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It kind of feels like they're training the rookies, like they're so good at doing what they do they inherently "teach" by example, and in so doing, possibly improve their own skills past that level of expert into masterful.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3041671449
Is the author going to update someday? Is someone going to find an "easy" file editing trick? Or is another modder willing to to re-do this mod by taking this fact into account? Good question...
Shame, would've helped a lot with RPGO lol
https://sp.zhabite.com/sharedfiles/filedetails/?id=1127174933
@Mustang0524: This one? https://sp.zhabite.com/sharedfiles/filedetails/?id=785522241
Still works on other saves (with a colonel rank)
What bothers me was that it's like my changes on the code doesn't apply
Thanks, i'll see what i can do to get more points.
Maybe i'll try my hand at modding (when i'll have time)
First of all, mod is amazing, thanks for it.
I wanted to change things so that every soldier (colonel or not) triggers the ability points.
To do so, i changed the script :
instead of :
"Unit.GetSoldierRank() == 7"
i tried :
"Unit.GetSoldierRank() >= 0"
But still no change, it's like the file UIscreenListener doesn't get into consideration even if changed.
I already tried deactivating and reactivating the mod in the launcher without success.
I tried with a new campaign, nothing again.
I'm using Xcom2 launcher, anyone would know something about it ?
Thanks in advance
Changed the mod's calculations to enable compatibility with Musashi's RPG Overhaul."
I love the idea behind this mod to make it not punishing to take max rank soldiers on missions, but I also love the idea behind RPGO for ultimate flexibility in actually building your soldiers.
However, this mod also does not play nice with the mod "After Max Level Advancement". So even though I set the latter mod to give out a few APs for successful missions at lower ranks, if this Overflow mod is installed, the After-Max mod does not work. Given that the After-Max mod is the more flexible of the two, and it allows other mods to be used in combination, I want it to work.
Therefore I have now disabled this Overflow mod again.
Sorry to be another one of 'those' commenters, but changing the max rank in the config still doesn't do anything, I guess there's no fix/update coming around?
Super sad it doesn't work with RPGO.
Thanks though.
Long story short, that .ini option doesn't do anything. I made an update to the mod that added it, but then I got many comments here about crashed games. So I disconnected that ini value from the logic and haven't touched it since.
I've become a bit wiser about listening to a few naysayers over the thousands who are playing the mod instead of commenting, so I may try to reenable that .ini option this weekend and see what happens.
I only ever get overflow APs from my Reaper (which is stopped at Colonel level), never from my Brigadiers, even if the ini file sets the rank to 8.
Thanks again for your mod, you're a boon to the community!
; The level of rank at which overflow AP is triggered. Use if you have a mod that adds ranks beyond Colonel.
; Set this to 8 if you're using Musashi's RPG Overhaul (which adds an 8th rank above Colonel called Brigadier)
MAXRANKS=7
I'm assuming changing that to 8, as it states, will work. Just now starting a new game with RPGO so I haven't tested it.
Or are you still working towards a potential compatibility?
Thanks in advance!