Stellaris

Stellaris

Ultimate Technologies
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Update: 28 Mar, 2020 @ 1:36pm

- 2.6 update available
- Armies and ship components have separate form main mod, now they are in expand patches, check description for more detail.

Update: 30 Nov, 2019 @ 7:57am

- Now you can switch on/off the Gaia Shield at any time you want, the cost will be dynamically.
- The "Architecture Optimize" is now stronger than before, it will add a special deposit which provides great improvements to the colony after the "Architecture Optimize" has done.
- Technology tree is slightly adjust, now the "Nano-colony" tech will unlock the building "Nanites Synthesizer". And you will have to research this tech to continue to research those techs or components that needs Nanites to operate.

Update: 28 Oct, 2019 @ 7:32am

Update: 26 Oct, 2019 @ 6:20am

- Now support the version 2.5.
- Building: Gaia Shield has been reworked, instead of directly provide orbital bombardment protection, it now will allow you to active a planetary decision called: Gaia Shield Activation. Once it been activated, it will provide extreme orbital bombardment protection and defense army enhancement, also a nice looking shield effect will appear around your colony.
- New job called product designer now will be available once you have building: interstellar commercial center or commercial related Utopian Districts.

Update: 15 Aug, 2019 @ 9:46pm

Initial Upload

Update: 12 Aug, 2019 @ 8:28am

- Utopia Infrastructure reworked, now you can choose to build different Utopia World for Habitats and Ring worlds.
- Decision: Utopia Infrastructure decision are now able to activate while there are vanilla districts, and will automatically transform those district into Utopia districts.
- Due to massive rework, the Utopia worlds of Habitats and Ring worlds in old save may need to manually abolish and rebuild.

Update: 25 Jul, 2019 @ 8:29am

- New districts for ring world, ecumenopolis and habitat.
- Downscale the capacity of ring world districts.
- New icons.

Update: 30 Jun, 2019 @ 5:16am

- Buildings re-balanced

Update: 13 Jun, 2019 @ 1:05am

- Errors fixed & mod lunch optimized.

Update: 11 Jun, 2019 @ 4:19am

- Buildings & Districts balanced.