Stellaris
Expanded Stellaris Traditions
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Actualización: 25 MAR 2018 a las 11:50 a. m.

Archivist:
- Librarian/Keepers should now properly have their additional cost.
Foundation/Confederacy
- Confederacy Swap is now when the player have at least one sector.
Liberty/Fury
- Universal Rights is now +1 Monthly Influence.
- Manifest Destiny is now +1 pop on new planets and -10% Claim cost.
- Hatred will swap to recklessness for empires which cannot have rivals.
- Recklessness swapped for The Spirit of War, reducing War Exhaustion.
- Fixed bug were the last Fury step could not be taken.
Piracy
- Adoption bonus now unlocks the Plunder War Goal. In addition it reduces Piracy Risk by -25% (+10% Ship Speed for gestalt Consciousnesses).
- Adoption swap for Barbaric Despoilers and empires without diplomacy: +20% Minerals during wars.

Actualización: 25 MAR 2018 a las 4:49 a. m.

- Planet Modifiers should now be properly removed after conquest.

Actualización: 24 MAR 2018 a las 5:30 a. m.

Confederacy Traition Update:
- Removed Aristocratic Elite Swap for Local Command Structures.
- Removed Grant Autonomy Edict from finisher. Finisher now -10% Trad Cost Penalty from Planets and Systems.

Actualización: 22 MAR 2018 a las 4:20 p. m.

- Switched of Passive Aggressive traditions for the AI.

Actualización: 22 MAR 2018 a las 4:15 p. m.

Confederacy/Subminds Updated:
- Decentraliserad Military Effort/Military Planning replaced by The Endless Realm/Designate Systems Minds, both which reduced outpost upkeep cost by -33%.

Actualización: 22 MAR 2018 a las 2:25 p. m.

- Conscription should no longer spawn armies on occupied planets.

Actualización: 21 MAR 2018 a las 2:50 p. m.

- Updated a line in the localisation file I forgot to update in the last upload.

Actualización: 21 MAR 2018 a las 2:44 p. m.

Perseverance Traditions Updated:
- Relentlessness replaced by Enduring, reducing war exhaustion gain by -20%.
- Revanschism swap for empires unable to have rivals, providing -5% war exhaustion gain rather than +10% rivals influence gain.
- Resilience now provides +15% Ship armour and reduce planet bombardment damage taken by -60% (-15% on planets with a planetary shield generator).
- Defender now properly increase Starbase Hull Points by +50%.

Actualización: 21 MAR 2018 a las 1:36 p. m.

- Fixed typo on fortress worlds modifier.

Actualización: 21 MAR 2018 a las 1:33 p. m.

Destruction Traditions Updated:
- Finisher replaced with +20% War exhaustion for enemies.
- Finisher replaced with -15% War exhaustion (swap for AI empires if the no passive aggressive tradition toggle is used).
- Old finisher (+2 influence while at war) have become a swap for Nemesis of the galaxy for Devouring Swarm/Terminators (since theses cannot have rivals).