Starbound

Starbound

Spooky Tweaks
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Update: 12 Aug, 2019 @ 11:18am

Patch 6.1

* New debug macro "unlockalltech" to unlock techs
* Fixed level for Soulseeker
* Revert durability for pickaxes
* Increase ancient essence drops by 2x
* Reduce enemy health, armor, and damage scaling
* Increase weapon damage scaling for levels 5-10
* Compatibility with Solar Spectra
* Human Inferiority racial made less punishing

Update: 28 Jul, 2019 @ 12:57pm

Update: 2 Jul, 2019 @ 7:00pm

- Items with no interaction or placement ability moved to materials tab
- Glow effects reworked for better ambient lighting
- Learn any race's flag by picking it up
- Flashlight beams are almost identical to the scanner's light
- A lot of 'spooky' things are more serious again
- Major cross-mod compatibility pass
- Vending machines don't buy things from you
- Peacekeeper shop items moved to places that make more sense
- Fake ship licenses are 50% more expensive
- Ore values are approximately 4x higher
- Ursa Miner sells radioactive rods usable as ship fuel
- Teleporters require cores AND relevant materials
- Five new otherwise unobtainable sets in Frogg Furnishings
- 49 more unused items sold at the outpost
- Spike Sphere seriously for real this time won't fall off things
- Tech missions have more reasonable requirements
- Higher tier mech bodies are more energy efficient
- Ship lockers make food rot 80% slower
- The orange stimpack returns
- Mining tools can be made at an Agricultural Station
- 62 more unused items made craftable
- Stimpacks moved from the Medical Station to the Apothecary

Update: 31 Jul, 2017 @ 9:52pm

Update 4 - The Day Everything Changed / Anniversary Update

- More snarkiness scattered about
- Vast improvements to mod spookiness (including new ways to meet Mr Spooks!)
- Energy Pickaxe is obtainable again, and improved
- Perfect armor is perfect again in 1.3
- New hats, instruments, and weapons from 1.3 added to their respective shops
- Prize counters now sell plushies and toys for tickets
- Prize tickets are given out as rewards from loot bags
- Status Pods now have nine new possible effects
- All distortion spheres have enhanced handling and mobility
- All distortion spheres negate fall damage while in ball form
- Spike Sphere won't fall off walls now since the description says so
- Aqua Sphere can now move freely in water instead of on top as a boat
- Sonic Sphere is substantially faster and easier to control
- Blink dash can now blink further, in mid-air, and without landing
- Wall jumping now refreshes it's double jump
- Rocket jump launches faster and goes further than before
- Station vending machines reworked to sell mech salvage instead
- Mech Part Crafting Table is now craftable like any workstation
- Mech Assembly Station can be purchased from the tech dispenser
- Mech blueprints can be traded for at Beakeasy
- Mech battery pickups heal twice as much energy
- High tech mech parts balanced out to create aesthetic choice
- Simple mech parts improved to be worth using
- Solarium tier mech arms buffed to match endgame weapon strength
- Shield drone can now deploy up to five orbiting shields
- All mech drones last longer (2-5 minutes) and have reduced cooldowns
- Outpost mech missions now actually give rewards
- Buy your very own personal Rob Repairo
- Terraforge is purchasable from Treasured Trophies
- Player station transponders now cost the same as any other device
- Player stations require exponentially less resources to upgrade
- Mazebound64 returns to Hylotl arcades
- Jeff is now just as spooky as you'd expect him to be
- Shawl of Elation is now more uplifting (low gravity)
- Mining the core of moons now drops solarium ore
- Various quest text updated to remove arbitrary praise
- Immense overhaul of rarity levels to reflect item value
- Amazing new features added to the Starbound Arcade Machine (removed before releasing)
- Previously missing augments are now craftable
- Avian god wings now hold a mysterious ancient power
- Augments Research Station is now obtainable again
- Foods that claimed to be spooky are now actually spooky
- Developers wear fancier clothes when visiting the outpost
- New tiered descriptions for pickaxes and drills
- Toymaker's Table returns for festive cheer
- Glow grenades are back (The Night Light)
- More Protectorate items at the Industrial Workbench
- Upgrade modules such as tech cards now go in the materials tab
- Terramart Shipments buys items at full price just like shops
- Terramart Shipments now accepts all mining materials (even unobtainable ones!)
- Terramart figured out what Cotton Wool is and realized people want to buy it (now sold)
- Five new blessings from Tonauac (outpost bird)
- Lava immunity status effect is now obtainable as Magma Mitigation
- Electric aura status effect is now obtainable as Energy Aura
- All instruments are now psychic (playing multiple at once will overload your brain)
- All instruments have been made slightly cheaper
- Teleporters have been made into platforms by asking the player to walk around them
- Ship lights are harder to accidentally break
- Ursa Miner now sells Ore/Cave Detectors to expand their collection of nearly useless tools
- New racial descriptions as part of Spooky Tweaks' gradual usurping of the lore
- Chip Tunes no longer sells instruments until it's been unlocked by progressing the 'story'
- Challenge door costs at Treasured Trophies are now more reasonable
- Grappling hooks reduced in cost and rarity to be an earlier game item
- Boss doors are now printable for all your one-way needs
- Drill Spear mobility buffed for maximum heavens piercing potential
- Some items from the Protectorate intro mission have been made craftable
- Thorn Fruit now stack to mildly reduce their immense annoyance
- Lana's supply business has improved to compete with augment crafting (outpost augment merchant)
- And many other changes...

