods causing trouble?
Doctor Proteus 2018년 3월 8일 오전 5시 53분 
Btw your portraits are not showing up in my game, dispite your mod being flagged as up to date.
SpeisCheese  [작성자] 2018년 3월 1일 오전 9시 05분 
That's true. As a beginner, I do take some time to update things, and looking for new changes is not easy.
Doctor Proteus 2018년 3월 1일 오전 6시 45분 
I've seen people say how mod friendly Stellaris is, but it couldn't be further from the truth. I think I read an article/post on this mispreconception recently. It's really sad that actual imaginative and talented modders cannot properly impliment their ideas or have their work sabotaged by a game's hectic and un predictible coding and updating methods.
SpeisCheese  [작성자] 2018년 3월 1일 오전 6시 43분 
And not only the Synthetic Dawn update. Other updates change everything, may it be how edicts work, or archetypes. It gets more and more complicated to update sth...that's why I had to come with simple solutions. On the other hand, I'm also a fan of half-mechanical, half-organic beings, so there is that reason too.
Doctor Proteus 2018년 3월 1일 오전 4시 48분 
Custom robot mods post Synthetic Dawn have always had issues for some reason. As much as I want to use them, they always come with problems. :(

I think one of the problems may be that people who make these mods often try to do so much more than just make a simple machine portrait which ends up causing all manner of compications. For example, instead of just robot portraits, they add "organic robot" species and other things.
Darth Modus - God of Richards 2017년 12월 31일 오전 6시 56분 
@SpeisCheese - Ah OK. Would be nice if you could build them though; just a thought. ;)
SpeisCheese  [작성자] 2017년 12월 31일 오전 6시 49분 
No, esince they are considered as an independent organic species by the game.
Darth Modus - God of Richards 2017년 12월 30일 오후 4시 57분 
Just a quick question. If I play as the human race, can I then build the human androids? I mean, can I create them as a worker force just like the vanilla robots?
Cattan 2017년 10월 26일 오전 1시 33분 
Actually, I just did some more testing and there is a possible fix. If you look at the "Robot Unicorn" mod - of all things - it uses a custom event that fires as you launch the game to correct it. If you plagi... I mean take inspiration from it, it should work.
SpeisCheese  [작성자] 2017년 10월 26일 오전 1시 10분 
I guess I will have tonreplace the archetype from MACHINE to BIOLOGICAL, the DLC really did some messed up stuff. I'll fix it thus evening
Cattan 2017년 10월 26일 오전 12시 45분 
I'm affraid Knighsoulsword is right: Machine pops won't grow. It's not only on your mod though, I'm helping someone else with the same issue. It seems Paradox did something recently that prevented custom species from being recognized as machines.
From my own testing, forcing machines to have the "machine integration" setting and preventing them from getting ethos solves half of the problem. For the other half, it looks like it comes from how the portraits are setup, but i didn't find a fix yet.
isofluff 2017년 10월 23일 오후 4시 17분 
Endorsed!!!
SpeisCheese  [작성자] 2017년 10월 21일 오전 4시 05분 
That might be an issue, but I'm not realy sure.
Charles 2017년 10월 21일 오전 12시 26분 
waiiiit im not ment to use this with the mechina hivemind?
SpeisCheese  [작성자] 2017년 10월 20일 오후 3시 56분 
@KNIGHTSOULSWORD Are you sure you aren't missing food, have a lot of migration because of bad living conditions in your empire? I cannot fix it until Monday, but I'm not even sure how this is possible, and haven't gotten any reclamation from others yet, so, you'll have to wait sadly. Still, you should look if it is a problem with your edicts or traits, or food supply
Charles 2017년 10월 20일 오전 11시 54분 
and its only when i use your race's
Charles 2017년 10월 20일 오전 11시 54분 
so i cant build or get pops
Charles 2017년 10월 20일 오전 11시 53분 
it also says i have 0 pop growth

Charles 2017년 10월 20일 오전 11시 53분 
i mean it wont let me build pops if i try to build them they show up and then disappear after a month

SpeisCheese  [작성자] 2017년 10월 20일 오전 1시 38분 
@KNIGHTSOULSWORD That's not good. But what do you mean by 'it won't let me build pops'. Do pps not grow naturally? Or do you mean you can't use factories to build them?
Charles 2017년 10월 19일 오후 6시 40분 
hey it wont let me build pops

Doctor Proteus 2017년 10월 19일 오후 12시 28분 
I'll try it out at some point, but I can't diactivate silfae's mod because it ruins the game further by setting all robot trait points and trait picks to 0.
SpeisCheese  [작성자] 2017년 10월 19일 오전 11시 57분 
silfae did only change the description.txt I think, which was a mistake. 1.8 changed a lot of things for the modding part, and I guess that a new fix is required. My mod should be alright, because I began developping it after 1.8, and fixed it for 1.8.2 with the new archetype system.
Doctor Proteus 2017년 10월 19일 오전 8시 19분 
The silfae one, it is notorious for having all manner of errors and incompatibilities regarding Trait Points and Trait Picks. I've tried using it 3 times and I got the following problems.

1. Machine Pops could not be modified.
2. Machine Pops coult enter template mode but had no Traits to select
3. Machine Pops have a single Trait Point which cannot be increased in any way, even with trait increasing research.

It's left a really bad taste in my mouth and now I'm wary of Synthetic portrait mods because whatever is going wrong with that mod could go wrong with other Synth portrait mods. I just really want to have human-like looks for my Androids. T_T
SpeisCheese  [작성자] 2017년 10월 19일 오전 8시 10분 
You mean the one from silfae, or my other one which is actually a Static Portraits mod? I tested it and the traits should work with this one. Like I always say, testing won't hurt, and if you experience any kind of bugs, you can still unsubscribe. I hope though, that you won't experience any bugs with my mod
Doctor Proteus 2017년 10월 19일 오전 6시 04분 
The other Animated Synthetic Portraits mod has a problem with modification points. Is this one working fine? I'm really cautious and skeptical about synthetic portrait mods after a lot of bad experiences with the previously mentioned mod.
SpeisCheese  [작성자] 2017년 10월 18일 오후 2시 25분 
I'll have to ask El Chupacabra if it is alright for him, since he is doing the animation. I personnally like the idea. Should the eyes still remain red though?
Eisvisage 2017년 10월 18일 오전 9시 10분 
I have a suggestion: What about another android, but using the space elves portrait as the base this time around?
Krylia Viru 2017년 10월 17일 오후 4시 44분 
Ah. Well, if and when the Evarion gets animated, I'll be a happy customer.
SpeisCheese  [작성자] 2017년 10월 17일 오전 11시 14분 
Sadly, El Chupacabra couldn't animate the other ones, because of their size or too complicated build. I might try it out myself, but I have to gather experience first.
Krylia Viru 2017년 10월 17일 오전 8시 49분 
Ok, so, if I'm understanding right, then not all of the static portraits got recreated into animated?