Stellaris

Stellaris

Reworked Planets - Dry Ice Edition
Showing 1-10 of 16 entries
< 1  2 >
Update: 24 Jun, 2019 @ 11:22am

Nothing to see here, move along.

Update: 24 Jun, 2019 @ 7:42am

Fixed some missing traits on Ringworlds and Habitats - Thanks to HighKings_Ruin for pointing these out.

Update: 15 Jun, 2019 @ 4:22pm

"Updated" to 2.3.*

I don't think anything needed doing, but going by my previous record that's probably mostly hubris on my part.

Update: 12 Dec, 2018 @ 9:13am

Nerfed Gaia Preference habitability levels as Life-Seeded is supposed to be a challenge, after all. It still has 100% habitability on Gaia Worlds but now only 20% on the standard planet types (down from 40% in the mod previously, up from 0% in vanilla).

Also nerfed Tomb World Preference as any player or AI empire with it will have the Survivor trait (+70%) for free, so species with it now have 20% base habitability on other Tomb Worlds and 40% on standard plaet types. This makes Post-Apocalyptic very powerful (90%) but means Tomb World based Pre-Sapients / Primitives will have a very hard time... which, having thought about it, I'm fine with.

Update: 11 Dec, 2018 @ 6:28am

Updated to 2.2.* Le Guin / Megacorp. Go build some better worlds.

(Including the functionality needed for Apocalypse and Distant Stars.)

Update: 27 Oct, 2017 @ 1:43pm

Finally Updated for 1.8.* Čapek / Synthetic Dawn. Happy Assimilating.

Update: 15 Jun, 2017 @ 7:49am

Updated to 1.7.*

Update: 14 May, 2017 @ 11:03pm

Fixed missing Cold Barren World terraforming options. How did I not spot that sooner? :/

EDIT: Apparently Paradox missed it too so I feel a little better.

Update: 11 May, 2017 @ 2:04pm

Brought into line with 1.6.1

Update: 9 May, 2017 @ 11:16am

Updated to 1.6.*, nothing to see here.