Update: 21 Mar, 2017 @ 11:33am

Patch 3.2 - The "later update"
- Weapon Upgrade Anvil is buyable from Treasured Trophies
- Doomcannon is buyable from Treasured Trophies
- Doomcannon brings the megadeath
- Ancient Essence added to crafting for Challenge Door
- Fixed reported issue with Inventory Interface Redone
- Fixed exploit with infinite Challenge Doors

Update: 5 Sep, 2016 @ 10:21am

Patch 3.1 - Shared EPPs

- All EPP based changes from Update 3 are reverted to Patch 2.2's state
- Breathing EPP retains Update 3's new description

Update: 16 Aug, 2016 @ 5:53pm

Update 3 - The backpack one!

EPPs provide individual non-shared protections
Backpacks that should provide air actually do (ex. Oxygen Tank)
Wings provide jump boosts equal to an augment
AA Battery Pack adds additional energy capacity
Toxic Flower Backpack will block poison effects
Toxic Waste Backpack is more dangerous then ever
Medic Backpack gives a small regeneration effect
Fishaxes have a new pickup radio message
Hoverbikes hover much better and usually won't cause fall damage
Some outpost shops renamed to be more unique

Update: 12 Aug, 2016 @ 6:04pm

Patch 2.2 - Optimizations and compatibility

Character descriptions, startup, and respawn text optimized
Minor spelling and grammar fixes
New unique description for Mr. Spooks
Chocolate is slightly more valuable

Update: 11 Aug, 2016 @ 6:10pm

Patch 2.1 - Very small semi-exploit patch.

Ursa miner prices raised by 50%
Energy pickaxe moved to Separator's Table and slightly devalued
Infinity Express won't sell vending machine items
Canned foods are MUCH more expensive to compensate for usefulness

Update: 10 Aug, 2016 @ 6:19pm

Update 2 - Scan more stuff!

Scanning missions are no longer automatically skipped
Spike ball slowed down to prevent falling off things
Sprinting won't restrict using other tech or items
EPPs emit a small amount of light
EPPs aren't destroyed in crafting
EPP text improved to be more scientific/helpful
Challenge doors are sold at Treasured Trophies
Challenge doors can be collected
Antidotes stack to 1000
Weapon shop sells boss items after beating that boss
Energy pickaxe is purchasable and slightly improved