Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yes, they will. unless there's a removed feature in future game versions and one of the dungeons appears to have that removed feature, it will either disappear or glitch out.
and to make sure they work properly, try making a new player.
Most likely yes.
i wanna see another one that adds more microdungeons to the alien planet, or just to have any microdungeon in the lava planets and frozen ocean planets please?
Also, do these mods (the whole modpack, that is) work with FU? :3
\\ _
\( ͡° ͜ʖ ͡°)
< ⌒ヽ
/ へ\
/ / \\
レ ノ ヽ_つ
/ /
/ /|
( (ヽ
| |、\
| 丿 \ ⌒)
| | ) /
`ノ ) Lノ
After I played:
/フフ ム`ヽ
/ ノ) ) ヽ
/ | ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく \ /
丶_ ノ 。 ノ、 。|/
`ヽ `ー-'_人`ーノ
丶  ̄ _人'彡)
so anything that adds new items to the game, or changes the world in anyway, be it generation or not, is server-sided.
anything that only changes textures, the hud, sounds, etc, is client-sided
there are exceptions to both rules of course. for example, adding a new species CAN be server-side. but sometimes they simply unlock a species to be playable, so in that case it's client-sided.
changing skin colours is also client-sided, but the effects are visible through the server, since all colours are already in the game.
changing the way a skin looks, on a pixel level, is entirely client-sided (if you add elf ears to human heads, only you'd be able to see it)
if you add hair, if no one else has it, you'd be bald to anyone who doesn't have it
the best way is to just make a custom collection with all of your mods and tell your friend to subscribe to the COLLECTION, and not each item separately. (or a series of collections)
i hope this was useful x]
Anyway, how exactly i identify mods wich my friend doen't need to have to play with him?
Tough luck if they need mod support later or have anything worth saying. Should have thought of that before posting stupid BS.
Regarding dungeons/micro-dungeons? Yes. The rest of my mods are exclusively UI modifications, retextures, craftable items/furniture that don't exist on any drop tables, music packs, etc.
Absolutely nothing regarding world generation except for your mods and it still happened after uninstalling them. Totally Chucklefish's fault or I'll eat my left foot.
Actually, I'm having an incredibly similar issue to BlitzkriegOmega, but I think it's actually an error on Chucklefish's side because I've encountered a couple glitched worlds in my own game which crash-to-ship in the same manner, with a similar log. However, the problem persists even after unsubbing from all your microdungeons and regenerating the affected worlds.
Looks like Chucklefish dun goofed and left a couple scraps of old generation code that call non-existent entities.
Yep. FULLY RELEASED GAME. For sure.
https://www.dropbox.com/s/xavf8rgq1tkiq9s/starbound2.log?dl=0
The error In particular Seems to go along the lines of
"[14] 7ffa528e0d51 RtlUserThreadStart Caused by: (DungeonException) Error generating microdungeon named 'underground1dmicrodungeons'"