Stellaris
Guilli's Planet Modifiers and Features
Показані результати 81–90 із 218
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Оновлено: 30 берез. 2021 о 22:37

fixed a missing } in dig site events file

Оновлено: 30 берез. 2021 о 11:37

- Adjusted precursor dig site reward structure so they have more chance to give something cool
- Adjusted reverse engineer precursor minor artifact action
· Now has a 20 year cooldown
· Increased the rewards
· Increased the cost
- Adjusted the sell minor artifacts action
· Increased the cost
· Increased the energy credits you get
- Fund artifact research centre action cost reduced to 20 minor artifacts
- Precursor edicts minor artifact cost increase to base 50
- Made it clear what type of leaders gain traits from exploration or precursor rewards
- Added 19 new war goals to steal the base game/DLC relics along with custom names for the wars resulting from this wargoal
- Subjugated countries will now "gift" you all their relics
- Reduced the spawn chance of the anomalies added by the mod
- Buffed the minor survey megacorp discovery rewards/deposits
- Increased the influence cost of minor survey research bonus reward option to 15 influence to account for the better research deposits
- Fixed some spelling errors
Added Russian translations by Semaru. There's a few new English lines that need further translation, will add those once I get them.

Оновлено: 22 берез. 2021 о 0:01

Fixed an issue with event window on_colonized.1
Fixed a bug where two ringworld decisions could only appear if you dont have utopia DLC, oops!

Оновлено: 21 берез. 2021 о 1:45

NEW:
- Planetary ring Resource Extraction Sites (RES) are back! Colonizing planets with planet rings around them will now have several RES spawn in the rings to mine.
- Ringworld and habitat planet modifiers overhaul
o Several rare techs now unlock the ability to perform ringworld planet decisions to customize the ringworld a little bit
o Habitats have several habitat decisions available, some based on where they are build.

Changes and improvements:
- 30% of mineral and energy deposits from non-owned system planets are removed to account for the many deposits the mod creates. At the start of the game, the total mineral and energy deposits is now around 5% less than the base game. Those 5% cover the additional deposits that are spawned form events and discoveries.
- Hunt the killbots planet decision text has been improved!
- Script improvements so the planet modifier “Precursor Ruins” correctly provides 4 extra pops when colonizing the planet
- AI empires now aggressively use planetary decisions added by the mod as well as the new habitat and ringword decisions
- Snakes on my terraformed world?! - Giant Ocean Snakes will no longer appear and haunt your new terraformed planets.
- Overhauled survey rewards a little bit so they are cleaner and feel better. Especially with the "Away Teams" Survey policy option.
- Tons of survey reward tooltip improvements
- Relic "drop chance" has been increased for the precursor expeditions
- Change guaranteed Bernard’s star precursor star filter modifier to be chance based
- Alien Egg colony event was updated: The xenomorph invading army event is removed, instead it now has several possible outcomes (most bad). The invading army sometimes for bugged and couldn’t be removed (engine bug).
- Removed the energy upkeep cost of the Precursor planetary shield feature
- Megacorp and Materialist/machine survey event options now have a more variety of option names
- Megacorp survey events option now also provide a small amount of energy credits
- The Survey Policy will now be set in advance based on empire ethics/type
- Precursor events on gas giants and asteroids no longer spawn precursor modifiers

Bug Fixes:
- Fixed missing ancrel.4011 options
- Fixed machine world relic machine world decision not clearing planet modifiers and deposits
- Precursor shipyard digsite and rewards will now also work/spawn if the precursor shipyards is on a sun. The precursor digsite rewards will in that case be merged into other precursor digsites found in the system. This mostly applies to precursor home systems which always have some.
- Fixed bug preventing Enigmatic Adviser relic from appearing in the game
- Fixed missing leader_trait_gpm_personal_mech localisation
- Special Relic world deposits like tank factories will now remain when you turn the relic world to an ecumenopolis
- Fixed the dig site reward "weapon manufactory ship", it should now correctly spawn
- Precursor shipyards model around the sun should no longer be removed when building a ringworld in the system
- Fixed a bug preventing the second possible empire modifier from being rewarded on "hot core" discoveries. Thanks Govannon and Tonberrian for finding this bug!
- Fixed display bug with precursor archaeology lab not displaying they provide archaeologist drones
- The drake system hoard planet no longer is effected by parts of the mod, this should prevent the rich deposits from being wiped.
- Death World planet modifier should now be correctly removed when you terraform the world
- Fixed bug with Hive World Fossil event not correctly spawning a queen
- Fixed bug where hive empires didn't properly unlock the "Exotic Park" building
- Fixed numerous other minor bugs and typos that I've forgotten to write down :)
- Alien Egg event reward that spawns a small xenomorph army fleet will now tell you it spawns xenomorph army fleet
- Updated the Baol life seeded decision overwrite to match the vanilla decision so the planet no longer rerolls planet deposits.
- Mod will no longer apply modifiers or precursor stuff to the vanille event 'C.A.R.E.' relic world to prevent bugs

