Stellaris
Primitive Players 2.0
76개 중 41~50개 표시 중
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업데이트: 2017년 10월 26일 @ 오후 5시 56분

Monsters now use non-salvageable Guardian warp drives. No more butchering space cows for their super advanced mechanical FTL technology

업데이트: 2017년 10월 26일 @ 오후 5시 22분

In tonight's episode of Duh, Pode! our hero remembers that triggered events need triggers defined (should fix science and construction ship forced FTL upgrade event for AIs). Also remembered that buildings duplicate, not overwrite, so you can still build the vanilla basic farms and mines as well as the primitive farms and factories. Tuned down the AIs obsession with society tech also.

업데이트: 2017년 10월 25일 @ 오후 7시 51분

Updated tech files to work both with and without Glavius AI mod and Risa's unofficial patch

업데이트: 2017년 10월 23일 @ 오후 4시 11분

Fixed bugs with static modifiers, building upgrades, and starting techs. Primitive farms and factories now buildable by players early on. They have no maintenance, but cost happiness.

업데이트: 2017년 10월 22일 @ 오후 3시 43분

Restructured mod for greater compatibility, Glavius AI no longer included

업데이트: 2017년 10월 9일 @ 오후 6시 21분

Initial Upload

업데이트: 2017년 10월 8일 @ 오후 12시 20분

More Glavius AI updates. Now prioritizes energy and FTL a lot more

업데이트: 2017년 10월 5일 @ 오후 5시 24분

Glavius updates to AI army logic. Quotes: "Expect wars to be hard now." "I wouldn't think of playing this on anything above normal difficulty." We'll see. I expect players to manage being primitive better, so more difficulty may still be in order.

Pode - added event to help AI update its science ships once it has FTL. May not fire properly yet.

업데이트: 2017년 10월 3일 @ 오후 5시 15분

Trying to keep up with Glavius' updates

업데이트: 2017년 10월 2일 @ 오후 5시 16분

Primitive buildings now can upgrade immediately into basic buildings, if you can afford it. Same output, but no unhappiness modifier. Makes things easier, but hopefully also means AI knows what to do with them now and doesn't just leave them in place.