Stellaris

Stellaris

Ruler Level System - Classic
Showing 11-20 of 161 entries
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Update: 14 May, 2020 @ 11:11pm

Update: 14 May, 2020 @ 11:07pm

*Minor error log fixes.

Update: 14 May, 2020 @ 6:08am

Update: 14 May, 2020 @ 3:30am

*Update to 2.7, should be no problem, let me know for any eerie bug.

Update: 9 May, 2020 @ 4:30am

*Pre-update for 2.7.

*Add 1 Ruler Campaign about primitive observation.

*Now chance of appear of Ruler Campaigns are mostly determined by ruler's hobbies, and empire situations.

*Some balance and localisation adjustments, minor changes won't included here:

  • Ruler Skill no longer gives diplomacy weights and leader upkeep discount
  • Demagogue hobby also gives diplomacy weights
  • Influence focus of hive mind&machine also gives diplomacy weights
  • Ruler Campaign: Research Focus now cost 2 campaign points, but researcher jobs can produce 0.5 extra research points of each
  • Ruler Campaign: Innovating Solution now makes every robotic pop produce 0.25 research points of each
  • Ruler Campaign: War Ecomony should can be hold correctly
  • Ruler Campaign: Culture Exchange now produce 0.25 unity per pop instead of flat unity bonus

Update: 23 Apr, 2020 @ 12:06am

*Update placeholders for other localisation.

Update: 20 Apr, 2020 @ 3:15am

*Made Lithoid Hive Mind gets the lithoid version of growth direction.

*Minor tweaks of hobbies.

Update: 8 Apr, 2020 @ 12:18am

Update: 7 Apr, 2020 @ 11:41pm

*Fix Artisan unable to expertised. ( Thanks joakim.westergaard! )

Update: 7 Apr, 2020 @ 3:35am

This mod is 3 years old!

*Minor Fix of elder not being elder at all.