Wreckfest

Wreckfest

The Very TrackPack
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Update: 19 jan 2020 om 8:11

Version 8.9 released:

* Ballistic added! A futuristic racetrack inspired by games such as Ballistics and Wipeout. As physics is a bit different, so is the track. Intentionally meant for a other project but time was ready for some spring cleaning at the disks (a lot of temp. files), thus this interesting track is instead added to the pack

Update: 9 jan 2020 om 12:24

Version 8.8.2 released:

* Reduced AI performance at Pocono Oval. They are still fast, but should be doable to beat them now. This tested mostly with S class, A class and lower is probably not very strong now
* More AI colors / skins in the S class

Update: 8 jan 2020 om 11:51

Version 8.8.1 released:

* New AI set "S" added. Featuring a full field of fastest vanilla AI car (at current times) with custom AI profile made for racing instead of wrecking. Does not affect any other sets, AI or whatnot
* General tweaks to AI lines at Pocono, but AI will still go off track and miss the corners. This is due to technical constraints (reaching maximum AI sectors allowed as well as a range of other technical issues). Some of it has been mitigated but not great
* Route 6 Checkoints fixed

Update: 7 jan 2020 om 10:28

Version 8.8 released:

* Pocono Raceway added! Featuring 14 layouts in total (7 + reverse configurations)
Side note: The performance is not the best, but hopefully compromise between nice looking and performance. Singel grid cars and reduced grass settings helps. In addition the AI has been severly boosted on these layouts, let me know if it is a "yay" or "nay". Furthermore Pocono has its own menu selection due to the many layouts

Update: 17 nov 2019 om 8:51

Version 8.7.1 released:

* Collisions with bridges on CCR has been changed; only sides of the briges will be collidable while top is unaffected to sort the issue with bigger vehicles
* Hopefully fixed flickering textures

Update: 7 nov 2019 om 10:54

Version 8.7 released:

* Caprio County Raceway added! Track based on the track with same name released in the game Destruction Derby 2 over 20 years ago. Features 4 layouts in total

Update: 27 okt 2019 om 8:27

Version 8.6.1 released:

* Night weather added to all tracks, with following new skybox
* While advised to not run too many mods in combination, the mod is compatible with the new Final Frontier mod (lunar gravity): https://sp.zhabite.com/sharedfiles/filedetails/?id=1900220476

Update: 19 sep 2019 om 9:32

Version 8.6 released:

* Dakar has received two new layouts; S5 Dragstorm and S6 Storm - remember one lap only and test your navigation skills when the weather is not on your side
* Fix to pink bush texture
* Removable of some old inactive files
Preview: https://youtu.be/k0OboOnsEFE

Update: 8 sep 2019 om 23:30

Version 8.4.4 released:

* Birkeland and Dakar has made added back into the game. A sidenote here is that due to the breaking of AI tools on release patch the AI lines are a bit all over place (can't change them).

Update: 2 sep 2019 om 1:06

Version 8.4.3 released:

* Redwood Ring "out of vertex" error sorted out and change to clutter type
* Pine Hills Raceway "out of vertex" error sorted out and change to clutter type
* Small change to weather
* Pit area at Michigan received tweaks with new props, decals, and more.

PS: Still working on getting Birkeland and Dakar back into the game