Stellaris
Guilli's Planet Modifiers and Features
Wyświetlanie 201-210 z 218 pozycji
< 1 ... 19  20  21  22 >
Aktualizacja: 15 kwietnia 2017 o godz. 4:45


Changelog:

NEW:
  • 16 new planet modifiers added
  • 3 Fallen Empire planet modifiers added
  • 7 new Ringworld planet modifiers added. They have a chance to show up when you build a Ringworlds.
  • 1 new tileblocker added. (Mushroom forests)
  • 2 new Habitat planet modifiers added. They have a chance to show up when you build a Habitat
  • 4 new precursor modifiers added.
  • 1 new colony event added. Careful when you colonize a world that has alien eggs..

CHANGES:
  • Capital World modifier now has a purple border colour to make it stand out and feel important.
  • Holy World modifier now has a purple border colour to make it stand out and feel important.
  • Terraforming Candidate modifier now has a purple border colour to make it stand out and make it a little easier to find.
  • Vanilla (base game) modifiers now have matching border colours; good bonuses = green, bad bonuses = red and both good and bad = yellow.
  • Precursor modifiers will no longer show up in starting solar systems.
  • Sol solar system planets will now only have modifiers that make some sense. No more alien life on the moon etc.
  • Precursor modifiers will no longer show up on Fallen Empire worlds, instead fallen empire worlds have their own modifiers.
  • Precursor modifiers now show up on ringworlds that are not owned by an empire at game start. It made very little sense that precursor modifiers showed up on ringworlds owned by fallen empires or player owned starting ringworld empires.
  • Extensive cavern system has a new icon
  • Precursor Satellite grid has a new icon
  • Great Temperature Variation has a new icon
  • High Metalicity icon improved
  • Sand Tornadoes icon improved

FIXES:
  • Fixed giant arachnids armies so they can be rebuild. The game will now check every "month" if your giant spider armies are alive. If one or more are dead you now will be able to build replacements. This applies to savegames too ;)
  • Fixed Mastery of Nature; now gives you the tileblocker clear techs of my mod as well. Overwrites the vanilla Mastery Of Nature perk code! Does not overwrite any other perk or code.

Aktualizacja: 8 kwietnia 2017 o godz. 9:29

Changelog:

NEW:
  • Ringworlds have unique ringworld construction modifiers and have a chance to roll one of these once you finish constructing.
  • Ringworlds have a chance to roll unique ringworld modifiers once you finish constructing or finish "terraforming" existing ringworld sections.
  • Habitats have unique habitat construction modifiers and have a chance to roll one of these once you finish constructing.
  • Habitats have a chance to roll unique habitat modifiers once you finish constructing. Only two varieties as of yet but more will come soon! This was merely to lay the groundwork to do this.

CHANGES:
  • Adjusted some modifier spawn chances. Should now see a bit more variety.
  • Reduced the spawn chance of the arachnophobia modifier
  • Reduced the spawn chance of precursor modifiers
  • Modifiers that provide a food bonus have their food bonus reduced a bit. This to better balance with the new global food system.
  • Adjusted spawn chance of "Diamond in the Sky" event. Will no longer show up on star classes that are by nature not very bright.
  • None-Damaged Ringworlds that spawn at the start of the game will no longer spawn with pre-cursor modifiers. This sadly done to stop a weird bug from spawning these modifers on megaconstructed ringworlds.
  • Very Hot Core modifier now provides a nice terraform speed bonus.

FIXES:
  • fixed a few modifiers not having the correct border colour.

Aktualizacja: 6 kwietnia 2017 o godz. 6:05

Changelog:
Updated and compatibility for 1.5 Banks update and Utopia DLC

NEW:
  • New planet modifier border icons!
  • - 3 new border icons added
  • --- Green border = Only positive modifiers
  • --- Yellow border = Both positive and negative modifiers.
  • --- Red border = Only negative modifiers
  • --- Grey border = No modifiers, only flavor/story text
  • --- Unique blue border = precursor modifiers, super good modifiers
  • --- Purple border = indicates special modifiers from events, or modifiers that add something special like armies.

