XCOM 2
[WOTC] Superheavy Battlesuits
108 Comments
Reno 8 Jan, 2023 @ 12:55pm 
@Alpha
I also find it off putting to manually end my turn, is there a way to change the config so the ability takes an action to perform?
Press_START 29 Aug, 2022 @ 5:55pm 
@Alpha, maybe grants a bonus to mobility, and adds the reaper concealment for the unit wearing the suit?
Alpha 14 Jan, 2022 @ 2:45pm 
I love the mod btw, great work! The smoke ability has saved me many times. If you're ever looking for another project I'd recommend adding SPI to this mod - something with a camo ability though obviously not as durable as the MJOLNIR.
Alpha 14 Jan, 2022 @ 2:44pm 
Hey there, not sure if you still check this, but as mentioned by Coolio Wolfus on Dec 7th 2017, you have to manually end turns due to the extend shield ability. Not sure if this was intentional, but it seemed like a bug to me, and definitely kills gameplay pacing. Is there any way you could fix/update this or walk me through how to do it myself?
Nero 14 Jan, 2022 @ 8:36am 
does this not work in an ongoing campaign where you have research most of your trees?
BlazinHothead 30 Dec, 2020 @ 5:31pm 
Do the shields work with "[WOTC] Energy Shield Overhaul"? If not then how do I get them to?
PostwarSword 22 Sep, 2020 @ 7:03pm 
I can't seem to get this mod to work for WOTC. Please help!
RakkoHug~<3 11 Apr, 2020 @ 4:40pm 
Thank you very much for the wonderful mod, Lone Wolf :)

Would it be possible for you to consider adding Heavy armor classification support for your armors?

Thank you :)
Shavy 22 Mar, 2020 @ 6:46pm 
LWOTC?
Cody Bayliss 2 Mar, 2020 @ 3:05pm 
Could you add a vest that has the same regenerative shield as the armor? I want to have regenerating shields with everything!
Zeri 21 Jan, 2020 @ 10:35pm 
TO ANYONE WITH CRASHING ISSUES (especially at game launch):
If you have ever subscribed to the previous versions of the mod (pre-WOTC, as in the LW2 and Vanilla versions), please unsubscribe from those versions and check Steam->SteamApps->workshop->content->268500 and search "Superheavy" to determine if the old version is still around. Delete it if it is. XCOM 2 will try to load those files even though you've disabled them in the launcher, so you need to make sure the non-WOTC versions aren't crashing your WOTC game.
If you are still having problems, it's probably a steam installation issue after that, an incompatibility with another mod, or something wrong with the cosmetic integrations (like how you pasted them in or they're out of date, I don't know). Try using Unrestricted Customization - WOTC instead and reinstalling this mod.
Hope this helps you! :Kayto:
CigO_SmokeO_DoggO 13 Jun, 2019 @ 11:34am 
also i forgot to ask, is there a way i can unlock the locked utility slot when equipping this armour?
CigO_SmokeO_DoggO 13 Jun, 2019 @ 11:30am 
@NotSoLoneWolf ages ago i was talking to you about armour immunity and you said it was crashing a lot and you were busy so it was gonna take a while, any updates on that?
Doven_Doragon 19 May, 2019 @ 9:26pm 
I keep having an issue with the mod, I can still start the game and load everything fine but when I got to start a mission it keeps crashing. I've wiped the integrations that I want, and have de/and re subed to the mod itslef, with the default cosmetics it works fine though. I'm more wondering if I've done something wrong or is it a common issues.
No Mic Tweetus 16 May, 2019 @ 9:58am 
Further, can this be made compatible with the sangheili mod?
No Mic Tweetus 16 May, 2019 @ 9:58am 
Is this intergrated with the scriptless halo reach armor? It's based of Eternal's
kitsune_arrow 11 Apr, 2019 @ 12:43am 
Is there anyway to fix the start up crash with this mod?
Fox Holiday 24 Feb, 2019 @ 8:09pm 
my game crashes upon start up with super heavy, any one got a some things I can try to fix this
DonYohKu 30 Jan, 2019 @ 10:20am 
Just was wondering is there a console command I can use do get the armor right away? Wanting to check it out in game a bit but want to fast forward the process haha
spazz8263 25 Dec, 2018 @ 5:52am 
you need better photos, i hae no idea whait im even looking at
Armedwithpuns 19 Dec, 2018 @ 11:27am 
can you make it so the shield abilities cost an action?
Aristocrat 10 Aug, 2018 @ 7:50pm 
Fantastic mod but would it be possible to see an intergration with the MARK VI mod for WOTC? Thanks in advance.
Zeri 7 Aug, 2018 @ 9:06pm 
Yeah no prob. If anyone else shows up with problems I'll put down whatever I find out on my end.:owhero:
NotSoLoneWolf  [author] 7 Aug, 2018 @ 9:04pm 
I'm sorry, but I have no clue what the problem could be. Maybe try using the Alternative Mod Launcher? Also, this is gonna sound demeaning, but try unsubscribing, deleting the mod folder, and resubscribing if you haven't already.
Zeri 7 Aug, 2018 @ 8:51pm 
Verifying and reacquiring the configs didn't work. The old version of the mod (on Vanilla) works on my computer still, after a quick check. I'll look into the files myself for a little while, see if I can work it out.
NotSoLoneWolf  [author] 7 Aug, 2018 @ 7:33pm 
Oh. Never mind. I wasn't aware what the dump actually entailed, I assumed it would be another easy text file.
Zeri 7 Aug, 2018 @ 7:10pm 
The dump you want is utterly massive, like takes-five-minutes-for-Notepad massive (~84mb). It's also all garbledygook as far as directly reading it goes...
I can't even put it in pastebin, actually. Too large, throws error messages.
Presently letting Steam verify, and if that doesn't work I'll steal the configs off a friend. Will get back to you on that.
NotSoLoneWolf  [author] 7 Aug, 2018 @ 5:53pm 
It seems like several of the basegame config files are missing from the backup directory - if configs are missing from the main directory, the game should automatically copy replacements over from the backup directory, but it can't if they're missing from the backup. Can you try Verifying your game cache with Steam? Also, can you see if you can find this crash dump file the log mentions and pastebin it for me:

