Stellaris

Stellaris

Additional Traditions (Stellaris v2.1.*)
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Update: 17 Sep, 2018 @ 4:56pm

Initial Upload

Update: 11 Sep, 2018 @ 12:10am

Updated to 2.1.*

Update: 30 Aug, 2018 @ 12:58pm

Initial Upload

Update: 26 Aug, 2018 @ 1:40pm

More bug fixing.

Update: 26 Aug, 2018 @ 1:39pm

Reupload

Update: 26 Aug, 2018 @ 1:30pm

Some bug fixes.

Update: 26 Aug, 2018 @ 1:24pm

Initial Upload

Update: 25 Aug, 2018 @ 11:16am

Mod was considerably reviewed and overhauled (somewhat nerfed and logically rearranged), but still save game compatible (even though bonuses will be different) aggression branch was disabled for now (unless you load save game where you already picked it), and later will be turned into another special branch. There are lots of new text, and I am not expert in English I afraid, but I was trying to correct those I found so far. Most descriptions were updated, and even thought there are not many logical errors, if there are - please report them to Bugs thread. As well as any other kinds of typos or errors.

Update: 18 Aug, 2018 @ 10:21am

version 1.2.2

Aggression

  • Links in the Same Chain
    before: Monthly Unity output increased by +15%
    now: Monthly Unity output increased by +10%

Several bugs in tradition swap are fixed!

Update: 21 Jul, 2018 @ 12:56pm

version 1.2.1

Minor rebalancing:

Navy

  • Fleet Coordination Center
    before:
    Produced: 3 society research, 3 engineering research, 6 unity
    now:
    Produced: 4 physics research, 4 engineering research, 6 unity

Statecraft
  • Adoption
    before: Leader Cost reduced by 10%
    now: Leader Cost reduced by 20%

Inspiration
  • Finisher
    before: Monthly Food output increased by +15%
    now: Monthly Food output increased by +20%