Stellaris

Stellaris

Guilli's Planet Modifiers and Features
Visar 111–120 av 218 poster
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Uppdatering: 8 jul, 2019 @ 8:33

- fixed bug with planet decision to remove Unstable Tectonics. Thanks Exende for finding my mistake! :>
- chanfed the active bonus from the time displacer, was a bit too good..

Uppdatering: 6 jul, 2019 @ 23:33

- nerfed the bio ships reward from hive world expeditions
- fixed a bug allowing mod anomaly events to spawn multiple times in mp. (Thank's Outerexodus!)
- Changed time relic: the bonus to reset cooldown of other relics is replaced with a speedy bonus. This wasnt working properly for some relics and there's currently no way to get it to work without overwriting a LOT of relics. This bonus will return once the devs implement a specific trigger I'll be asking about)

Uppdatering: 6 jul, 2019 @ 1:46

- Fixed gaia world terraform cost and speed to match the new 2.3 vanilla values.
- Habitats will now have mineral/energy/science disticts based on the modifiers found on the planets they are build over.
- Fixed a bug where the archaeology event didnt spawn for gestalts..

Uppdatering: 3 jul, 2019 @ 9:16

Fixed missing localisation on new relic. Was a bit too obvious, oops!

Uppdatering: 30 jun, 2019 @ 4:23

Fixed major bug with one tech giving 4000% miner mineral bonus instead of 40%

Uppdatering: 30 jun, 2019 @ 0:45

- went over all new tech localisation and updated them to better match the ingame text
- fixed a few missing localisation strings
- added a mineral building unlocked with a rare tech gained from discovering precursor techs with the minor artifact action
- Rebalanced spider and mech armies. Spider armies do no collateral and normal damage but are super strong at morale damage. Mech armies primarilly do collateral damage

Uppdatering: 29 jun, 2019 @ 5:51

- Added an extra check to prevent precursor modifiers, their deposits, and planet wonders from spawning on special or event related planets.
- Fixed a localisation error
- Added the first dig site in the mod! If you discover the Strange Temporally Displaced planet, you'll also get a dig site with an interesting reward.. Sadly, does not apply retroactivally in save games.
- Slightly increased the odds of finding the Temporally Displaced anomaly in the early game.

Uppdatering: 26 jun, 2019 @ 4:37

- Merged experiment with precursor tech arcane action into the vanilla "decipher minor artifacts". It has a 20% chance to give a rare precursor technology now. This also fixes an issue where you could get the same technology reward if you had not finished researching it.
- Added very low amount of modifiers option: max 1 modifier per planet
- fixed bug where gestalt/machine empires got useless habitat modifiers
- replaced polar garison tech bonus to defensive army damage
- fixed an issue where random_events for colonies would stack their "nothing" option. Vanilla events should fire a bit more frequent again.
- Fixed incubator tech spawning hordes of xenos for real now
- prevented some modifiers from spawning on ringsworlds as they now give districts. Ringsworlds should not get extra districts since they are so powerful now!
- fixed mod_ship_sections_alloy_cost_multi not having localisation
- syncretic species on deathworld civic starts now also get the deathworlders trait
- fixed anomaly event giving dark matter research tech progress but not the tech option. Both should now be given.
- fixed bug where gestalt empires could not build floating islands after getting the rare tech.
- Boal Artifact decision will now properly trigger the mod's terraforming scripts, adding and removing planet modifiers where required.

Uppdatering: 16 jun, 2019 @ 4:30

- fixed some missing modifier localisations
- fixed wrong apostrophe localisation causing it to show up as a question mark in some of the new survey events
- fixed a hive world reward being a little too powerful
- replaced Polar Garrisons +defense armies bonus with soldier jobs per pop(25). It was buggy and spawned 5 defense armies _per pop_. I know we all love Cadia but this was a bit much :>
- increased a unity reward for survey expeditions from 50 to 1000
- removed 1% tech progress gained messages
- added a planetary decision to clear Hostile Flora, Unstable Tectonics and Unsual Seasons planet modifiers when you have a colony on the planet.
- fixed an issue where these decisions were not available to hive minds and machine empires.
- added custom icons to all planetary decisions
- fixed some forgotten "TO DO" localisation
- fixed bug where the incubator tech was way to eager to spawn xenomorph armies.
- fixed a bug where some non-fitting survey rewards were still available to hive minds and machine empires
- relic worlds can now spawn with modifiers.

Uppdatering: 15 jun, 2019 @ 4:49

- fixed some missing modifier localisations
- fixed wrong apostrophe localisation causing it to show up as a question mark in some of the new survey events
- fixed a hive world reward being a little too powerful
- replaced Polar Garrisons +defense armies bonus with soldier jobs per pop(25). It was buggy and spawned 5 defense armies _per pop_. I know we all love Cadia but this was a bit much :>