Starbound
Frackin' Universe
Показані результати 1211–1220 із 1,291
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Оновлено: 29 лип. 2016 о 5:27

something in the patch mucked up the TP in the Science Outpost. Player start location moved to bridge. Problem solved. No idea why.


fix for lasher hooks coming soon.

Оновлено: 28 лип. 2016 о 20:58

neptunium, thorium and prism shards properly appear on the ui.


some worlds are still crowding that extended box for ores. Will look into that later.

Оновлено: 28 лип. 2016 о 20:37

cockpit ui adjusted to accomodate for the FU ores. threat level moved underneath the planet selected.

Оновлено: 28 лип. 2016 о 18:59

50% reduction on the Raptor roars


hellfirechest2 fixed

Оновлено: 28 лип. 2016 о 18:34

haunted biome tile fixes

Оновлено: 28 лип. 2016 о 18:12

You should (finally) see ores and weather from FU on planet information when selecting your destinations on the nav map

Оновлено: 28 лип. 2016 о 14:49

changed shiplocker patch from a replace to an add. Should fix conflicts with mods adding to ship locker

Оновлено: 28 лип. 2016 о 14:35

… seeds as input for soaked wheat (which is then used on the sprouting table). includes new graphics for the sprouted and soaked wheat, to further differentiate them from wheat seeds and wheat itself (eg, to assist those with color blindness). This change is intended to make the wheat input for the chain leading to malt renewable, similar to hops and other input crops. (previously wheat seeds where used. as wheat only drops one seed when harvested, this meant it was a net loss)



moved swimboost effects to /stats/effects/swimboost as per vanilla

fixed the FU swimboost effects to actually work properly, made the same change to FR versions

Оновлено: 28 лип. 2016 о 13:23

tarexplosion2 fix

Оновлено: 28 лип. 2016 о 12:14

troll updates/fixes

huge/mega/immense worlds reworked a bit...hopefully we get less weird generation on those planet sizes now

rebalanced beamgun damage to be much lower, and energy cost higher