Stellaris

Stellaris

Immersive Galaxy - Planet Variety, 4K (1/2)
77 opmerkingen
Exodus 29 mei 2022 om 13:13 
Unfortunately, this definitely does not work anymore. (3.4)
Kleiner 1 nov 2021 om 4:36 
Does it work now?
Spike 30 aug 2021 om 11:21 
dont work 3.03
Exodus 15 apr 2021 om 17:01 
Works with Stellaris 3.0 and Nemesis.
skud13 8 jan 2020 om 20:29 
Yes it works. It's just a graphical mod.
China的油鸡队员 7 jan 2020 om 0:35 
work in 2020?
BlueAuran 10 nov 2019 om 19:26 
can this work with 2.5?
Touch Me 7 aug 2019 om 8:31 
Does this still work?
Im4zoos 3 aug 2019 om 7:51 
Update
AugustusNebulae 18 jul 2019 om 4:05 
update plzzzzzzzzzzzzzzzz!i love this mod:alicia:
Spirit 16 jun 2019 om 11:57 
is it possible that this mod cause planetary diversity stop working properly and reduce the planets to 0% habitability ?
KitKatWrath 9 jun 2019 om 9:13 
Could you please update for 2.3 ?
이분얼굴최소새싹 19 dec 2018 om 22:03 
please update for 2.2
Deranged 101 10 dec 2018 om 17:03 
Though this is primarily a planet graphics mod, does this work with the latest 2.2 update?
Razi Cow 2 sep 2018 om 20:04 
@Dwaine Can I get permission to distribute free of charge cropped PNG files I've made from screenshots in the game using your planetary textures? They will be shared with the www.reddit.com/r/SWN community for Stars Without Number map making. The people there saw what I was doing and were interested in using my files which until now I've used for my own personal use.
NoobaAlien 9 aug 2018 om 11:30 
How do I put this into my save game?
LogosDistributing 11 jul 2018 om 23:10 
Thanks for the info!
Dwaine  [auteur] 8 jul 2018 om 17:05 
@Cpt. Kirk, a harmless mistake, I will remove these duplicates in the next update, thanks for pointing this
Zag14 8 jul 2018 om 15:31 
seems like you have this files in both part of mod. is this wad? https://imgur.com/AtIMfW4
Dwaine  [auteur] 6 jul 2018 om 14:22 
@xmandan, you use either 2K or 4K, if you activate both, I think the 4K win over the 2K in load order, but not entirely sure. PD patch is noly if you use planetary diversity, otherwise these new texture won't appear. And no, 2K and 4K both cover all worlds.
LogosDistributing 26 jun 2018 om 22:15 
Should I be using this WITH immersive 2k or choosing one or the other?
Currently using 4k (1 and 2), clouds, PD patch, and 2k under the impression that 4k is inhabitable worlds and 2k covers gas giants etc?
Fable Wolfe 20 jun 2018 om 14:30 
Okay, thanks for clearing that up.
Dwaine  [auteur] 20 jun 2018 om 9:13 
@Cpt. Kirk, thanks for the info and answering yourself.

@Fable Wolfe, there is no problem with planetary diversity, they don't do the same thing, you can use this mod with clouds, planetary diversity and the special patch I made for it.

@I'm Uncreative, the event was needed only for a game started prior to activating the mod, so no longer necessary. 4K now works, but you need to download it in 2 parts, I really hoped to not do that, but didn't find a way.
Fable Wolfe 19 jun 2018 om 17:32 
How's compatibility? I use planetary diversity, so I'm guessing they don't work together.
"It was China!", says the carrot 18 jun 2018 om 19:32 
Does this mod work? I haven't heard either way.
Zag14 18 jun 2018 om 9:29 
Okay, nevermind, author of this comp patch just fixed this issue
Zag14 17 jun 2018 om 14:07 
"It was China!", says the carrot 16 jun 2018 om 19:41 
So, can there be a warning here warning us not use the mod for the time being if the 4k textures are corrupted?

Also, do we no longer need to run the event that updates the textures if we start a new game?
9S 14 jun 2018 om 21:42 
4k, coooool!:slimeamazed:
Era 14 jun 2018 om 21:12 
Damn, alright ;_;
Dwaine  [auteur] 14 jun 2018 om 21:10 
@Era223, I think they're pretty aware of the situation, the star trek mod have many problems in regard to that. And I tested it , size limit is 2Go, not 3. I will find a workaround.
Era 14 jun 2018 om 21:03 
Have you spoken to the Stellaris team about it? they can be Immensly helpful
Dwaine  [auteur] 14 jun 2018 om 17:20 
@Era223, If it's what I think it is, I will upload it somewhere in DDL, I thought the size limit for stellaris mod was 3 Go, but it seems it might be lower.
Era 14 jun 2018 om 17:18 
Dammit ;_;
Dwaine  [auteur] 14 jun 2018 om 17:09 
@Era223, eh, textures are quite heavy, but I'm afraid this mod is corrupted when zipped by stellaris, use 2K in the meantime !
Era 14 jun 2018 om 16:38 
I was wondering what the 2.8GB steam workshop patch was, and I was not dissapointed' haha
Dwaine  [auteur] 14 jun 2018 om 14:49 
@Meme Like It's 1488, new machine planets are on their way
Certified Married Incel 7 mei 2018 om 10:25 
Any chance for a Machine World retexture?
Dwaine  [auteur] 9 mrt 2018 om 14:43 
Mod updated for 2.0, this is ironman compatible, as always.
Griff-L119 2 mrt 2018 om 8:16 
Can you update your mod?
[Rw] Major.Mopar 25 feb 2018 om 13:10 
How are textures not iron man capable?
Atrion 22 feb 2018 om 7:30 
can you update this mod man?.
J. Eldar [6th GA] 29 dec 2017 om 8:05 
Enabling these packs make my game crash on startup :(
p6kocka 20 dec 2017 om 22:25 
I´ve already fixed it. It was a patch and I´ve set atmosphere_color for each planet to zero. Thanks for respond ....
Dwaine  [auteur] 20 dec 2017 om 15:15 
@p6kocka, it is possible, might you point me to the mods that don't work with mine please, they should work alongside
p6kocka 19 dec 2017 om 22:33 
@Dwaine Is there any possibility to disable "atmosphere" glows from planets? There are some mods but unfortunately they doesn´t work together with your mod. Or how to edit your files to have No planet glow pls? thank you
Dwaine  [auteur] 14 dec 2017 om 13:10 
@NoobaAlien, yes, ironman compatible.

@Atrion, done, just a head up, this mod will probably always work in the future versions
Atrion 7 dec 2017 om 17:24 
Can you update this mod ? thanks for this mod man is awesome.
NoobaAlien 26 nov 2017 om 16:54 
Ironman Compatible?