Stellaris
[2.1] Stellar Expansion - Genetics
18개 중 11~18개 표시 중
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업데이트: 2017년 5월 9일 @ 오전 6시 25분

2017-05-09:
Updated for 1.6 [Adams].

No actual changes - just version incrementing.

업데이트: 2017년 5월 8일 @ 오후 4시 13분

2017-05-08:
Gene Drive Architecting will again be available with Utopia.

Additionally, there is a new technology which reduces the overall cost of genetic engineering.

By default, both of these technologies are fairly infrequent draws, unless on the Biological Ascension path.

New Technologies:
Biophysical Optimization:
Biology
+3% Society Research Speed
-3% Genetic Modification Cost

업데이트: 2017년 4월 8일 @ 오전 1시 36분

2017-04-08:
Updated for 1.5 [Banks].

I am considering how to handle this in light of the new Biological Ascension path.

For now, the technologies will NOT be available if the Utopia DLC is installed.

업데이트: 2017년 1월 14일 @ 오전 9시 52분

2017-01-14:
Fixed a small typo.

업데이트: 2016년 12월 27일 @ 오후 12시 32분

2016-12-27:
Minor tweak for balance.

-Repeatable technology costs have been adjusted downward to match standard repeatable technologies, as they frankly are expensive enough already post 1.4, and the higher tiers of this tech felt excessively pricey.

업데이트: 2016년 12월 5일 @ 오전 6시 35분

2016-12-05:
Updated for 1.4 [Kennedy].

Repeatable technology costs have been adjusted upwards slightly as repeatable technology has been made substantially more expensive in the base game.

업데이트: 2016년 11월 27일 @ 오전 9시 06분

2016-11-27:
Localization overhaul. Placeholder localization files for all languages.

업데이트: 2016년 11월 3일 @ 오전 12시 29분

2016-11-03:
Mod now exists. :)

I plan on adding some more things to it, such as expanding on cloning a bit. Probably traits as well.

For now though, just a single (much-requested) technology.

New Technologies: Gene Drive Architecting: Biology +1 Trait Point Repeatable* (5x) *This is not a standard repeatable tech; the cost is substantially higher.