Stellaris

Stellaris

!Compatibility Patch for Civics Redux and Buildable Ancient Buildings
16 Kommentare
MikeWe 18. Dez. 2017 um 9:30 
@requiemofreason, thnkx for updating!
requiemofreason  [Autor] 18. Dez. 2017 um 7:46 
The update to 1.9.1 was mostly painless, but I haven't had a chance to do extensive bug-testing yet. If something between CR and BAB breaks, please let me know.
requiemofreason  [Autor] 15. Dez. 2017 um 7:58 
This mod still needs to be updated to 1.9.1. Hopefully, I'll have a chance to do so this week.
MikeWe 11. Dez. 2017 um 14:36 
@requiemofreason, thank you for willing to update :). Also made it easier to make my mod compatible.
requiemofreason  [Autor] 3. Dez. 2017 um 20:47 
@ Helios
Both of those mods have updated fairly recently. Hopefully, I'll have a chance to run some compatibility checks some time in the next couple of days.
@ HELIOS @ 1. Dez. 2017 um 6:34 
I cant build database building and lab 4 on non-capital worlds even with this patch. I have latest patch and acording to mod manager only conflicts aze AB civic redux and this patch
requiemofreason  [Autor] 5. Okt. 2017 um 13:44 
I've fixed the issue with the Tier 0 mines and power plants not showing up for machine empires.

While doing so, I noticed that the latest version of CR slightly nerfs the resource output of tier 0 mines and power plants. I've left that value alone for now.
Toasty Isabrotr 5. Okt. 2017 um 4:57 
CR updated! Also, while the last update on here had fixed the issue with mines and power station not showing up for machine empires, this did not include the basic tier 0 version. Which I really only noticed when trying to figure out why sector AI was doing so badly in keeping up with resources.
브란 25. Sep. 2017 um 7:09 
Thank you very much.
requiemofreason  [Autor] 22. Sep. 2017 um 17:03 
I've also gone ahead and make a similar update to 01_cr_buildings.txt. I'll inform Ungentlemanly Conduct so that they can update Civics Redux ASAP.
XenoWarrior 22. Sep. 2017 um 16:43 
Just a quick heads up that i've had Stellaris update mods and both power plants and mines are still demanding the planetary admin (in my robot empire) building rather than the robot admin. Doing Rogue Servitors, though i guess that shouldn't be an issue.
requiemofreason  [Autor] 22. Sep. 2017 um 16:08 
Updated AB_buildings to account for Machine capital compatibility.
MikeWe 22. Sep. 2017 um 8:57 
I just changed my mod files for 1.8.0 again today, please update this in your patch! Thnkx!
requiemofreason  [Autor] 20. Sep. 2017 um 7:30 
I haven't tried Novus Orbis yet, but I'll check it out when I get the chance.
Zeratul Vergil 19. Sep. 2017 um 1:34 
@requiemofreason
hey, I have made a compatibility patch for Buildable Ancient Buildings, Novus Orbis and Civic Redux Compatibility Patch. Can you help me check it out is everythings okay?

http://sp.zhabite.com/sharedfiles/filedetails/?id=1138641203
MikeWe 13. Sep. 2017 um 12:26 
Added ^^