CHANGES:
  • Giant Arachnid armies now have a limt: you can only build 5 of them.
  • Planet modifiers that add unique "interesting" tile blockers now do so via a hidden event. This ensures that 1) It always has a this special tileblocker. 2) It always only has 1.
  • The above special unique tile blockers will also no longer be able to be removed. This stops the AI from removing them as well. As a bonus, they now provide much stronger adjacency effects.
  • Improved terraforming event so that it makes more sense which modifiers get to stay or which are removed. Almost all negative modifiers get removed (unchanged), neutral modifiers get removed where it makes sense (eg; ocean world won't have dunes), and some positive modifiers get removed (eg; endless fish modifier gets removed if you terraform the ocean world into a desert world).
  • Strong Volcanism now has a unique icon.
  • Ethic drift modifier changed to government ethic attraction (I believe this is somewhat same thing, it required changing)
  • Some internal code reference changes (building buildspeed -> planet building buildspeed, etc)

FIXES:
  • Fixed wrong localisation number from an anomaly/modifier bonus, (displayed wrong +soc bonus)
  • Fixed edge cases where the same kind of modifiers could spawn on a single planet (eg; high gravity and very high gravity)

Aktualizacja: 27 lutego 2017 o godz. 1:35

Changelog:

NEW:
  • Terraforming planets will remove bad modifiers and has a chance to give a good modifier or two!
  • A couple of terraforming unique modifiers! Rare positive results from terraforming give a small bonus to happiness and migrant attraction.
  • 25 new modifiers, mostly unique to specific types of planets to provide a little more unique feel.
  • 5 Planet Modifiers moved from normal spawning to Anomaly Events! One for the sun, black hole, pulsar, asteroid and one for all other solid planets.

CHANGES:
  • Modifier spawn chances improved based on feedback and different testing methods on my end.
  • A few modifiers bonuses were changed to be a bit more consistent and less annoying when you have multiple modifiers on a planet.
  • Improved Giant Arachnid Tile blocker flavor text.
  • Some flavor text updated to be a bit more sci-fi or explanatory.
  • Gaia worlds have a higher chance to have good modifiers.
  • Cities in the sky has a new icon.
  • Giant Worm has a new icon
  • Perfect seasons has a new icon
  • Unusual seasons has a new icon
  • Living world has a new icon
  • Hostile flora has a new icon
  • Empathic life has a new icon
  • Friendly wildlife has a new icon
  • Windy has a new icon
  • Endless Forests has a new tile blocker and modifier icon
  • Locus plague tile blocker icon improved a little
  • High Mettalicity icon improved a bit
  • Some localisation changes: most referenced to 'planets' has been replaced by 'worlds' to better accommodate other modifier targets such as ringworlds, habitats, asteroids, etc.

FIXES:
  • Fixed Artifical Water modifier, should now spawn correctly.
  • Hot Core and Solidified Core terraforming bonuses temporarily removed as they don't work.., they are now classes as "yellow (flavor)".
  • Localisation fixes (typos/grammar).

Aktualizacja: 22 lutego 2017 o godz. 9:11

Fixed Tilted Axis modifier habitibility: Was set to -50% instead of -5%. That has been corrected. It should now correctly be -5%

Aktualizacja: 22 lutego 2017 o godz. 4:02

Bug fixes:
Both precursor bunker grid and precursor mechs have their army bonuses removed duo to not working. I couldn't get the army bonuses to work, it seems to be an oversight or bug in the main game. The bonuses don't transfer from planet to army.

So instead I have fixed it by making these modifiers actual armies!
Planets with "Precursor Bunker Grid" modifier will now allow you to construct 'Salvaged Precursor Bunker' armies. These are defensive armies, expensive but very durable.

Planets with "Precursor Mechs" modifier will now allow you to construct 'Salvaged Precursor Mech' armies. These mechs are too large for orbital transport and thus are defensive only.

And as a bonus!
Planets with the modifiers "Arachnophobia" will now allow you to construct 'Giant Arachnid Armies' for you to drop on your enemies! Have fun with that thought!

-These fixes apply to your save game as well :)

Aktualizacja: 21 lutego 2017 o godz. 9:30

Slightly lowered Low Gravity and High Gravity spawn chances.

Aktualizacja: 21 lutego 2017 o godz. 5:05

- 24 more modifiers added, most are flavor based.
- A few modifiers directly add resources to planets (orbit).
- 15 Tile blockers added based on planet modifiers. A few techs added so they can be removed.
- Added compatibility for the new planets in Planetary Diversy mod (todays update)
- Some more behind the screen script changes for easy addition of other planets from mods.
- Some more number balancing has been done.
- Tons of fixes to localisation (text).
- Added bunch of screenshots to modpage

Aktualizacja: 19 lutego 2017 o godz. 1:50

- Both Axis modifiers should no longer be appearing on the same planet together
- Small balance pass, some modifier bonuses increased, others lowered a bit.

Aktualizacja: 18 lutego 2017 o godz. 14:58

Fixed a few more inconsistencies with modifiers that dont make sense when combined.