Stellaris
Guilli's Planet Modifiers and Features
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更新: 2020年6月5日 @ 23時34分

- Added Simplified Chinese localisation thanks to 睿智的群星玩家+1000!
- Added missing PD classes (wet swamp, outback and several others)
- Fixed non-functional precursor modifier bonuses. Some were changed as I could not get them to work
(precursor communication hub, crashed spacestation and obelisk were changed)

更新: 2020年6月5日 @ 12時48分

Added a check preventing precursor digsites in the [redacted] system

更新: 2020年6月5日 @ 12時23分

Fixed localisation error: "… away teams are send" -> sent
Fixed issue with special species trait being available outside of a specific event

更新: 2020年6月5日 @ 11時33分

fixed gpm_personal_mech_trait_rewarded_tooltip

更新: 2020年6月5日 @ 6時55分

Guilli's Planet Modifiers - Content Update 1
Patch Notes:

NOTE: this update is save game compatible! So you do not need to restart ;)

NEW
- New policy: Surveying Policy
Away Teams (Slower surveying but more rewards)
To Boldly Go (Default Option)
Orbital Mapping (Much faster surveying but no mod discoveries)

- New Start Menu Option!

Cycle between a Young Galaxy, Normal Galaxy, or Old Galaxy to tweak the spawn rates of planet modifiers relating to past civilizations. A young galaxy will have less 'old structures' and ruins. Precursor Modifiers are also slightly adjusted as are planet wonders. An Old Galaxy will have more of them.

- Added tons of new possible rewards from discovery/survey events/expeditions such as event ships, buildings, decisions, components, traits and..
- Added 27 new Relics, gained from exploration or events
- Added matching Take Relic war goals and casus belli..
- Added two more blocker types, Colossal Crystals Lethal Overgrowth.
- Arcane edicts were updated, now split into campaigns, regular perpetual ones that use edict cap, and timed ones
- Precursor chain events (with the exception for boal and zroni) now always leave behind a precursor modifiers on the planet the event is found on. At the end of the special project giving you a precursor insight, it'll also spawn a precursor dig site.
- Solar systems with precursor planets in have been spiced up with some space stuff!



CHANGED
- Tooltip Improvements - Updated discovery/survey event tooltips ** note, some instances of unaligned tooltips are caused by a game bug. Waiting on fix.
- Updated all the XX discovery empire bonuses names to be more thematic and unique.
- Arcane Research Action that gives only research will now give a little less, but always try to give 10% of an unknown technology and add it to the research options.
- Mod file size is cut in half
- Some planetary features and blockers were renamed and updated.
- Precursor shipyards tooltip improved to better explain what it unlocks
- Precursor shipyards starbase building "shipyard uplink" now increased ship build speed by 20% empire wide instead of only for the starbase. Increased the number of bonus shipyards to 12 for (starbase only). Increased the build cost of the starbase building to compensate
- Precursor dig sites are a little more difficult to account for their improved rewards
- Should now get betharian research option upon discovering a modifier that adds betharian deposits/ factory building slots
- Discovering modded modifiers that indicate alien life will not trigger the "alien life found for the first time" vanilla event
- Arcane Edicts are now more likely to be used by AI's.
- Precursor planet modifiers bonuses were updating to be a little more exciting
- Planet rings have returned in greater numbers, and are not so easily scared anymore.
- Localization files were restructured, went from 29 files per language to 12 neatly categorized files. This will speed up working with the files and make it easier for people to do translations.



FIXES
- Fixed a bug with ring world modifier script (thanks @Uroshnor!)
- Fixed compatibility bug with PD Hothouse planet (thanks @Joakim!)
- Restored and updated Orbital researcher jobs, archaeologist jobs, precursor archaeologist jobs and their drone counterparts job weights. The jobs will also be less attractive to pops on colonies or habitats that have less than 4 pops.
- Fixed a major bug with feature spawn script. As a result, planets feel a bit more varied in their district numbers and planetary features and blockers.
- Fixed some of the country modifier missing modifier localization and icons
- Fixed arcane research institute not being rebuildable when you demolish it
- Improved a check to prevent precursor modifiers from rolling in player starting systems. On rare occasions this still happened.
- Disable precursor modifiers in the space fauna home systems
- Fixed some modifiers appearing on worlds they shouldn't be on
- Fixed various spelling and grammar mistakes



