Stellaris

Stellaris

Primitive Players 2.0
Showing 51-60 of 76 entries
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Update: 2 Oct, 2017 @ 4:48pm

Inculded Glavius's updates, English localizations for all languages, and tech file bugfixes that should fix the CTDs.

Update: 1 Oct, 2017 @ 4:38pm

Bugfix, no one should randomly start with jump drives anymore

Update: 1 Oct, 2017 @ 3:44pm

1.8.1 Update. Now includes Glavius's Ultimate AI, which includes Risa's Unofficial Patch. So hopefully any bugs left are purely on me.

Update: 20 May, 2017 @ 1:39pm

Nomads and the Scourge now arrive at their vanilla dates, an extra century after game start.

Removed food from capital chain and reverted to vanilla. AI doesn''t starve anymore and helps compatibility.

Update: 20 May, 2017 @ 1:20pm

- AIs start with an extra STL science ship
- AI helper drives are now localized
- The big news: FTL can now be salvaged from debris for hyperlane and warp drives

Update: 15 May, 2017 @ 6:59pm

AI should upgrade MUCH better now that I finally told it what to upgrade TO. Boy is my face red.

Downside is that I have to clutter up the ship designer with multiple copies of the STL drives for each FTL theory tech you discover, so the AI knows which FTL to upgrade to.

Also added jumpdrive to list of starting FTL types in hopes that event ships might spawn with jump drives when intended.

Update: 13 May, 2017 @ 5:20pm

Reverted FTL weight to 30, 50 was too fast.

Update: 12 May, 2017 @ 7:54pm

1.6.1 update
- Reverted FTL to depend on tier 1 labs so you don't automatically get practical drives as the next option after physics lab 2.
- Set FTL weight to 50, so it should come 7-8 techs after you get the lab.
- AI now has 3 times the odds of drawing a practical FTL tech, so maybe advanced ones will beat you to FTL on occassion. :/

Update: 11 May, 2017 @ 8:58pm

- Adjusted ship class restrictions on STL drives for player and AI such that player should no longer see 2 of each drive for any ship.
- All level 1 lab techs are now unlocked by planetary administration tech
- Forgot that making techs on the same tier prerequisites causes them to appear in the next tech draw after the prereq finishes regardless of weight. My test Blorg just drew all 3 FTL drives in a row right after physics lab 2. Enjoy it while it lasts.
- Post-Atomic Armies now display properly thanks to Dezert's tip on UTF-8 not the UTF-8-BOM Stellaris insists that it wants.

Update: 10 May, 2017 @ 9:43pm

The starting spaceports have been eliminated from all players and normal and advanced AI empires.

Resentful of our victory over their spaceports, enemies of the mod stole 4 closing braces out of the society and engineering techs files, causing much mayhem. Replacements have been acquired.

Sol and Deneb system initializers were properly set back to primitive after an oversight a few hours ago.

Cultists should now fire only if you have FTL, not only if you don't.