Stellaris

Stellaris

Government Variety Pack (for v3.0)
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Update: 18 May, 2017 @ 8:11am

-Added missing localizations for new governments.

Update: 18 May, 2017 @ 7:15am

-Added "Megachurch" and "Occult Franchise" government types by popular demand.

Update: 13 May, 2017 @ 6:26am

-Reverted requirements for "Elected Clergy" and "Workers' Councils".
-Fixed a misc bug with government type selection.

Update: 12 May, 2017 @ 5:15am

-Fixed "Ascetic Virtues" to improve growth rate per new 1.6 modifier.

Update: 11 May, 2017 @ 7:30am

-Updated to 1.6.*
-Added "Automated Indolence" and "State Secular Rationalism" civics
-Civics "Elected Clergy" and "Workers' Councils" now require Democratic authority *or* Egalitarian ethics.

Update: 22 Apr, 2017 @ 5:14am

-Fixed typos in localization
-Removed redundant requirements from some governments

Update: 21 Apr, 2017 @ 10:40am

-Removed "Pacifist" requirement for Worker's Councils.
-Updated localizations.

Update: 21 Apr, 2017 @ 5:42am

-Completed diplomatic options for a certain gov type.

Update: 18 Apr, 2017 @ 7:56am

-Just some localization updates.

Update: 17 Apr, 2017 @ 6:36am

-New unique icons!
-Fixed major bug in "Workers Council" (ship speed bonus not properly set)
-Fixed localization typo.
-Changed "Enlightened Liberalism" to require not being spiritualist rather than being materialist.
-Changed "Institutionalized Collectivism" to require not being democratic rather than dictatorial or imperial, removed requirement to not be egalitarian.
-Changed "Business Lobby" to give +5% to empire (rather than tile) minerals and energy output.
-Buffed "Lifelong Learning" (effects up to 15% from 10%)
-Buffed "Royal Absolutism" (bonus up to +25% from +15%)
-Buffed "Imperial Economy" (tech share up to +15% from +10%)
-Various government requirement tweaks.