Stellaris
Reworked Planets - Dry Ice Edition
Exibindo entradas 1–10 de 16
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Atualização: 24/jun./2019 às 11:22

Nothing to see here, move along.

Atualização: 24/jun./2019 às 7:42

Fixed some missing traits on Ringworlds and Habitats - Thanks to HighKings_Ruin for pointing these out.

Atualização: 15/jun./2019 às 16:22

"Updated" to 2.3.*

I don't think anything needed doing, but going by my previous record that's probably mostly hubris on my part.

Atualização: 12/dez./2018 às 9:13

Nerfed Gaia Preference habitability levels as Life-Seeded is supposed to be a challenge, after all. It still has 100% habitability on Gaia Worlds but now only 20% on the standard planet types (down from 40% in the mod previously, up from 0% in vanilla).

Also nerfed Tomb World Preference as any player or AI empire with it will have the Survivor trait (+70%) for free, so species with it now have 20% base habitability on other Tomb Worlds and 40% on standard plaet types. This makes Post-Apocalyptic very powerful (90%) but means Tomb World based Pre-Sapients / Primitives will have a very hard time... which, having thought about it, I'm fine with.

Atualização: 11/dez./2018 às 6:28

Updated to 2.2.* Le Guin / Megacorp. Go build some better worlds.

(Including the functionality needed for Apocalypse and Distant Stars.)

Atualização: 27/out./2017 às 13:43

Finally Updated for 1.8.* Čapek / Synthetic Dawn. Happy Assimilating.

Atualização: 15/jun./2017 às 7:49

Updated to 1.7.*

Atualização: 14/mai./2017 às 23:03

Fixed missing Cold Barren World terraforming options. How did I not spot that sooner? :/

EDIT: Apparently Paradox missed it too so I feel a little better.

Atualização: 11/mai./2017 às 14:04

Brought into line with 1.6.1

Atualização: 9/mai./2017 às 11:16

Updated to 1.6.*, nothing to see here.