Total War: SHOGUN 2

Total War: SHOGUN 2

FoTS Artillery Tweaks V.3
48 Comments
Starluck360 5 Aug, 2023 @ 4:27pm 
ADD CANISTER OR SHOW US HOW TO DO IT PLZ canister was GOATED
Spectre444 10 Apr, 2023 @ 12:59pm 
But canister\grapeshot was soo much of close in tactics. Take Gettysburg for example, Pickett maybe coulda made it (a bad thing) had they not been shredded by canister in an open field. Well, that and the big brain Union move of "position behind wall on hill ridge and wait." Like, seriously, just about every single battle that involved arty going from ~1900 to like 1640 or earlier has recorded evidence of canister\grapeshot being a deciding factor. Even after the standard deployment of shrapnel rounds which had a minimum fuze distance, usually.

History loves her big mf shotty, it's at every good party, dude. Like a good whiskey.

[Holds empty bowl forward with huge sad puppy dog eyes] Please sir, (or madam), may i please have some more?
Fog_Heavy_Cruiser_Takao 15 Sep, 2018 @ 12:18am 
please add back canister or make a small side mod. Canister was such a big part of artillery back then to just remove it is a crime.
Comrade Dude 3 Aug, 2018 @ 12:02pm 
Is there a way you can bring back a version of the mod with canister? I really liked the "big mf shotgun" effect it had.
The_Yogi  [author] 18 Jun, 2018 @ 11:16am 
no
Shana Koyomi 18 Jun, 2018 @ 4:40am 
Compatibile with not steam darthmod version?
lastcrusade101 28 Sep, 2016 @ 11:32am 
Ahhhw shit. I loved the canister.
The_Yogi  [author] 28 Sep, 2016 @ 4:23am 
Decided to remove it. Shrapnel works better for long range, and can do what canister can do in closer ranges.
lastcrusade101 28 Sep, 2016 @ 4:09am 
Where did the canister shot go???
The_Yogi  [author] 14 Aug, 2015 @ 1:34am 
UPDATE
----------------

