Starbound

Starbound

Frackin' Universe
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Update: 29 Jul, 2016 @ 5:27am

something in the patch mucked up the TP in the Science Outpost. Player start location moved to bridge. Problem solved. No idea why.


fix for lasher hooks coming soon.

Update: 28 Jul, 2016 @ 8:58pm

neptunium, thorium and prism shards properly appear on the ui.


some worlds are still crowding that extended box for ores. Will look into that later.

Update: 28 Jul, 2016 @ 8:37pm

cockpit ui adjusted to accomodate for the FU ores. threat level moved underneath the planet selected.

Update: 28 Jul, 2016 @ 6:59pm

50% reduction on the Raptor roars


hellfirechest2 fixed

Update: 28 Jul, 2016 @ 6:34pm

haunted biome tile fixes

Update: 28 Jul, 2016 @ 6:12pm

You should (finally) see ores and weather from FU on planet information when selecting your destinations on the nav map

Update: 28 Jul, 2016 @ 2:49pm

changed shiplocker patch from a replace to an add. Should fix conflicts with mods adding to ship locker

Update: 28 Jul, 2016 @ 2:35pm

… seeds as input for soaked wheat (which is then used on the sprouting table). includes new graphics for the sprouted and soaked wheat, to further differentiate them from wheat seeds and wheat itself (eg, to assist those with color blindness). This change is intended to make the wheat input for the chain leading to malt renewable, similar to hops and other input crops. (previously wheat seeds where used. as wheat only drops one seed when harvested, this meant it was a net loss)



moved swimboost effects to /stats/effects/swimboost as per vanilla

fixed the FU swimboost effects to actually work properly, made the same change to FR versions

Update: 28 Jul, 2016 @ 1:23pm

tarexplosion2 fix

Update: 28 Jul, 2016 @ 12:14pm

troll updates/fixes

huge/mega/immense worlds reworked a bit...hopefully we get less weird generation on those planet sizes now

rebalanced beamgun damage to be much lower, and energy cost higher