Starbound

Starbound

Ground-Penetrating Radar Station (for 1.3.X)
110 Comments
Jin-Jin 18 Aug, 2024 @ 8:57pm 
RimWorld had its first alpha test around 2013, lol
Lyra 25 Jul, 2024 @ 7:22pm 
this mod existed before rimworld.
SYNYSTERLY 25 Jul, 2024 @ 6:08pm 
rimworld reference!?!??!?
Unishine 11 Jul, 2023 @ 8:22am 
Please make this work with FU
icegriffon 3 Nov, 2020 @ 1:57pm 
A non-Steam version? Please?
agentkido 17 Sep, 2020 @ 1:15pm 
does this work with FU?
MithranArkanere 29 Jul, 2020 @ 10:29am 
It works as intended, but unfortunately it's a tad too slow.

A shame the game doesn't have a built in mapping system, since everything else is covered by mods.
Black Jesus 6 Jul, 2020 @ 1:19am 
It's not showing up for me with FU and I am subscribed. Maybe it needs to be updated for 1.4.4?
Lyra 10 Apr, 2020 @ 12:13pm 
should do.
SevanLap 10 Apr, 2020 @ 1:12am 
Does it work with FU?
Jokiu 4 Mar, 2020 @ 7:30pm 
Hmm... I think there's something preventing the radar from scanning certain things. I've tried the radar and for some reason if I try to scan an area that is my underground bunker, it refuses to load, simply not processing and freezing. Maybe another mod is conflicting with it?
Nols 18 Aug, 2019 @ 2:57pm 
Don't worry, I got it sorted, there's nothing wrong with the mod.
Thanks. :steamhappy:
Boltte man 17 Aug, 2019 @ 4:07pm 
I thought that would be the cause of it actually processing because it's either a big planet or lots of stuff happening on the current scene...
Nols 17 Aug, 2019 @ 9:24am 
Hi Erisss, (or anyone else reading this)
Using latest version (1.4.4 -64-bit). Thanks for this. Good work.
Just one issue: I placed a GPR station somewhere on my home planet and forgot where.
Then I made a Portable GPR Console to see if I could find it that way, but it just says "Processing map..." the whole time.
I tried to unsubscribe and re-subscribed in an attempt to reload the mod, but no luck.
I suppose I could just do a new one by either mining or add one via admin mode, but thought you should know it might be an issue with the mod on the new version.
Saber 18 Jul, 2019 @ 4:34am 
Still compatible with the latest update.
Soblow 28 Jun, 2019 @ 2:20am 
It is still compatible with 1.4.3
Jon 7 May, 2019 @ 11:42am 
Is this mod compatible with the latest starbound update?
Boltte man 27 Apr, 2019 @ 10:21pm 
awwwwwww
Lyra 26 Apr, 2019 @ 5:24pm 
Actually says something allowing people to edit their mod when they stop modding, this is an example of how to be
Erisss  [author] 24 Apr, 2019 @ 5:38am 
I have a announcement.
Right now i will stop working on ALL my mods for undefined period of time.
I find another way to use my coding talents which also brings me a lot of money and I don't want to spend my free time writing code and doing other stuff - working for free another words.
You free for copy, modify, repost, actually you free for anything. Just please don't remove my nickname from mod autors.

And yes it fully compatible with FU. And yes it shows ores from FU.
林一二 28 Mar, 2019 @ 10:01am 
Seems worked
Hypnotiq Toad 17 Mar, 2019 @ 11:12pm 
Does anyone know if this mod works with Frackin' Universe?
Boltte man 23 Feb, 2019 @ 7:29pm 
I also play the game at 2x zoom, is that cheating also? Because I can see further away from other players(whose just my sister is the other player unless I play by myself in which case it is only me)? I would play at 1x zoom if it wasn't so laggy.... Oh no, I can shoot all my enemies before they see me......oh no, I just got killed in two shots despite my range advantage....:steamfacepalm:
Boltte man 23 Feb, 2019 @ 7:29pm 
@Queen of Hearts
Since the background happens in realtime whilst you are busy looking at the console, it's only fair that you can run away from monsters that are attacking you. With this, you can't so either camp somewhere and hope no monsters come at you whilst you're searching or kill or all the monsters in the area and hope they don't respawn back fast enough before you finish your search....or better yet, look at the console whilst also able to run away at the same time....

And yes I play this single player only and with my sister sometimes and when we do, we mostly muck around since she's already completed the story mode and I haven't yet; so the only ones hurting is me or my sis but since it's me using it, I would be having fun and not hurting....would you like to join our game to help? Yeah didn't think so....
Lyra 23 Feb, 2019 @ 6:27pm 
and what's wrong with that for someone who wants it? not like it hurts anybody else if you're in singleplayer, and everyone has to agree to have it for it to work on multiplayer.
LadyGrimnar 23 Feb, 2019 @ 2:49pm 
@Boltte so you mean just a cheating mod?
Avarice 15 Feb, 2019 @ 7:31pm 
Edrane, how is that shorter?
Boltte man 2 Feb, 2019 @ 4:07am 
Would be nice if there was a way to zoom in or out and be able to also move your character whilst also being able to look at the console....
Fallowsthorn 11 Jan, 2019 @ 5:44pm 
Will this mod show fossils?
Erisss  [author] 3 Jan, 2019 @ 4:38am 
@Varge
You need Architect's Table (upgrade your Industrial Workbench).
Varge 30 Dec, 2018 @ 11:02pm 
I subbed to this mod, but it still does not show up in my Industrial Workbench. what went wrong?
blutpumpkin 8 Dec, 2018 @ 5:58am 
^^
Erisss  [author] 28 Oct, 2018 @ 3:41pm 
@Ram Ranch
Yes.
Zersetzung 28 Oct, 2018 @ 2:05pm 
Does this thing detect modded ores?
Edrane 30 Sep, 2018 @ 12:01am 
Thank you :)
Erisss  [author] 29 Sep, 2018 @ 12:06pm 
@Edrane
Corrected.
Edrane 29 Sep, 2018 @ 8:01am 
Hey there, just wanted to say amazing mod convert from Wellbot.
It's very useful for mining & exploring without being too overpowered.

