Stellaris
Guilli's Planet Modifiers and Features
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Actualización: 7 DIC 2017 a las 11:02

Changelog:

Updated to 1.9

NEW:
  • Added 10 new asteroid modifiers.
  • Added 7 new Toxic world modifiers.
  • Added 5 new Frozen world modifiers.
  • Added 4 new Barren world modifiers.
  • Added 10 new Molten world modifiers.
  • Added Russian Localisation (but not for the new stuff in this patch).
  • Machine Empires now have unique names for the Arachnid/mech and bunker armies.
  • Added extra event for the floodplains modifier to better match it's description.


CHANGES:
  • Machine empires techs to remove tile blockers from this mod have better matching tech names and descriptions now.
  • Planets with precursor shields cannot be invaded.
  • Reduced the amount of precursor modifiers found on precursor event worlds.
  • Reduced the bonus from precursor communication hub to 100% (down from 200%).
  • Reduced the adjacency bonuses from wondrous tileblockers (about 50%).
  • Ringworlds will no longer be so shiny (removed gemstone planet modifier from spawning on ringworlds).
  • Set a minimum planet size (17) for planet wonders.
  • Friendly Wildlife now always spawns an alien pets resource.
  • Significantly improved "Story" compatibility with Star Trek New Horizons mod. This means no planet wonders or precursor modifiers. A lot of modifiers that didn't make sense also do not spawn if STNH mod is enabled.

FIXES:
  • Fixed some bugs with AI crisis planets and modifiers not correctly being removed.
  • Planetady Diversity Hothouse worlds should now be terraformable with the correct valuable world modifier.
  • Fixed various typos, spelling and grammar.

Actualización: 5 NOV 2017 a las 3:34

Changelog:

NEW:
  • Added compatibility with Legendary Worlds mod. (Icon borders)
  • Added initial compatibility with Alien Suns: Atmospheres mod. Wondrous worlds will be exremely rare for now until I update those scripts. This requires a lot of rewriting/testing so will take a while.


CHANGES:
  • Reduced the number of wondrous worlds spawning until I have a proper check on galaxy size. This was done to stop smaller galaxies from having too many wondrous worlds.

Actualización: 11 OCT 2017 a las 23:25

Fixed another bug I overlooked with machine world terraforming requirements.

(I really shouldn't program on half a cup of coffee early in the morning)

Actualización: 11 OCT 2017 a las 23:23

Fxed a bug with some machine word terraform requirements.

Actualización: 4 OCT 2017 a las 13:38

Changelog:

NEW:
  • Anomaly events have hive mind unique and machine empire unique response text.
  • Colony events have hive mind unique and machine empire unique text and responses.

CHANGES:
  • Bleak modifier and rich world modifier will no longer spawn together.

FIXES:
  • Terraforming should now also remove the vanilla "abandoned terraformation" modifier. In some cases this wasn't removed.
  • Flood plains will no longer appear on arctic worlds
  • Terraforming a wondrous planet will now properly try to turn the name white instead of changing it into "colour_default"
  • Fixed issue where planet ambient objects like planet shields were put around modded ringworld sections.
  • Fixed yet another case where a planet wonder appears on a toxic world.
  • Fixed more colony events and survey events showing the wrong coloured text.
  • Fixed issue where sanctuary ringworld had sections turning into tomb worlds on game start.



known issues
  • Cybrex ringworlds still don't have precursor modifiers when you construct them.
  • Sometimes, for an event that happens on a planet with a coloured name, the rewards description is coloured orange. This I cannot help. But it's a lot better than the entire event text being blue or orange!
  • The "hothouse world" planet type from planetary diversity doesn't seem to properly become terraformable with the valuable world modifier.
  • Arachnid armies, mechs armies and bunker armies appear to no longer be working after 1.8, looking into it.

Actualización: 1 OCT 2017 a las 12:08

Fixed Precursor modfiers spawning on asteroids, this shouldn't happen. hehe

Actualización: 1 OCT 2017 a las 8:26

Changelog:

NEW:



CHANGES:
  • Terraforming a wondrous planet now spawns a regular "wondrous ruins" modifier indicating the world used to be much grander. Provides a smaller hapiness and migrant attraction bonus.
  • Barren, Frozen, Molten, Toxic worlds without valuable world modifier will no longer show a terraforming button. The button is only there if the world has a Valuable World modifier or a Terraforming Candidate modifier.
  • Barren, Frozen, Molten, Toxic worlds can now also terraform into machine worlds directly if you have the ascension perk and the world has a Valuable World modifier or a Terraforming Candidate modifier.
  • Planet wonders will no longer spawn on worlds that have a precursor modifier. This was done to stop nasty nameplate colour bugs. (It also helps balance a bit).
  • At the start of the game a small amount of dead worlds with precursor modifiers are turned into tomb worlds. This to make the galaxy feel a bit more story heavy. You should find most tomb worlds interesting. They also spawn with more tomb world matching modifiers.
  • Slightly increased colony events spawn chance.
  • Slightly adjusted spawn chances of precursor modifiers. Higher chance on habitable worlds, smaller chance on dead worlds.
  • Precursor shields, mechs and shipyards have much higher chance to spawn on habitable worlds than they do on dead worlds.
  • Black hole & Pulsar anomaly event that spawns strategic resources will also provide you with the technology for those resources.
  • Ancient temples will no longer come with a valuable world modifier for the time being. There aren't enough barren available modifiers so it ends up spawning a bit too much. Will return in the future when more barren specific modifiers are added.
  • Reduced the chance of machine world modifiers spawning for now. They'll come with events soon anyway.

FIXES:
  • Fixed event text colouring bug.
  • Fixed various other planet name colour bugs.
  • Stopped some negative modifiers from spawning on gaia worlds.
  • Some vanilla modifiers will now be correctly removed when terraforming to machine worlds.
  • Fixed some cases where a precursor world didn't have a terraforming modifier attached so it was useless.
  • Fixed a case where a toxic world would be a wondrous planet. It should no longer spawn on the toxic worlds.
  • Fixed a rare bug with terraforming machine worlds not working.
  • Optimized some game start scripts so they load the galaxy quicker when starting.
  • Added logging events to the stellaris/logs/game.log file. This helps debugging. Writes down which event fires when for what/on what and what it did. This was done for every event I have.
  • Fixed some modifiers spawning chance bugging out.


known issues
  • Cybrex ringworlds still don't have precursor modifiers when you construct them.
  • Sometimes, for an event that happens on a planet with a coloured name, the rewards description is coloured orange. This I cannot help. But it's a lot better than the entire event text being blue or orange!

Actualización: 26 SEP 2017 a las 7:04

Fixed issue with terraforming machine worlds; now modifiers will be correctly removed and new machine world modifier has a correct chance to appear.

Actualización: 23 SEP 2017 a las 0:31

* Fixed localisation colour bug with a few colony events
* Increased some modifiers spawn chance on barren/frozen worlds so other modifiers aren't so prominent. This so there are a bit less planets to terraform trough the valuable world modifier. Effecivly this reduced the spawn chance of artificial core/unnatural world/ultra rich minerals/temples/some precursor modifiers.
* Fixed bug with grimacing planet event not producing a machine world for machine empires.

Actualización: 22 SEP 2017 a las 4:39

Fixed Terraforming Event as paradox forgot to mention in the patchnotes that the trigger code for this was changed
*grumbles*