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No
https://sp.zhabite.com/sharedfiles/filedetails/?id=677715908
You'd think the vaguely cyberpunky themes in the game would inspire a desire for one! Anyway, liked, faved, subscribed.
I am starting at making mods for XCom 2, already have a couple of armors uploaded and I was trying to add a hairstyle to one of them, but couldn't get the physics to work, so I was wondering if you could give me a few tips on what I might be doing wrong.
Thanks and again great work :)
Think the material system changed with WotC so you'll probably need to use Destroyer's packs for the base game
Yes. Yes it is.
@Arkhangel I will host a new vote when I get a new mod out, sorry its been a while the flu and work have been keeping me away but I will have some new stuff out soon, if all goes well.
[0878.55] Log: LoadMap: Plot_TUN_Sewer_Guerilla_AlienBase_ECL?Name=Player?Team=255?game=XComGame.XComTacticalGame
[0879.02] Error: (RemoveNetObject) Object Texture2D Hair.Textures.Hair_LongCurly_NRM with invalid NetIndex 888 (max: 797)
[0879.02] Error: (RemoveNetObject) Object Texture2D Hair.Textures.Hair_LongCurly_DIF with invalid NetIndex 886 (max: 797)
[0879.02] Error: (RemoveNetObject) Object Texture2D Hair.Textures.Hair_LongCurly_FLOW with invalid NetIndex 887 (max: 797)
[0879.02] Error: (RemoveNetObject) Objects PhysicsAsset Hair.Physics.LongBobF_Physics and None have duplicate NetIndex 139
[0879.02] Error: (RemoveNetObject) Objects RB_BodySetup Hair.Physics.LongBobF_Physics:RB_BodySetup_57 and None have duplicate NetIndex 280
Small sort of bug to report: The Rin and potentially Sniper Wolf hair looks slightly over-scaled for the skull size. Especially on the Rin hair you can see the sides of the head when looking straight on.
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