Fixes I'm working on:
- Fixes with ringworld and planet rings, it has proven to take more time to get this fixes
- Some more checking for missing Planetary Diversity planets
- Check compatibility with other precursor mods
- Add Zroni and Boal integration for the precursor modifiers
- Change how I modify precursor home systems so to be better mod compatible

更新: 2020年4月22日 @ 2時02分

• reduced chance for rare crystals to spawn alongside some modifiers
• fixed wrong component mod menu button if my component mod (GSC) is active
• significantly rebalanced experience gain for scientists from survey discoveries
• Deposits/features will now provide only one precursor archaeologist job
• precursor archaeology job production and upkeep doubled
• reset precursor archaeologist job weight
• fixed archeologist job icons
• fixed bug preventing ringworld modifiers from spawning. Oops!
• updated ringworld modifiers
• fixed grimmacing event not switching no_bonus modifiers with bonus modifiers
• fixed a planet wonder trade value bonus
• giant sea snakes will now be removed if the terraformed planet no longer has water
• some more restrictions for specific modifiers and PD planets
• fixed localisation keys for custom crystal ship sections
• fixed custom crystal monster ship section errors
• added bunch of missing job/modifier related icons

更新: 2020年4月12日 @ 4時21分

- Made several changes to Xandar diplomacy options (talking), they should be a lot less restrictive based on your empire's ethics.
- Fixed issue with Resiliant Parasites pop food upkeep not working correctly
- added check to precursor research center so you can rebuild it if it's been destroyed/replaced (not retroactive, sorry)
- Updated lingering pollution modifier and planetary descision:
○ Lingering polluction planet modifier now does -1 food/mineral/energy district
○ Descision now clears the industrial deposits and replaces them with better ones
○ using the descision to "clean up" the pollution is now always a net positive increase in districts!
○ cleanup pollution descision now also costs 2000 energy
- Stopped Event xenomorph armies from flying into space after they "invade" a planet
○ added Xenomorph queen
- Stopped event arachnid armies from flying into space after they "invade" a planet
- Fixed xenomoprh tech giving a xenimorph army every 7 years.
- tweaked planet wonder deposits
- megacorps will now sell the "rights" to survey discoveries for trade value instead of energy (space deposits)
- fixed issue where survey event options would grey out if you get more than two of them
- fixed dark matter icon for the alluring darkness event
- fixed some typos

更新: 2020年3月25日 @ 23時42分

-Reduced the number of primitives on the primitive relic worlds
-Fixed issue where galaxy generated relic worlds could spawn with normal deposits
-Prevented minor survey event deposit rewards from stacking if multiple empires survey the same planets. It'll now give direct science reward if it's been surveyed before.
-Lowered the base job weight for special habitat jobs from infrastructure features (like the archaeologist job).
-Fixed rare case where some gaia worlds spawned with blockers
-Added a planet_flag "forbid_guillis_planet_modifiers" to prevent planet modifiers, precursor modifiers or planet wonders from spawning at galaxy generation. or with spawning ringworld modifiers
-Fixed bug with Lost Project origin start; one planet modifier will now correctly change depending if you're a corporate, machine intelligence, hive mind or other empire type
Fixed a really stupid bug with crystal ship sizes

更新: 2020年3月22日 @ 9時11分

Further fixes to habitat engineering bonuses (stacking)
Habitat engineering bonuses slightly nerfed
Added "Death World" Origin
Added "Rebirth" Origin (previously known as awakened precursor world civic)
Added "Lost Project" Origin (previously known as lost fallen empire colony civic)
Scion Origin now also starts with a fallen empire planetary shield
Fixed tooltip error with precursor planetary shields

更新: 2020年3月21日 @ 2時20分

• Balance pass over the mod's habitat infrastructure jobs
• oasis planetary feature should be less common
• fixed a type with cloud refineries
• fixed multiplayer options menu