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If you wish, i can help you with translation on russian or ukrainian (my english soo good
if you go to Program Files/steam/steamapps/workshop/108600/1135650782 it should be in there.
However as for custom lines, Cant really find the "customlines = true" bit anywhere in Lua.
Wish i knew what the hell i was doing. Oh well.
I never added translation support, so no.
And the way it currently constructs sentences from smaller parts, makes it difficult to translate in case the sentence structure is different.
Thanks mate! Super appreciate it, will inform you here when it's out (if it's out) and fully credit you :)
Yeah I forgot to actually look into that, any case feel free to fork it
The intent is to create a new set of infected similar in akin to The Hybrid in System Shock 2... :D
I'll try to look into whatever default free license is available for zomboid mods, so I don't have to give explicit permission every time....
i would like to ask permission from both of u if i could use the lingering whispers mod but modify the text for a specific RP server . might be doing them a mod not yet sure.
if i do make the mod version
i can either give you both credit or i can post it as unlisted
i havent checked the codes but i might need to modify the dialogue location and make it come from the server lua folder or sandbox option.
this is my discord id
thnx in advance
Glytch3r#2892
I have a private github repository with literally one commit in it. I can make that public if you want to explicitly fork it
That's news to me, I'll update the description
Imagine if zombies could really talk while freakin brain dead and learn something new from "kind of characters"
Also, I don't know if the entire mod will work with those changes; I'm using these for something different, but I was able to get Say() and addSound() working with these methods.
That looks like a simple change. I'll add those changes this weekend and if it works I'll upload it.
addSound(getPlayer(), zombie:getX(), zombie:getY(), zombie:getZ(), 20, 50)
To:
addSound(null, math.floor(zombie:getX()), math.floor(zombie:getY()), zombie:getZ(), 20, 50)