[0049.47] Log: Crash Detected: Dumping C:\Users\yourname\Documents\My Games\XCOM2 War of the Chosen\XComGame\Logs\XCom-CYNDER-CL326249-2018.08.06-20.13.33-Crash\XCom-CYNDER-CL326249-2018.08.06-20.13.33_Minidump.dmp
Zeri 6 Aug, 2018 @ 8:27pm 
Here you go, did one without the config wipe: https://pastebin.com/Ya7tiiDn
and one after wiping the Config file: https://pastebin.com/cQGwfYWL
NotSoLoneWolf  [author] 6 Aug, 2018 @ 4:25pm 
Okay, can you please launch XCOM 2 with JUST this mod enabled. Let it crash, then go here:

C:\Users\username\Documents\My Games\XCOM2 War of the Chosen\XComGame\Logs

And open up Launch.log. Copy and paste absolutely everything in that and put it on a pastebin or something for me to take a look at.
Zeri 2 Aug, 2018 @ 4:49pm 
I'm getting crash on startup as well, though I can't really provide any more information on the issue than Blackmoon. I had the previous version of this mod working fine before WOTC and would very much like it back.
Atin92 12 Jul, 2018 @ 4:46pm 
Is there a way to deactivate the Overextend Shield ability? Besides of that i really love this mod, on of my Favorites
Blackmoon845 14 Jun, 2018 @ 8:13pm 
Hey NotSoLoneWolf, I followed your crashing on start up instructions, it still is crashing on start up. Not sure why. Your mod is the only one I have found with this problem. Which stinks, because I loved playing through the original campaign with my medics wearing the Mjolnir suits. Any other advice?

