Stellaris
Ruler Level System - Classic
161개 중 31~40개 표시 중
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업데이트: 2019년 10월 24일 @ 오후 10시 55분

*Updated to 2.5.

업데이트: 2019년 10월 9일 @ 오후 11시 56분

*Updated to 2.4.

업데이트: 2019년 9월 14일 @ 오전 6시 02분

*Add 1 Ruler campaign that will be useful for wide empires.

*Balance pass.

*Made few Ruler Campaigns cost 2 to active.

*Some Hive mind and Machine focus tweaks so they are worth of use.

업데이트: 2019년 8월 29일 @ 오전 4시 55분

*Ruler Skill Bar now won't go higher than Ruler's skill levels.

*Made all Rulers' Skill Bar start at 1, even fallen empires.

*Made Robot Robust campaign available for Spiritualist as long as Robot worker is allowed.

*Philosopher King civic now made your ascend Ruler skill bar starts at 5, along with 3 campaign points.

업데이트: 2019년 8월 16일 @ 오전 1시 39분

*Remove extra campaign point for having high level Ruler when they have new hobby. Was insane that having bunch of campaigns activated at the same time, which was somewhat overpowered for Players.

업데이트: 2019년 7월 31일 @ 오후 11시 07분

*Nerf Talent Seeker and Divine Descend effects to 5 new leaders only, and prevent AI using it, as it was caused mid-game unplayable

업데이트: 2019년 7월 28일 @ 오전 4시 11분

*Make it so favor hobbies will work properly.

업데이트: 2019년 7월 28일 @ 오전 3시 30분

Initial Upload

업데이트: 2019년 7월 27일 @ 오후 9시 08분

*Fix that so Ruler can gain other Hobbies when favored and didn't focus any categories.

업데이트: 2019년 7월 24일 @ 오전 2시 56분

*Add 2 focuses for Hive Mind Empires, 3 focuses for Machine Empires.

*Typo