XCOM 2
Unrestricted Customization - Wotc
817 Comments
RustyDios 12 May @ 8:41am 
Because the default launcher can't launch this mod with the game. You'll need the AML.
Or swap this mod for the more recent Redux version ...
Ulveblod 11 May @ 7:35pm 
Why does the mod say it's not for WotC and it doesn't work for WotC?
Lyr Morrigan 9 Mar @ 1:30pm 
How do you stop the "Male" and "Female" checkbox from automatically ticking everytime you select "Torso", "Arms", "Legs", etc?
HolyRedEye 6 Feb @ 7:58pm 
how come using power armor with non power armor makes the joints invisible/crotch??
DullUsername 20 Apr, 2024 @ 8:14am 
Is there any way to blacklist an item without having it applied to the character? Even just hovering over the item in question causes a crash when it tries to show on the soldier.
RustyDios 8 Mar, 2024 @ 8:17pm 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2147819175
No Forced Anarchy should do that for you
zin 8 Mar, 2024 @ 7:46pm 
Is there a mod like this that just disables the ‘feature’ of the game where if you select one of the DLC torsos marked with a red anarchist symbol you can only use those legs?
RustyDios 11 Nov, 2023 @ 4:50pm 
That would be because this version is an "older" version that was expanded with the Redux. This version does not unlock powered helmets, iirc, until you get the powered tier research unlocked and equip at least one person with Warden armour. This is because unlocking Helmets needed to happen in a slightly unique way.

Glad you tried out both versions though, so you managed to identify one of the differences :)
woodygeronimo 11 Nov, 2023 @ 4:17pm 
I switched back to [WOTC] Unrestricted Customization Redux because this one for some reason doesnt show the powered helmet options.
Rico 444 6 Nov, 2023 @ 9:03am 
Finally im not forced to have 5 woman in my squad because of bad RNG
sh0wTimE_ 23 Apr, 2023 @ 12:30am 
This mod is awesome, I love how the outfit stays the same after equipping new armor, the ability to copy and outfit and paste it. So good.
Just one thing made me disable it after I was done with the customization.
Soldiers that don't have a thighs customization have their animation changed anyway, which makes them look a bit silly when they stand behind cover. The legs are too spread out and it just doesn't look right.

Is there any way to keep their original animation stance? It would make sense if it changes once you have thighs customized.
Arvin 26 Mar, 2023 @ 9:46pm 
Is there a vanilla version of this?
Stallion 5 Jan, 2023 @ 4:26am 
For some reason the right shoulder equips all shoulder pads but the left one does not. I'm restricted to pad A or C. Is this a known issue?
Proxy 14 Sep, 2022 @ 6:27am 
Does it need Alien hunter mod?
RustyDios 10 Jul, 2022 @ 11:28pm 
@Wparker6804
There is a 'fix' for that : UC Redux
Wparker6804 10 Jul, 2022 @ 10:57pm 
It might be mod conflict ion, but it's not working with SPARKS. If I make one in the game it has the name & technical details but the torso, arms and legs don't work. Then, when I try to customize it in game it doesn't let me use the SPARK model mods (Titanfall, EW MECs, etc.)
Eclipse 25 Jun, 2022 @ 9:58am 
Is it possible to use multiple facepaints?
Cypress, Master Spy of IKEA 26 Jan, 2022 @ 9:39am 
Is there an option to import an outfit without changing the camo pattern or coloring?
Smokin` 25 Dec, 2021 @ 3:51am 
Is there a way to hide more than 1 armor at a time?
Toxic Frog  [author] 30 Nov, 2021 @ 4:59am 
@But No Damage-Core No but you can uncheck filters. Everything checked has the same result as everything unchecked.
Abolish Abortion 29 Nov, 2021 @ 12:15pm 
is there a way to set all options on by default. gets a little annoying to go through every checkbox for each arm, leg, etc
Renamon2003 18 Nov, 2021 @ 12:51pm 
Mine doesn't work I can't customize anything it only thing I can see every time I customize a soldier or something is a bar that says nothing and I click on it and there's nothing there I can't click on anything is if anyone out there who knows how to fix this cuz I see this mod working but it's not working for me and I have all the DLCs so please help me find to fix this or something?
Toxic Frog  [author] 13 Nov, 2021 @ 11:25am 
@RustyDios Nice! I've added a link in the description.
RustyDios 13 Nov, 2021 @ 10:29am 
@ToxicFrog

so I took your permission and released my UC version with Jeb's changes;
UC Redux

Many Thanks!
=[NK]= Col. Jack O'Neil 12 Nov, 2021 @ 5:30am 
I have a mod that allows you to select invisible legs, but still, but the outfits that are full body, I've just loaded into on ongoing campaign and my guys have overlappring arms and legs on pretty much all of those full body torso mods.

