Stellaris
Primitive Players 2.0
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更新: 2018年3月28日 @ 18時00分

Experimental drive made a common tech now that Paradox seems to have finally fixed the bug I was exploiting to make it come available regardless of tech weight.

更新: 2018年3月27日 @ 17時19分

Buxfixes and AI tweaks to improve tech selection. They should expand a litttle better now that they consider science ships to survey with as important. Oops.

更新: 2018年3月27日 @ 17時05分

Bugfix, clearing a blocker on another world should no longer trigger the hostile nation dialog

更新: 2018年3月24日 @ 13時06分

Fixed a logic error that could result in you getting one too few pops/blockers

更新: 2018年3月22日 @ 19時37分

Bugfix and balance pass

Hostile nations expand every 10 years on average now, not 5

No more free reinforcements you can't afford.

Hostile reinforcements every 90 days on average, and 33% fewer of them.

Enemy now most likely to nuke your armies in retaliation, then a city, and has lower odds of accepting being nuked or of going all out with the nukes. Probably shouldn't pop a nuke unless you can afford to lose 5 armies in the retaliation.

更新: 2018年3月21日 @ 13時59分

Removed a leftover, duplicate trigger for reinforcements

更新: 2018年3月21日 @ 12時47分

Enemy nations now draft reinforcements during ground combat every 60 days on average.

You can rely on your existing armies to defeat them, summon reserves at a cost of minerals, call for volunteers at a cost in influence and minerals, or deploy tactical nukes at a cost of influence and unity.

The enemy may respond in kind, either against your armies, a city, or the nuclear exchange may degenerate into all out nuclear war.

This will turn your homeworld into a tomb world. 1 in 4 pops will survive and have 30% habitability.

Once nuked, "construction" of the newly available fallout shelter building will improve habitability by 15% each while worked.

更新: 2018年3月21日 @ 12時45分

Forgot to remove a test condition. Don't need reinforcement armies every week.

更新: 2018年3月20日 @ 17時54分

Fixed the expansion of hostile nations, they claim a new tile every 5 years on average.

Added tech for vanilla farms to primitive AIs, this plus their lower pop should prevent them getting stuck in the starvation death spiral leading to much better primitive AI performance.

更新: 2018年3月18日 @ 19時36分

Had to roll back the hostile initiated demands feature, it didn't play nice with the new wars.

Added wars for tile blocker removal. Don't lose. Losing a war on your only world is an instant game over, not much I can do about that. They get a defense army, a post-atomic army, and an assault army (or post atomic army if you don't have the tech) for each TB. So the first fight is the hardest and it gets easier from there.

May not add back the hostile demands, since losing is game over. Being surprised by a fight you can't win and can't recover from losing isn't fun. And the events have been driving me batshit.