Stellaris

Stellaris

Guilli's Planet Modifiers and Features
Viser 71–80 av 218 bidrag
< 1 ... 6  7  8  9  10 ... 22 >
Oppdatering: 25. apr. 2021 @ 0.35

Fixed missing potential tag in colony designiations for ecumenopolis foundry
Fixed bug with restore opportunity planetary decision
Fixed a few more spelling errors

Oppdatering: 23. apr. 2021 @ 8.50

Added start menu option to disable mod relic drops
Added Planetary Diversity missing planet classes compatibility
Added Planetary Diversity colony designation compatibility

Oppdatering: 22. apr. 2021 @ 12.26

• Planet Modifiers will now scale based on the planet size they are found on, from 50% their value on planets below size 11 to 200% their value at planets size 25+. Size 16 planets are considered the base. Does not apply to save games
• A small part of the planet modifiers had their bonuses adjusted slightly or replaced with similar ones. Eg; +40% minerals replaced by miner jobs produce +1 minerals. Overall in save games this should be a small buff. I'm sorry if certain modifiers negatively adjust in your save game, should be pretty rare though.
• Added a starting menu option to disable the planet modifier planet size scaling
• Minor Survey events will no longer spawn resource deposits if they happen on habitable worlds
• Slightly buffed trade value deposits from survey events for Megacorp empires
• Relic decisions "Build Shield Arrays" and "Construct Floating Islands" can now be used on relic/city planets, hive planets, machine planets and tomb worlds
• Added a message when an empire you know discovers a relic
• Added a message when you discover a "valuable world"
• Added a message when you discovered a "wondrous world"
• The wondrous world survey event will now only appear the first time you discover one
• Nerfed the resources you get when you subjugate/integrate/destroy an empire
• Adjusted the nr of entertainer pops from habitat gambling modifier/decision
• Automatic Colony designations will now also look at the mod's planet modifiers to determine what to best class the colony as
• The base tooltip box has it's weight extended so it better fits the more lengthy modifiers. This is compatible with the UI mods.

Oppdatering: 20. apr. 2021 @ 15.30

Un-awakened Fallen Empires will no longer war you for your relics

Oppdatering: 19. apr. 2021 @ 0.18

- Protectorates and Signatories subject types no longer get their relics taken by the overlord
- Destroying an empire now correctly transfers all the destroyed countries relics

Oppdatering: 18. apr. 2021 @ 23.14

Fixed a bug where the casus belli for relics was no longer availible
Fixed some typos

Oppdatering: 17. apr. 2021 @ 3.05

-Some minor bug fixes
-The Event that "upgrades" the mineral planet modifiers has been changed to have 3 possible outcomes that are now always better then replacing the modifier.
-Some rebalance of food districts on planet modifiers
-Added a few "+pop food upkeep" values to planet modifiers where it makes sense.

Oppdatering: 15. apr. 2021 @ 9.10

- Updated to version 3.0.1
- Pop job reductions where it made sense to match the new pop job numbers in the game
- Most planet modifiers for normal habital planets have gotten a balance pass.
- Integrated some of the new spy/intel related modifiers where it made sense
- Added an event that gives you all an empires relics if you completely destroy the empire
- Added an event that gives you all an empires relics if you integrate them
- The event that gives you all an empires relics if you subjugate them also gives a bunch of resources
- Traits were balanced a bit
- Relics were balanced a bit
Precursor modifiers have been adjusted where needed (changed and/or balanced)

Oppdatering: 8. apr. 2021 @ 22.27

- Fixed missing component cost economic_category modifiers, this fixes the orbital manufactorium event ship not producing alloys
- Fixed disappearing subsurface prison building
- Replaced the soldier jobs on the ringworld simulators modifier to a bonus to army starting experience. Didn't work for gestalts.

Oppdatering: 31. mars 2021 @ 6.17

Fixed a common bug that prevented gestalt empires from building certain reward buildings, ringworld decisions and habitat decisions.