Any ideas?
=[NK]= Col. Jack O'Neil 10 Nov, 2021 @ 3:03pm 
I'm excited 😊 also is it a thing that if you select no arms or legs, because a torso set may be a full body mod, that the game auto generates and and legs in again?

Some of my guys in needing to reselect no arms.

I'm not sure if it's another mod that's trying to stop people being generated with missing limbs
RustyDios 10 Nov, 2021 @ 12:48pm 
@ToxicFrog
A contributor can only change Steam stuffs, like Screenshots, Descriptions, Required DLC.
They cannot upload new versions of the mod sadly :(

With your blessings and links back to here as the original, I do not mind uploading a 'newer' version with the changes I have made. I will check that the new code 100% works as advertised, because I've been "tinkering" with the UC code for ~3yrs and still don't fully grasp everything you did :) (( It's all magic! ))

I did not know about the localization files, would they even still be accurate ?
Toxic Frog  [author] 10 Nov, 2021 @ 9:53am 
@RustyDios Would you be interested to be a contributor? I'm not sure if Steam Workshop allows contributors to upload anything though...
If not I don't mind if you release your own version by yourself, I'd point to it in the description.

BTW there's also 2 localization files some poor souls added in the forum years ago :-X
I feel terrible not to have included their work but I don't have the motivation to maintain a mod for a game I didn't play for years (plus I remeber the uploading tool to be a bit finicky).
SerWind 9 Nov, 2021 @ 12:13pm 
Sorry if this has been asked and answered but do soldiers generate with weird combos? IE looking male, but with a female voice? I just don't want to have to fix all of that in customisation later on. I am incredibly lazy.
=[NK]= Col. Jack O'Neil 9 Nov, 2021 @ 1:26am 
No that's understandable. Thanks :)
RustyDios 9 Nov, 2021 @ 12:25am 
My changes are not 'config' edits.. they change the core code of the mod. I could release the version I have, but its one thing to change someone else's code for myself, for what is running on my machine, and a completely different thing to release it .. it would technically be "mod theft" and I am strictly against that behaviour.

You would need to wait for ToxicFrog to decide to and incorporate the fixes into this version. Which he is under no obligation to do. Sorry if that is not what you wanted to hear.
=[NK]= Col. Jack O'Neil 8 Nov, 2021 @ 10:51pm 
What mods have you already made compatible? If you've only added stuff, would it be possible to share your changes? I also run a tonne of cosmetic mods :)
=[NK]= Col. Jack O'Neil 8 Nov, 2021 @ 10:26pm 
Thanks for that. So as my brain isn't working well today, if I find the armoud mod that is loading them (Which I still havne't figured out yet), could I just edit the templatename in that mods content ini, or will that just cause a conflict if it can't find what it's looking for within it's own mod? (I'm not sure how cosmetics mods are set up).

Is there any way that a search box could be set up for UC, or is that out of the scope of what is able in UI mods?

Thanks for taking the time to reply to myself and others! :)
RustyDios 8 Nov, 2021 @ 8:15pm 
Possibly if the Legs have the same TemplateName in the content file of any other slots armour piece, then UC's current duplicate item lockout will remove them ...

Currently UC will see "SkirmisherPlated" and remove them.. as it has already dealt with "SkirmisherPlated" (in a different slot) .... ... the fix proposed by Jeb ages ago, makes UC a bit more smarter by doing this "SkirmisherPlated_Arms" ... then when it finds that part later "SkirmisherPlated_Legs" ... despite both parts still being "SkirmisherPlated", and allows UC to recognise that they are in fact different cosmetics, for different slots.

Now you can argue the fault is on the cosmetic author for not naming their TemplateNames correctly as different parts, but this issue only actually becomes apparent in UC, due to UC's filtering and duplicate removal being based on TemplateName (and not co-joined to slot usage).. and thus you loose cosmetic options ...
=[NK]= Col. Jack O'Neil 8 Nov, 2021 @ 7:20pm 
Hey all!

Rusty would your local configs be fixing an issue where some parts don't show up? I've got a mod that I can't find what armour set it's coming from, but everything bar the pants are showing up. I've checked the black list and I've got nothing in there either. No errors on my launch log.