And yes, I did disable all other mods when I loaded up the clean config version.
Mimic Bait 22 May, 2018 @ 12:01pm 
would it be possible to make it so it supports Mk VI In War Of The Chosen?
Maccaebus 12 May, 2018 @ 9:18pm 
Just tossed it on one of my dudes and made him look like a Spartan III. Works great, though the part names are gone now for some reason. I doubt there's an easy fix for that, though, and it's hardly game-breaking. Thanks a ton!
NotSoLoneWolf  [author] 12 May, 2018 @ 12:41pm 
Done, look in the integrations section of the description above. Please let me know if it works, I haven't tested it.
Maccaebus 12 May, 2018 @ 1:13am 
Does this mod support Eternal's Reach MJOLNIR Variants? Because that's easily my favorite Halo armor mod, and I'm sure integrating that particular mod would be a popular request.
Ranger Dimitri 30 Apr, 2018 @ 5:20pm 
Is their no easier way to intergeate mods into it? I can't be expected to know what file goes where and not make a mess of it -_-
NotSoLoneWolf  [author] 14 Apr, 2018 @ 4:46pm 
Close XCOM 2. Then go to this folder:

Documents\My Games\XCOM2 War of the Chosen\XComGame\Config

and delete every single file inside of it. Now launch the game with no mods. Then close the game and launch it again with only this mod. Let me know if it crashes or not after you've followed those instructions.

Keep in mind, this will wipe your graphics/gameplay/control settings in the Options menu, so you'll have to reset them to what they were.
† Alucard † The Noob! 7 Apr, 2018 @ 12:06pm 
Yes @SonOfMan, im 100% sure i have the WOTC version installed and non other.
SonOfMan 1 Apr, 2018 @ 11:27am 
@Alucard Are you sure you have this version installed (WOTC) and not the Long War 2 version?
† Alucard † The Noob! 1 Apr, 2018 @ 7:29am 
Hi
this mode is crashing my game at start, even when i turn of all other mods :/ help enyone plz. i realy whana use it.
Delta-118 31 Mar, 2018 @ 6:27pm 
Does this have integration with the Halo Reach Armor?
Kimo' 6 Jan, 2018 @ 5:38am 
Okay, I used the "Powered armor Immunities" for elemental resistance and it work just fine.
I also used "Armor and Vest Config" to add the abbility of the WAR armor to be a full covert to the Mjolnir armor. I tested both modification in game and it works, thanks Doggo :ccknight:
CigO_SmokeO_DoggO 6 Jan, 2018 @ 4:24am 
@Kimoju, i did some research (for the both of us) look this up in work shop "WOTC Powered Armor Immunities" alternatively, "Armor and Vest Config" (i use this now) read the description of the mod. if you still need help add me and ill help you through PMs
Kimo' 6 Jan, 2018 @ 3:49am 
Thanks mate, i'll try that later, howether, if i remember correctly, Mechanical Chasis do not protect from acid...
Maybe the perk given by the hazmat suit might be usefull there? I'll test that when i will have a bit of spare time
Kimo' 28 Dec, 2017 @ 4:47pm 
Hey, very nice mod mate. Just one suggestion tho, is it possible to add fire/poison/acid immunity?
Seems like a "must have" perk for tank imo.
Anyway, keep the good work!
Nikolajgs 19 Dec, 2017 @ 6:03am 
dude! dude! it is back! the reach armors are back!
Coolio Wolfus 7 Dec, 2017 @ 3:07pm 
The end turn Extend Shield minor bug appears to be down to it classing as an AP skill costing 0 Blue skill rather than a no cost / Skippable at 0 AP White skill
Coolio Wolfus 21 Nov, 2017 @ 8:25am 
Is this compatible with Smoke Grants Concealment [WOTC & Vanilla] .

This would give the Orion 2 shots of AoE Smoke and Concealment per mission.
(Not OP IMO as the Wraith lets you walk through terrain.)

Speaking of the Orion could it have the default Kevlar-Warden cosmetic options as well?

As for the Mjolnir and a Heavy weapon slot, [WOTC] Armor & Vest Config may help.

I see these as counterparts to the medium and heavy armours, Orion to the Predator / Warden (No heavy support struts.) and Mjolnir to the EXO / WAR (Heavy struts and weapon slot.)

Thinking that having the Wraith, Orion and Mjolnir armours on mission would then be awesome for Psi Ops / Rangers (Illusion infiltrators), Specialists / Sharpshooters (Battery Shielded Support Cloaking) and Grenadiers (Shield Regeneration Tanks).

I hope this makes sense...