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Yes, it does appear PGO was the culprit. But fortuitously, V2 of the PGO came out, and now the warhead grenades work with it.
As for the mod itself, it seemed to work fine during my last major campaign. I didn't experienced the issue that you noted @GargakOfTheEast. Maybe there is a mod conflict on your end like a major overhaul mod that is impeding its function. One such mod would be PGO since it is mostly for the vanilla items rather than modded ones.
Mod developer has not responded in ages. Ignore mod and do not install.
So I hope you can, I really like the added offensive potential you bring here.
Vanilla smoke grenades don't count towards your maximum of one utility-slot grenade per soldier. But your tier 3 smoke grendade does: you can equip a soldier with, say, a frag grenade on an utility slot and a smoke grenade on another utility slot, but you can't equip him with both a tier 3 frag grenade and a tier 3 smoke grenade.
If you want to play the final mission again with the plasma warhead to get another achievement like (The Few and The Proud), just exit the game completely, run the launcher again, activate the mod, load the last save you made before you deactivated the mod and you should have the plasma warhead again and everything should be hunky dory.
My bug is basically simple, all the proving ground grenades (gas, acid and incendiary) built via "build item" screen rather than "proving grounds" screen after the warhead upgrade will be at "bomb" level rather than "warhead" level.
considering that i can fit 1 of each Flash, Smoke & Grenade (when they are grenade and bomb Tier 1-2) but warhead consider all grenade so i'm force to pick 2 out those 3..
is there somewhere i can change in the ini file to make the game consider the Smoke warhead a like grenade/bomb??
I can build plasma, EMP and smoke warheads as normal, but can only build gas, acid and fire bombs. The gas, acid and fire bombs I already had in inventory were upgraded to warheads when I researched nuclear warfare, so working as intended there.
Or tell us how to do it ourself???
How about adding having researched "Elerium" and "Plasma Rifles" as additional requirements before the nuke research unlocks? As is just requiring Advanced nades to unlock these is kinda easy.
This can only end well.
Thanks for making this @Farkyrie!!