Stellaris

Stellaris

Ruler Level System - Classic
Viser 31-40 af 161 forekomster
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Opdatering: 24. okt. 2019 kl. 22:55

*Updated to 2.5.

Opdatering: 9. okt. 2019 kl. 23:56

*Updated to 2.4.

Opdatering: 14. sep. 2019 kl. 6:02

*Add 1 Ruler campaign that will be useful for wide empires.

*Balance pass.

*Made few Ruler Campaigns cost 2 to active.

*Some Hive mind and Machine focus tweaks so they are worth of use.

Opdatering: 29. aug. 2019 kl. 4:55

*Ruler Skill Bar now won't go higher than Ruler's skill levels.

*Made all Rulers' Skill Bar start at 1, even fallen empires.

*Made Robot Robust campaign available for Spiritualist as long as Robot worker is allowed.

*Philosopher King civic now made your ascend Ruler skill bar starts at 5, along with 3 campaign points.

Opdatering: 16. aug. 2019 kl. 1:39

*Remove extra campaign point for having high level Ruler when they have new hobby. Was insane that having bunch of campaigns activated at the same time, which was somewhat overpowered for Players.

Opdatering: 31. juli 2019 kl. 23:07

*Nerf Talent Seeker and Divine Descend effects to 5 new leaders only, and prevent AI using it, as it was caused mid-game unplayable

Opdatering: 28. juli 2019 kl. 4:11

*Make it so favor hobbies will work properly.

Opdatering: 28. juli 2019 kl. 3:30

Initial Upload

Opdatering: 27. juli 2019 kl. 21:08

*Fix that so Ruler can gain other Hobbies when favored and didn't focus any categories.

Opdatering: 24. juli 2019 kl. 2:56

*Add 2 focuses for Hive Mind Empires, 3 focuses for Machine Empires.

*Typo