Fixed Crashing at Startup
The_Yogi  [author] 13 Aug, 2015 @ 3:21pm 
I'll give it a check. Does FoTS Artillery Unit Pack T1 or T2 crash too?
Tanto_Gonzo94 13 Aug, 2015 @ 2:24pm 
makes game crash on startup
s_baracael 7 Jul, 2015 @ 2:28am 
very nice mod.. but only today 7/7/15 its making my game crash.. is there any update? thanks
CatnamedMittens 15 Jun, 2015 @ 3:34pm 
Well, thanks.
The_Yogi  [author] 15 Jun, 2015 @ 12:35am 
Nah, thats okay. Its kinda modders job to circumvent engine issues with something else that may counteract that
CatnamedMittens 13 Jun, 2015 @ 12:00pm 
Don't worry about it, I think it's an engine issue. I'm sorry for bothering you.
The_Yogi  [author] 13 Jun, 2015 @ 7:11am 
I'm still perplexed on why artillery alyways shoot the leftmost men.
CatnamedMittens 11 Jun, 2015 @ 5:01pm 
Do you know if its possible to fix artillery from shooting at a specific side of a units i.e left?
The_Yogi  [author] 4 Mar, 2015 @ 7:14am 
Damn Mod Manager fails updating all the time...
The_Yogi  [author] 1 Feb, 2015 @ 11:24am 
UPDATE
-------------
- Canister Shot reverted back into Shrapnel Shot
- New 6 Horse Gun Train that do not gallop for Parrots and Armstrongs
- Reduce Combined Artillery Train HP from 50 to 15, easier to kill
SabasNL 9 Aug, 2014 @ 6:53pm 
Would love this mod without the removal of the shrapnel shots.
Dr. Oz The Great And Powerful 7 Mar, 2014 @ 5:02pm 
why not just keep shrapnel shot and add canister?
The_Yogi  [author] 28 Jan, 2014 @ 8:52am 
Answer in 100pdr Thread. Need Rebuild.
Demon Odie 26 Jan, 2014 @ 10:05am 
Love the 100 Prd Arty Mod Yogi, but your mod is broken friend. when you unleash the first round of awesome and they go to re-load the gun's it freeze/crashes the game. I have tried trouble shooting to see if its clashing with other Mods and it is not. I dont think it has anything to do with graphic's as Im running this this game on a GTX Titan with direct x 11 and the game runs smoothly. hope you fix this mod soon, keep up the good work
Karl 3 Jan, 2014 @ 3:32pm 
Awesome!
Highduke 4 Oct, 2013 @ 3:36pm 
Hmmm
Pretty good
Vanir 27 Aug, 2013 @ 9:09pm 
Great mod, but i noticed that spear-men throwing torches at gates make cannon sounds... very distracting.
The Anarchist Cook 28 Mar, 2013 @ 11:46am 
Why did you replace shrapnel shells with canister shot? Historically, canister was somewhat outdated by the 1860s and shells were in widespread use. In terms of gameplay, there's more than enough short-tomedium-range firepower on the line already.
AlmightyNinja 16 Mar, 2013 @ 9:40am 
this works with darthmod! :) just finished an excellent campaign with both mods!
can definetly reccomend this one
CloudKiwi 19 Feb, 2013 @ 9:56pm 
Does this Work with the T3 Fots Arty pack
Silly Roy '3' 18 Dec, 2012 @ 5:10am 
canistershot isnt worth replacing shrapnel. I have enough firepower with line infantry. Would be cool if canister and shrapnel are both availible
Niroc 13 Dec, 2012 @ 12:11pm 
ok thanks
The_Yogi  [author] 13 Dec, 2012 @ 12:03pm 
No...
...Well perhaps it will, but most likely Its Either Darthmod rewrites this or Vice-versa
So...Better Don't
Niroc 13 Dec, 2012 @ 10:20am 
dose this work with darthmod?
TechTrooperK98 10 Dec, 2012 @ 2:45pm 
nice =)
CrazyZombie 10 Dec, 2012 @ 8:01am 
Mod is exellent. But it works correctly only on english version.
Which is not very comfortable in fact.
Tree Bark 24 Nov, 2012 @ 10:08am 
Yep,they did use shrapnel shots then
AlmightyNinja 15 Nov, 2012 @ 7:55am 
Even though canister is cool.. they really did use the shrapnel round back then :p have both perhaps? :)
Iceyfox95 12 Nov, 2012 @ 5:46pm 
thx add canister shot
The_Yogi  [author] 2 Nov, 2012 @ 11:03am 
Parrott Guns and Armstrong Guns use Percussive Fuses.
Time Fuses are for Artillery Unit Pack V.3 Mortars and Howitzers; and Komo Morutaru V.2.7
Navarro 2 Nov, 2012 @ 10:54am 
So will the time fuzed shells be in the V.3 unit pack or could you put them in your V.3 tweaks pack for now?
The_Yogi  [author] 2 Nov, 2012 @ 8:23am 
...Its not compatible with Darthmod...nor Radious's Mods...Sorry...

I Personally delete some entries in my Personal-Use Radious Mods to make it compatible.

Unit Pack...I Just hit a Speed Bump Here...Its all Completed, but well, got to find out whats wrong with the pack...
NYET 30 Oct, 2012 @ 2:41am 
Can't wait for the unit pack to be released!!
XamaX 28 Oct, 2012 @ 5:46pm 
Do you know if this is compatable with darthmod? Sorry to ask but with general mods like that it's hard to know if it will cause conflict.
The_Yogi  [author] 28 Oct, 2012 @ 10:26am 
you welcome
Drago 28 Oct, 2012 @ 10:22am 
ok thanks for making that clear
The_Yogi  [author] 28 Oct, 2012 @ 6:59am 
Less Cost Navy...I'm not planning to do such thing...Me Myself use Radious Naval Mod.

Worse? Now They Shoot Farther and can unleash Canister of 100 shots at Close Range.
Parrotts and Armstrongs are Not Howitzers...of Course they shoot at shallow angles...
19th Century Artillery never did that percentage of Casualties as in The Game...Don't Worry, They're still Lethal...

Naval Bombardment at Lower Angles Looks Better...
Drago 28 Oct, 2012 @ 6:35am 
could you make them better not worse and a less coslty navy mod would be great