Оновлено: 31 жовт. 2020 о 6:40

Fixed an issue where too frequently 6 mineral deposits spawned in space.

Оновлено: 31 жовт. 2020 о 3:19

* Updated overwriten vanilla events
* Fix missing contingency solar system effects
* Fixed missing dreadnought army type if you own Venerable Dreadnought Relic. You can now build these.
* Habitat Planet Modifiers and Ring world Planet modifiers have been disabled pending the major update.
* Tweaked global planet modifier spawn chances for food producing planet modifiers by -50%
* Nerfed some agricultural deposits
* Added missing Planetary Diversity Planets

Оновлено: 21 лип. 2020 о 2:34

Fixed a bug where the feature balancing script also affected capital planet features.

Оновлено: 19 лип. 2020 о 2:03

- Fixed missing gpm_artifact_precursor_deciphering_effectTT localisation
- Rebalanced several -terraform speed and cost bonuses. Should no longer be possible to make terraforming free.
- Tweaked spawn chances of blockers and features. Blockers will be a little less common, and planets start with up to 3 less base(vanilla) features. This to bring back the total everage number of resource districts closer to vanilla values
- Fixed an issue where occasionally random tech rewards could give a tech you're not supposed to get.
- Balance pass (buffs) over the new relic world armies
- Fixed oversight preventing total war civs from claiming relics
- AI empires are a bit more likely to surrender their artifacts in war now
- Fixed a dupe bug where a relic gets duplicated if three or more empires are fighting over the same relic at the same time. Whoever wins the war first gets it.

Оновлено: 13 черв. 2020 о 3:09

Adjusted a max range value for planet rings spawning within systems. The distance wasnt correct and rings didn't spawn as they should in some cases.

Оновлено: 13 черв. 2020 о 2:33

Changelog
- Rebalanced precursor archaeologist jobs. They'll be gained from less sources and produce less minor artifacts. It was a too easy to get large amounts of minor artifacts.
- Precursor research facility building now provides two precursor archaeologist jobs.
- The Singularity Matrix component now also has an upkeep of 2 energy per component.
- Applied fix preventing the Alien Queen relic from being obtained multiple times
- Genocidal Empires can now be war declared for their relics and visa versa
- Corrected"shattred" and "abandonded" typos
- Fixed our little robot friend not appearing on mars if you have the mod Real Space enabled.
- Added a check so planetary rings don’t spawn on planets close to a star. This to prevent the rings clipping into the star.
- Replaced Precursor Obelisk +archaeologist job bonus with +pop growth speed and +pop assembly speed
- Changed the precursor edict giving shield regen bonus from +100% shield hp per second to +50 shield per day.
- Added a temporary safety check to prevent multiple gaia worlds spawning from the same event. Will have to search why this is happening (maybe AI exploration is bugging on the event)
- Exotic Park now also provides lithoid happiness
- Fixed instances where precursor modifiers were still spawning or being added to planets if the player disabled them.
- Planet rings will no longer spawn on ringsworlds with primitives on them (eg: sanctuary)
- Fixed missing "Precursor Capital Complex deposit" this fixes the precursor capital complex diplomacy modifier bonuses (it's a tricky way to make it work)
- Reworked Datacube relic: bug couldn't be fixed properly. Instead of giving 3 random techs (that didn’t work all the time), it now Adds 5 completely random techs to the tech options at 50% research