Just wanted to ask if you could spare some time to edit the Portable GPR description.
There's a bit of chipping since the description is too long to fit the info box.
Maybe it's just me and my OCD but it does make the game item a little bit untidy.

I would gladly fix up the files on my own if you'd show me how to but I'm afraid I might break something; I'll be much more glad if you could make the mod fix to all steam users so everyone gets the fix.

I suggest shorten it from:
"Portable device that can wireless connect to any GPR station placed on the planet no matter how far away it is"

to just:

"Connect wirelessly to any GPR station placed on the planet at any range"
Since people already know it's a wireless portable device.

Either that, you just fix the text box length if you know how to :P

Much appreciated. Thank you very much :D
🦊 Hermit 25 Sep, 2018 @ 5:16pm 
How to improve your Starbound experience in 4 easy steps:

1) See this mod on the Workshop while browsing for something completely unrelated.

2) Download it simply out of curiosity, and start up Starbound to test.

3) Craft both the standard and portable consoles, then go on a mining expedition.

4) Realise within 5 minutes that you will never be able to play Starbound ever again unless this mod is installed.

Thank you to Wellbott and Erisss^^
Klive 30 Aug, 2018 @ 3:45am 
indeed )
Erisss  [author] 29 Aug, 2018 @ 7:13am 
I managed to add portable(item) version of GPR Station (More info in description)!
Not remember if somebody do something like that. I'm cool!
Insane_Insomniac4 7 Jun, 2018 @ 7:58pm 
@Vrishnak92™ I know the absolute basics of coding, but I literally have no practial experience...I have completed a couple semesters of coding classes, which has at best taught me a few super beginner tricks and just how much I do not yet know...and actually yes, I have attempted a few simple-ish mods but none for this game...and none so far have actually worked as intended...or in any way had desireable effects at all...which is why I was asking if these things would work with GPR instead of phrasing it like it's something obvious, cause a lot of times in class you would see (or be one of) two or three students struggling with different parts of an assignment and after a few minutes talking to each other about what did and didn't work all would go off and a short time later all have working programs, just trying to be helpful...although my phrasing on that last post might have come across a bit less so than intended, as I was sleep deprived and pissed off at a co-worker at the time
Erisss  [author] 7 Jun, 2018 @ 5:16am 
@Insane_Insomniac4
It's not work like that. I can't just say "hey world, find me all objects with this <object_name>", it's don't work like that.
As for me the only good way it's place GPR, and click on it with portable console thing, or something like that, and add another item in the list in portable console thing script.
To make another "living booble" modders have world.loadRegion(`RectF` region), it's not a problem.
Bot it's more complex than sounds, and corrently I not in mood to code something.
Vrishnak92™ 7 Jun, 2018 @ 12:19am 
Have you tried adding these things yourself... you speak like you know what you are talking about, but have you opened up the code and tested your own theories out
Insane_Insomniac4 6 Jun, 2018 @ 10:06pm 
I get that there's only so much of the map active at once, but the world file itself is always there once a given planet has been interacted with, can't you referrence that file directly and just do a check for it's item ID? or, just how hard is it to add say an array (1D for world only or 2D fpr world & location), list, or map to track GPR's and just update it when a GPR is added/removed from inventory (a quick check of current world GPR location(s) and if any GPR's are still there would tell it if one added was picked up or just crafted) and then you could check current world against that...or failing all of that, I know for a fact other mods have objects that mimic the player "booble" so that various machines work and plants grow as long as you are on world no matter how far away you actually are, couldn't you analyze and integrate that code into the GPR?
Erisss  [author] 6 Jun, 2018 @ 1:04pm 
@Insane_Insomniac4
I'm talked about this in my previous comment, but not everything is so simple. There is a "living booble" around player where objects(GPR station), npcs and wiring load from memory. So I need when placing a console somewere store it's position and ID to make it acessible from any position in world, and it's only smallest and first of problems, the second problem it's we can have lots of planets, so we need to store planets with GPR, a list with planet, console ID and console position.
It's not just true/false, it's a pretty complex thing.
Insane_Insomniac4 6 Jun, 2018 @ 11:06am 
for the remote access, couldn't you just make an item that when used checks for the presence of the main GPR's item code in the world data and returns a notice to place a GPR if the check returns false or opens the map menu as if you were right next to the GPR if it returns true? cause as long as it shows me an arrow pointing to where I currently am that should be good enough, or does the GPR not work if you are too far away from the main GPR unit? well...and maybe it would cause issues if there's more than one GPR on the world? just trying to be helpful since I know a little coding...but I don't have much practical experience...
Erisss  [author] 6 Jun, 2018 @ 5:57am 
@Insane_Insomniac4
I'm alrealy tryed to make something like that, but there is a problem, I need a anchor point - an object. I tryed use a player as that point and it's work, but bad and buggy.
About make it's avalable from any place on planet - it's possible, but pretty... complex. But possible. I can't promise anything because i need to be "in mood" to start working on something like that.
Insane_Insomniac4 4 Jun, 2018 @ 4:47pm 
would it be possible to make a mid-late game portable version? or at least make it so you can access the map from anywhere in the world once a main unit has been placed?
TAW 7 May, 2018 @ 2:26am 
Mmm . . . could we ever get a toggle on whether we want to see ores/enemies/crates in the future ?