Here's my post on discord https://discord.com/channels/165245941664710656/549321676177801247/907468825627344916
SplittinHeads 8 Nov, 2021 @ 12:29pm 
Is there anyway to fix so recruits aren't getting random armor? Like anyway to make them always populate with a regular xcom armor?
=[NK]= Col. Jack O'Neil 7 Nov, 2021 @ 6:54am 
Hey Toxic, what's the chance of ever being able to enter in a search bar that you can type in words to cut the list down by, instead of the tier boxes that you can tick?
Scroller 7 Nov, 2021 @ 5:11am 
@RustyDios & Toxic Frog - I've noticed the arms thing as well. In fact, I have found that if you correct the parts, the arms 'pair' is reapplied when you go back into the customisation. However, this does not appear to happen with all arms - I've only recently discovered this so I can't say which are affected and which are not.
RustyDios 6 Nov, 2021 @ 9:11pm 
@Toxic Frog
Not that I have noticed, but then also, admittedly I have pretty much re-ordered and sorted what appears under what filter settings for my entire set of cosmetics. So my entire experience may be skewed. I have used this mod for years now, setting and tweaking my cosmetic options :)

I think so far the only real issue I noticed in my local adaption (that I'm not sure is UC related) is that soldiers will display an "Arms" setting (by name, with no actual cosmetics), even if I have the specific "Left Arm", "Right Arm" cosmetic set.

And that is a good call on the logging, highly possibly it has been left on by default :) I didn't know there was options in the macros.uci, and not in config.
Toxic Frog  [author] 6 Nov, 2021 @ 12:12pm 
@Skavak Ok in this case that's a different issue. This mod causes the game to generate strange appearance when creating a new soldier. I wasn't able to fix it at the time.

@RustyDios Doesn't this modification cause the mod to show lot of duplicates (for mods that create templates for each tech level)?
For logging, there's constants in macros.uci that you can turn off. I might have forgotten to turn them off before release.
Skavak 6 Nov, 2021 @ 11:10am 
@Toxic Frog, soldier is first apperied, maybe it affect only to new recruits
RustyDios 6 Nov, 2021 @ 10:34am 
Also can you please turn off the insane amount of logging this mod does :)
Love the mod, stable fan of it for aaaggggeess, but I'm finding more and more mods are having cosmetic options completely negated by UC's duplicate template lockout, which is ironic for a mod called Unrestricted Customisation ...
RustyDios 6 Nov, 2021 @ 10:33am 
@Toxic Frog
Great to hear from you! I've been using a -local- clone of this mod with the changes that Jeb mentioned back in June2020. Working perfectly with mods with more than one item per templatename. Any chance for an official update ?
--- copied here for convenience ---
making this work with Female Clothing Pack and other mods that use the same archetype name for multiple body parts is a pretty easy fix.

In uc_BodyPartLoader.uc:

if( _archetype == none )
{
_archetype = class'uc_BodyPartArchetype'.static.CreateBodyPartArchetype( _template.ArchetypeName );
_global.BodyPartArchetypesByName.Set( _template.ArchetypeName, _archetype );
}
else
{
_archetype.AddPartType(_partType); // fix for multiple templates
}

Then AddPartType in uc_BodyPartArchetype.uc has to be changed from private function AddPartType to public function AddPartType.
Toxic Frog  [author] 6 Nov, 2021 @ 10:07am 
@Skavak Was it generated with the randomize menu, or did the soldier first appeared like this?
Skavak 6 Nov, 2021 @ 8:06am 
For example screen of one of pregenerated soldiers
https://postimg.cc/68GrH12R
Skavak 6 Nov, 2021 @ 7:51am 
@Toxic Frog, i mean "None" part, like on your 5th screen 'use body part...' (first option), i dont know why, but it uses in generation like standart part
Toxic Frog  [author] 6 Nov, 2021 @ 6:49am 
@Skavak Click on the edit button for the invisible parts to backlist them. (The ones you can't edit are added by this mod, and won't be used for random generation)
Skavak 6 Nov, 2021 @ 5:03am 
How to disable "none" part for torso, legs etc in random generation? im using not so many mods, so operatives without arms or torso looking weird.
Иваныч 2 Nov, 2021 @ 6:10pm 
By the way, with the help of this mod, you can even better control the soldiers in the barracks: (WOTC) Starting Soldiers.